
An atmospheric survival shooter placing you inside a hyper-violent maze of urban waste, environmental biohazards, and societal ruin. Scavenge, explore, and survive while finding a path out of a late stage modern Shinar
Modeled estimate, not a reported figure. How we estimate →
About
▫Late stage Tower of Babel
The world has evolved into a desolate wasteland where enslaved humans are forced into a virtual network of strife and violent conflict. powered by human nervous systems remote controlled surrogates roam an open air combat prison of urban ruins, environmental biohazards, and societal collapse.
▫ Surrogate Combat
Navigate the polluted expanse and kill everything in your way with an intuitive and responsive EEG controlled combat machine
▫ Two Gameplay Modes
Linear : Endless retry for a more aggressive combat approach
Reality Mode : Perma death for a deeper Simulator experience . No second chances death is real
▫ Survival Mechanics
Engage your scavenging and hoarder instinct by looting urban ruins, abandoned buildings and human compounds (Nests) for resources you will use to survive a open waste of environmental disease and desolation
▫ Performance Enhancements
ingest highly affective performance enhancing combat stimulants and nutritional chemicals in a world were traditional food is all but forgotten
▫ Humanity is a Resource
Geotag Nest dwelling humans and exchange their data for upgrades to master the punishing environment
lower food chain humanity is a resource
▫ Explore Modern Culture
View inside the collective mind of a fallen humanity as codified in the cultural zeitgeist of interactable NPC characters
▫ Plug into a Purgatory Network
use various networked items and discover computer terminals to assist you in completing your ultimate goal against the ultimate sadist

* Some information above is subject to update as development progresses. follow page for frequent updates
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 64 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game still needs more time to cook... I felt like I was too unfair with this game and refunded it too prematurely. So, I purchased it again. For one the atmosphere is there. The world is there. The vibe is certaintly there. What is not here is polish... which is why the game is in EA. But the dev does give constant updates so... yeah I was unfair and I apologize. I will give this game a recommendation when the major gripes get more patched up. Such as lack of instructions at the start of the game for one... allowing players to rebind their damn keys. Make more sense of the UI would also be nice as well. Also too, the damn drones not killing you in less than a second flat at the very beginning of the game. Save scumming would be nice too! Or save points! Throw us a bone! If you plan on getting this, just know this. Game is undercooked and still needs to sit in the oven for awhile. There is good flavor but the meat is raw. That is all for now.
Despite the criticisms I still like this game :D
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Hours played at review time, across 64 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
RELEASE ME
i wish i could recommend this game, but right now it's kinda rough at this stage. i have no criticism regarding the environments and the majority of ui elements. the problems ive encountered so far have to do with gameplay, frequent menu freezing (at least on linux), a cursor that's difficult to see contrasted against the menus, and strange default key configurations. [strike] in the tutorial, those small camera(?) entities kill you way too fast for you to have time to precisely lock onto them with the fluid-like mecha aim. this could be fixed by adding substantially more total health or adjusting the amount of damage they do. [/strike] [i] discovered that crouching largely eliminated the aim problem so nevermind lol. some total health increase would still be desired. or an adjustment on the drones' hurtbox. [/i] a sensitivity slider in the settings would also be nice. after dying, when a stimulant has been previously used the quantity doesnt reset back. unsure if this is intentional but it doesnt make sense and makes the experience quite annoying considering ammo doesnt have this behavior. holding ADS also makes the screen jitter significantly sometimes. seeing as the dev is very understanding and responsive i have high hopes for this game being near perfect when coming out of its early access period.
В эту игру невозможно играть, курсор в меню не видно, инвентарь зависает, игра требует хорошей доработки.
incredible! hope it can keep its opaqueness and focus throughout the early access period, with hopefully just some more firing modes or enemies to expand the core. for now, i wish it had an option to cap FPS to common refresh rates like 30, 60, 120, 144, 180 and 240. i love the ending section as it is, but for fun i wish it was at true 6 degrees of freedom just to hammer the point home. the game as it is on the current early access version is already great and meaty.
its so weird i love it + W the garden reference
I was hooked once I got the controls figured out. I like the graphics, and dark style of the whole game so far. Everything is pretty brutal. I hope to see it even more fleshed out, because I really like whats here already.
Badass. Work of art.
Promising game. Basically a legged UGV sim. Its definitely clunky by design. I think its in a good state now but I'll update my review when this game is out of early access.
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Players by region
Where this game's players are, estimated from review languages.
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