
Destiny of Immortal is a cultivation RPG with branching plots and the nonstop wish-fulfillment thrills of a top web novel. At creation's dawn, a few Treasures of Creation were born, each world-reshaping. One falls into your hands by chance—and your immortal rise begins.
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Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Legend says that when the universe first formed, a handful of supreme treasures took shape, each drawing the essence of heaven and earth into itself.
Immortal and self-aware, they drift through the cosmos in search of the one soul destined to wield them.
And that person is you! Each treasure gives you a completely different start, shaping how you cultivate and how your power grows.
The world of Destiny of Immortal is vast and story-driven. Random encounters, deadly secret realms, and demon-beast lairs are scattered across the map,
alongside a wealth of hand-crafted side quests. Whether you're here for the story or the thrill of the hunt, there's always something worth chasing down.

No suffering protagonist, no NTR. Just one satisfying payoff after another.
Play the underdog and cut down enemies far above your level. Hide your true strength, then unleash it and watch your rivals' jaws hit the floor. Lead 800 elite warriors against an army of 50,000 and pull off the impossible. Or take the ruthless path: seize control of a demonic sect and bend its holy maiden to your will.
It hits like a binge-worthy cultivation drama you can't put down.
Every choice pushes you toward a different destiny.
The game is built around three major storylines, each taking you somewhere completely different, with its own tone and feel.
The current Early Access build includes around 500,000 words of content and fully unlocks the "Rakshasa Isle Demon Cultivator" route, along with all its endings.
Combat runs on a unique Dantian system: Your techniques take the form of puzzle pieces. Arrange them however you like within your limited Dantian space, and line up the right effects to trigger powerful resonance bonuses. The deeper you dig, the more combinations open up.
Mix and match your techniques and spells to outmaneuver your enemies in action-bar turn-based combat.
Engagement
Reviews
Themes across 916 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
挺不错的游戏,非常厉害,很多每回合只能用1次的术法,在把条件限制去掉后非常的逆天!剧情有点愤青,写剧情的大佬应该年纪很小。
我宁愿回头去玩艾恩葛朗特,也不会再来玩这一坨
玩法和思路都属于比较有潜力的游戏,主要玩法全是围绕着BD构筑展开的,目前存在的问题是长板不够长(构筑不够多样化,功能不全面),而短板还需要弥补(剧情及支线、NPC互动),不过发售至今观察下来更新频率以及思路都还挺不错的,值得继续完善,争取早日出正式版。
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese
Hours played at review time, across 917 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
這遊戲還有很多地方沒完成,暫不推薦。 然後封面圖明明有藥師,結果結局沒有,反而多一個青色頭髮的,令人無語 遊戲的部分,很多人用減速流。我是拉高速度,用鈴鐺把對面神魂震到剩下1,對面頂多放一招,難度實在太低了,這個法寶應該刪掉。遊戲後期的時候我都還沒煉最後的藥,,功法稍微合一下,速度就5000了,遊戲只剩下刷完劇情而已
爽!!!技能描述简单不像某些游戏的技能像小作文一样,操作起来的手感也是十分舒服丝滑
又一个开始限制玩家的来了,直接砍玩法,限制合成。然后说想要不被限制就去玩简单难度,为了不同水平的玩家。意思就是你水平低,自己去玩宝宝难度。不想承认水平低就去玩限制了玩法的模式。
作为一个高速培养爽文修仙游戏,值得肯定,剧情没什么亮点且十分简陋,但是没什么问题。唯一一个比较大的问题我觉得是难度设计上的,就是个人觉得作为修仙技艺的炼丹画符炼器,你可以在高难度下砍收益,但是起码在用正常丹炉的情况下应该是赚钱的,而不是我带着鸿蒙炉子进去炼基础丹药发现亏本8成,这个从物价上来说不合理,你可以只给很低的利润,但应该得是赚钱的。
한글패치와 그래픽의 장벽만 넘으면 아주 꿀잼입니다 11시간 사자마자 스트레이트로 하는중
功法搭配和创新做的不错,自由度和剧情很不行。 游戏过程重复太多,没什么创新。 有一定优点但是缺点明显的游戏
还不错,但是建议融合功法做点限制。我的建议是一个功法只能融合一次。来限制复制功法效果的情况。单机游戏可以不平衡,可以爽一点,但不能数值直接崩坏。现在的版本后期战斗太无聊了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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