
Desecrators is a retro six-degrees-of-freedom shooter set in a 41st-century galaxy where outlaw hovercraft pilots plunder deep-space installations. Loot destructive weapons and powerful upgrades to take on the ultimate heist: the legendary vaults of the Galactic Treasury.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The year is 4096. The Milky Way is dotted with massive installations owned by humanity's warring factions and empires. Ranging from deep space refineries to orbital temples, they have one thing in common: they are filled to the brim with technology, weapons, and riches.
You, a notorious desecrator, roam the galaxy aboard your FTL cruiser Nightingale, raiding targets of opportunity. Plunder your way to weapons and technology powerful enough to take on the ultimate heist: The legendary vaults of the Galactic Treasury.
But watch your six. Rival desecrators want the same prize. And bigger threats lurk in the dark...
Total freedom of movement. Roll, strafe, climb, dive. Fight in full 3D space with no up or down, weaving through particle fire and swarms of homing missiles.
Arsenal of mass destruction. Blast through enemies with a roster of over 25 guns, missiles and mines. Disintegrate enemies up close with the plasma thrower, or use a high explosive railgun to pick off targets from afar.
Different run every time. Choose your path through a randomized campaign. Explore sprawling procedural levels filled with enemies, traps and secrets.
Lethal opposition. Battle hordes ranging from swarming drones to elite war machines that communicate and coordinate to bring you down.
Three-way warfare. Fend off incursions from squads of deadly rival desecrators. Installation defenses target both you and your rivals with uniform hatred.
Anomaly detected. Rumors speak of massive experimental combat craft - so-called "Anomalies" - hidden in the depths of military and corporate bases. Save a nuke just in case...
Co-op or solo. Play through the campaign solo or in online co-op with up to 4 players.
VR support. Play the full campaign in VR, solo or in co-op.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's good, but it's light on content and there are too many cheap deaths. Wait for a good sale.
Very fun game. I loved Descent and Overload, and I can tell you, this one is great. ---- update after 7 hours of fun I am not big fan of rogue-likes, but I must say, I got hooked to this one. Its a bit on the difficult side, but I am having a great time playing runs. there is good variety of weapons. They lack a bit of detailed explanation, but I think its actually better this way, it does not take long to experiment and figure out each of them. The map is great, is has this feature that let you click on a part of it, and you will be shown how to reach that area. Same with the "go to next unexplored area" The enemy spawns are a bit evil sometimes, they spawn right on your ass. but it does not detract much from the fun IMHO One thing to note, is that there is no meta-progression, which is OK I think, but just keep it in mind.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game has been amazing so far. Lots of great updates and VR is amazing. Now with the ability for VR players to play with flat screen players it's going to be incredible. Haven't tested it yet but I'm sure if there are bugs the developer will work it out nicely.
Just superb and challenging.
An excellent rouge lite for Descent pilots, with a good deal of replayability that gets even more fun with other players.
good game. a bit confusing where to go at times, but it never caused frustration.
Controls feel VERY smooth and really nice, never felt dissorientated even though it might look like it is. Everything behaves physically as it feels like it should and enemies seem to follow the same rules as the player which is great. I love the retro space graphics everything feels in place even the UI fits great Sometimes enemies feel a bit op in certain scenarios while weak or easy to cheese in others might get a bit repetetive or boring with more playtime but as long as they keep updating the game im sure it wont Amazing game
Mükemmel. Descent sevenlere ilaç gibi gelecektir. Ve yolunuzu kaybetmemeniz için yol gösterici olması çok güzel. Edit: Hayııırr!!! Bu oyunun roguelike olduğunu yazmıyordu. Bu çok kötü. Bunu belirtmeliydiniz.
- completely broken "art direction" to the point where it's impossible to distinguish doors from walls. This is worse than first level design mistakes. Basically, the signaling of the levels is so bad I can only see it as purposely trolling me. I thought I just had to get used to forsaken inspired art style, but no, it's just horrible. - very bad audio cues for enemies/shots. Audio in general is pretty bad. - no explanation on items/mechanics at all, and many things are unnecessarily cryptic (e.g. "resurrector" instead of "extra life" etc.) - random level generation is completely simplistic to the point where it's just broken. large enemies in tiny rooms. Powerful enemies spawning out of thin air directly behind you. - the forsaken style tanks have a certain appeal - I want my money back. (For reference, I played through Descent 1 & 2 on high difficulty settings multiple times.)
This reminds me so much of playing descent when I was a kid. Also, the developers seem to be constantly working on it making it better.
Players by region
Where this game's players are, estimated from review languages.
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