
Destiny of Immortal is a cultivation RPG with branching plots and the nonstop wish-fulfillment thrills of a top web novel. At creation's dawn, a few Treasures of Creation were born, each world-reshaping. One falls into your hands by chance—and your immortal rise begins.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Legend says that when the universe first formed, a handful of supreme treasures took shape, each drawing the essence of heaven and earth into itself.
Immortal and self-aware, they drift through the cosmos in search of the one soul destined to wield them.
And that person is you! Each treasure gives you a completely different start, shaping how you cultivate and how your power grows.
The world of Destiny of Immortal is vast and story-driven. Random encounters, deadly secret realms, and demon-beast lairs are scattered across the map,
alongside a wealth of hand-crafted side quests. Whether you're here for the story or the thrill of the hunt, there's always something worth chasing down.

No suffering protagonist, no NTR. Just one satisfying payoff after another.
Play the underdog and cut down enemies far above your level. Hide your true strength, then unleash it and watch your rivals' jaws hit the floor. Lead 800 elite warriors against an army of 50,000 and pull off the impossible. Or take the ruthless path: seize control of a demonic sect and bend its holy maiden to your will.
It hits like a binge-worthy cultivation drama you can't put down.
Every choice pushes you toward a different destiny.
The game is built around three major storylines, each taking you somewhere completely different, with its own tone and feel.
The current Early Access build includes around 500,000 words of content and fully unlocks the "Rakshasa Isle Demon Cultivator" route, along with all its endings.
Combat runs on a unique Dantian system: Your techniques take the form of puzzle pieces. Arrange them however you like within your limited Dantian space, and line up the right effects to trigger powerful resonance bonuses. The deeper you dig, the more combinations open up.
Mix and match your techniques and spells to outmaneuver your enemies in action-bar turn-based combat.
Engagement
Reviews
Themes across 917 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩
还不错,功法和术法内容挺多,搭配玩法很丰富,至宝融合几乎无敌,期待后面更新
very nice
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| $1.2M | 7.5K | 88% | $9.99 | |
| $1.2M | 6.2K | 84% | $5.99 | |
| $1.2M | 10.1K | 82% | $6.24 | |
| $1.2M | 5K | 93% | $7.49 | |
| $1.2M | 1.5K | 83% | $24.99 | |
| $1.2M | 5.4K | 74% | $9.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 0 | — | — | |
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| $3.3K | 6 | 100% | $19.99 | |
| — | 518 | 74% | — |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese
Hours played at review time, across 918 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
入正纯粹 是 支持国产工作室,,再贴吧 看到他们工作室 穷的搬家,,当天就入正了。。 一周目完结,简单说下。 游戏整体上属于 线性流程,不是 完全的开放世界,有三条线,根据现在处于ea阶段,只有第三条线的剧情写完了。整体上 主线 没啥太大的硬伤,但是相对的 自由度也不太高,这一点可以谅解,毕竟 不能要求小学生的文本和剧情策划 倒腾出 像 忘语 那样一线作家的功底和深度。 讲下 2大优点:1 造化珠的多层深度功能,让蝼蚁般的凡人也能开挂,为了功能 全开和实现最终数值的碾压,需要各种精打细算 。 2 融合 功法 和术法,自行构建,自制和搭配强力的 功法 和术法 是这个游戏的最大亮点! 很多时候,再不逛贴吧,不用修改,为了打出高伤害 也是需要各种 动脑 做bd搭配的,这也是最有乐趣的事情。【ps:看到贴吧里面 老有人跳出来 要求削这个削那个,,我只想说句,你觉得强力,你可以不用,这是单机,不是网游,数值碾压本身就是策略单机的常态。再单机游戏里,数值策划需要做的 不应该是将 强力的削弱,,而是应该考虑将 贫弱的加强。这也是 为啥 正义之怒 经过各种 修bug和 削弱以后,我对他的评价 一落千丈!】 讲下 缺点:1 美术,ui 真的好没看点,,特别是 立绘,感觉 好像是 程序员包干了美术,但是 现在都能 ai 绘图了, 就算是 上一堆 ai美图 也比 现在 这套立绘 好看。 2 文本方面,有 玩家差评说是 ai写的,,我觉得你这纯纯的 骂人,,ai 写的文本 肯定会比现在这个好看,文字优美。 3 一些 融合后 带有 附伤数值的 术法,它的 底层的 公式没有写完全,,eg: 锋溢四方 这个buff术法后接 伤害术法 打出连续高伤害后, 它的 锋溢 追加+400的伤害是没有 触发的。这应该是 底层公式算法 没有写完,完全没考虑到 对于 附伤流的 理解。。我个人理解是 当 融合三锋 连续打出 3*2800+伤害,那么这个 附伤buff 应该是 对全体敌人 3*400的伤害。。 很可惜,,这种附伤流 buff 没触发,,我相信应该还有不少这类 附伤的公式是没 写完整的。。
其实想给中评,但没有。。整体只有60-70分的水准,没有特别突出的,但也没有非常短板的,玩一会就感觉很单调,剧情玩法都比较套路,功法术法也有不少充数的。 或许后续更新能慢慢变好,目前版本仅值得无聊了玩一遍,没有玩第二次的动力。
不用月影也能涮碗
是挺好玩, 但能不能更新一個大世界地圖 打到最後又不能回去之前的地圖
跟着网上的教学视频玩了两遍,技能的搭配,功法术法的创新系统很亮眼。游戏很有创意。但任何一款游戏都不可能是完全满足所有人的。我对游戏剧情推进我去做一些事情,这种自由度是很欠缺的,自由度方面不如觅长生和鬼谷八荒。给我的感觉是在读漫画,不是自己诞生在游戏里去自由的体验,期待创意工坊吧,或者做一个像刀剑江湖路或龙吟立志传的自由模式 我不想每次重开都做剧情了
还可以,就是地狱模式下能不能把融合的功法取消融合?或者让没有融合标志的功法能无限制进行融合?每种功法只能用来融合一次太烦人了。 哦没事了,遗忘掉融合的功法就行了 但是还是挺麻烦的,有时候想直接用素材融合还得先遗忘
蠻符合我的胃口的 可惜太短了沒有化神後的數值(想變成道祖啊!) 還有戀愛劇有點短了,數值上設定也不太好,化神的我還在用築基的招式 想要更多花靈石的地方啊
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