
Destiny of Immortal is a cultivation RPG with branching plots and the nonstop wish-fulfillment thrills of a top web novel. At creation's dawn, a few Treasures of Creation were born, each world-reshaping. One falls into your hands by chance—and your immortal rise begins.
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About
Legend says that when the universe first formed, a handful of supreme treasures took shape, each drawing the essence of heaven and earth into itself.
Immortal and self-aware, they drift through the cosmos in search of the one soul destined to wield them.
And that person is you! Each treasure gives you a completely different start, shaping how you cultivate and how your power grows.
The world of Destiny of Immortal is vast and story-driven. Random encounters, deadly secret realms, and demon-beast lairs are scattered across the map,
alongside a wealth of hand-crafted side quests. Whether you're here for the story or the thrill of the hunt, there's always something worth chasing down.
No suffering protagonist, no NTR. Just one satisfying payoff after another.
Play the underdog and cut down enemies far above your level. Hide your true strength, then unleash it and watch your rivals' jaws hit the floor. Lead 800 elite warriors against an army of 50,000 and pull off the impossible. Or take the ruthless path: seize control of a demonic sect and bend its holy maiden to your will.
It hits like a binge-worthy cultivation drama you can't put down.
Every choice pushes you toward a different destiny.
The game is built around three major storylines, each taking you somewhere completely different, with its own tone and feel.
The current Early Access build includes around 500,000 words of content and fully unlocks the "Rakshasa Isle Demon Cultivator" route, along with all its endings.
Combat runs on a unique Dantian system: Your techniques take the form of puzzle pieces. Arrange them however you like within your limited Dantian space, and line up the right effects to trigger powerful resonance bonuses. The deeper you dig, the more combinations open up.
Mix and match your techniques and spells to outmaneuver your enemies in action-bar turn-based combat.
Engagement
Reviews
Themes across 901 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
为什么一个人能和她的杀父仇人处成暧昧关系? (以下内容有剧透) - - - - - 我没记错的话,主角是把墨芊芊父亲给杀了吧?都这样了,墨芊芊隐忍就算了,碰到主角还会脸红,这也太逆天了吧?而且主角还敢重用墨芊芊,还给她提到化神修为,这种人在身边活着一秒钟我都难受。还有赵绯霜,这人是谁我都没印象了,就记得和墨芊芊吵过架,这种角色还能到最后大合照里来啊?沈知意也是,非亲非故的,主角就要帮她,精虫上脑了是?
技能有点乐子,流派还不少,值得好几个周目来体验。 但是剧情是弱点,最关键是没npc交互,根本没法找npc在哪里。主角没兄弟,同级天骄就一个万宝掌柜,另一个还是烂俗对头。 总之,游戏没法靠剧情驱动来玩。另外刷钱买一切,钱太万能,导致收获感差。 建议还是加境界限制,靠拍卖会等搞稀有物品等。
给一个很微妙的不推荐。 记得之前制作组说过,职场浮生记的销量不是很乐观,要满足玩家需求写点爽文云云。 可是平心而论,造化仙缘的爽文真的写好了吗?叙事平淡如水,文笔也很一般,故事里面能立得住的人物几乎没有,哪怕是几个女主角也是毫无存在感,只有男主角搞了一个劣化明教,到处装逼说什么“杀伐果断”。 而为了这个爽文叙事,付出的代价是什么?是完全锁死的地图自由度,超级一本道;是根本不存在的路线选择,想化神只有血神教爆改覆天盟;是根本不存在的代入感;是强行拉出来的仇敌;是影子都没有的宗门玩法。值得吗?职场浮生记里面,主角是员工可以打工,主角是老板可以经营公司,造化仙缘完全没给我选择,也没有当掌门的实感。 好在游戏的底子还可以,框架也搭建起来了,但是怎么重构剧情,怎么做出让玩家有代入感的玩法,可能需要大规模的修改。 另外,法宝槽有bug,当你丹田戴法宝槽超过6之后卸下来会变成负数。飞剑流化完神存档废掉了,只能带四个法宝。
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Languages: Simplified Chinese, Traditional Chinese
Hours played at review time, across 902 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
已通关,功法融合看社区非常牛,可惜我觉得好麻烦,就没搞,玩的剑修,那个法宝功法牛逼就用哪个,即使这样也能通关,就最后一个boss初见有点难,我带的多段攻击,攻击一次回百分之10,给我搞蒙了,记得带单体攻击的,怼增伤,直接一次莽死。炼丹有一点不好,有的材料不知道上哪找,坊市刷半天也刷不到,要是给材料搞个出处就好了。总之,期待正式版,到时候再来体验一次
这个剧情实在是太糟糕了,没有任何值得一提的亮点。几乎所有的支线都是主角被路人瞧不起/嘲讽,然后再被主角打脸,从炼器到元婴都是如此。主线到第四章以后,塑造主角治理领地的方式更是苍白的可怕。就是简单的有个npc贪污/克扣,然后主角跑出来惩罚他,围观群众高呼主角英明,覆天盟(主角建立的势力,这蠢名字也是没谁了)一定会蒸蒸日上。很难想象2026年了,还在用20年前的装逼打脸套路和不知道是几百年前的塑造青天大老爷的套路写剧情。要知道网文09年已经有凡人修仙传了,像这游戏里这种npc送脸下乡的套路在16,7年前就已经被嘲笑了。制作组到现在依然死不认账,不承认剧情是ai写的,必须给个差评。
配技能很上头,剧情是有点老套,拿到某个鼎之后炼丹很容易就电表倒转,伤害计算公式最好配个说明,我到现在都不知道标的阈值到底是啥意思。 希望制作组出个技能相关专有名词的词条筛选吧,比如”护盾“”护罩““回血”这种,有时候找起来真的挺累,这个技能合成搭配真的很喜欢,千万别做奇怪的平衡啊啊啊啊啊!
玩起来很流畅,游戏内功法搭配很有意思
不要原价买这个玩意
无脑的小说剧情,挺好玩,就是内容太少了。 化神结束游戏就没了,还打过炼虚的npc,但自己上不去,有点吊胃口。 飞升过后多弄点剧情更好。 中途有些感觉重要的支线后来都没有联系。 再接再厉吧
玩着像追修仙爽文,剧情还算可以,现在EA版本已经很不错了,正式版内容应该更多剧情更全。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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