
Desecrators is a retro six-degrees-of-freedom shooter set in a 41st-century galaxy where outlaw hovercraft pilots plunder deep-space installations. Loot destructive weapons and powerful upgrades to take on the ultimate heist: the legendary vaults of the Galactic Treasury.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The year is 4096. The Milky Way is dotted with massive installations owned by humanity's warring factions and empires. Ranging from deep space refineries to orbital temples, they have one thing in common: they are filled to the brim with technology, weapons, and riches.
You, a notorious desecrator, roam the galaxy aboard your FTL cruiser Nightingale, raiding targets of opportunity. Plunder your way to weapons and technology powerful enough to take on the ultimate heist: The legendary vaults of the Galactic Treasury.
But watch your six. Rival desecrators want the same prize. And bigger threats lurk in the dark...
Total freedom of movement. Roll, strafe, climb, dive. Fight in full 3D space with no up or down, weaving through particle fire and swarms of homing missiles.
Arsenal of mass destruction. Blast through enemies with a roster of over 25 guns, missiles and mines. Disintegrate enemies up close with the plasma thrower, or use a high explosive railgun to pick off targets from afar.
Different run every time. Choose your path through a randomized campaign. Explore sprawling procedural levels filled with enemies, traps and secrets.
Lethal opposition. Battle hordes ranging from swarming drones to elite war machines that communicate and coordinate to bring you down.
Three-way warfare. Fend off incursions from squads of deadly rival desecrators. Installation defenses target both you and your rivals with uniform hatred.
Anomaly detected. Rumors speak of massive experimental combat craft - so-called "Anomalies" - hidden in the depths of military and corporate bases. Save a nuke just in case...
Co-op or solo. Play through the campaign solo or in online co-op with up to 4 players.
VR support. Play the full campaign in VR, solo or in co-op.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
it's good, and uniquely well suited to scratch the 6DOF Decent series itch.
I love the look and feel of this game, although I'd have preferred a bespoke campaign over the rogue-like style campaign.
Desecrators, developed by Woodhound and published by Perp Games, is a modern revival of the classic six-degrees-of-freedom shooter formula, blending retro-inspired space combat with procedural design and cooperative multiplayer. Set in a distant future where factions battle across star systems for relics and technological supremacy, the game casts players as elite raiders known as Desecrators—pilots who infiltrate heavily guarded space installations to loot advanced weaponry and rare resources. The premise is simple but effective, serving as a framework for high-speed, multidirectional combat that emphasizes mobility and spatial awareness above all else. What immediately defines Desecrators is its commitment to true 6DOF movement. Players can thrust, strafe, roll, ascend, and descend freely in fully three-dimensional environments, recreating the vertigo-inducing freedom of classic space shooters while refining the controls for modern audiences. This unrestricted mobility transforms combat into a dance of momentum and precision. Engagements are rarely fought on a single plane; enemies attack from above, below, and behind, forcing constant movement and spatial recalibration. Mastery of rotation and positioning becomes just as important as aim, and the learning curve rewards players who embrace the full range of motion rather than relying on conventional FPS habits. The arsenal is robust and varied, featuring an array of futuristic weaponry designed to complement different combat styles. Rapid-fire plasma cannons excel at sustained pressure, heavy railguns deliver punishing bursts of damage, and missile systems provide explosive crowd control. Deployable mines and specialized tools further expand tactical options, encouraging experimentation with loadouts depending on mission parameters. Switching between weapons fluidly during firefights is essential, as enemy types vary in durability, movement patterns, and attack strategies. The satisfaction of landing a well-timed explosive shot or clearing a tight corridor with precise firepower reinforces the game’s kinetic energy. Procedural generation plays a significant role in shaping replayability. Missions unfold within dynamically arranged space stations, industrial facilities, and orbital complexes, each filled with branching corridors, vertical chambers, traps, and hidden caches. While the visual themes remain consistent with the game’s industrial sci-fi aesthetic, layout variation ensures that no two raids feel identical. Randomized objectives and enemy placements further enhance unpredictability, encouraging adaptive strategies rather than memorized routes. This structure makes the core loop—enter, loot, survive, extract—engaging across repeated sessions. One of the standout features is cooperative multiplayer, supporting up to four players online. Co-op fundamentally transforms the experience, shifting combat from solitary survival to coordinated assault. Teams can split responsibilities, covering different angles, focusing fire on priority targets, or navigating complex interiors more efficiently. Communication becomes key when waves intensify or rival raiders appear, and shared victories amplify the thrill of successful extractions. The synergy between procedural design and cooperative play gives Desecrators longevity beyond its solo mode, as coordinated runs often unfold in unpredictable and memorable ways. Visually, the game favors clarity and atmosphere over photorealism. Industrial corridors glow with neon accents, energy shields pulse across hangar bays, and distant starfields shimmer beyond reinforced windows. Lighting effects and particle systems accentuate explosions and weapon impacts without overwhelming visibility. The clean, readable aesthetic ensures that even in the heat of chaotic firefights, spatial orientation remains manageable. Complementing the visuals is a driving electronic soundtrack that underscores the intensity of combat, punctuated by ambient mechanical hums and explosive audio cues that enhance immersion. Despite its strengths, Desecrators is unapologetically niche. The six-degrees-of-freedom movement system can be disorienting for players unfamiliar with the format, and mastering full spatial control requires practice and patience. While procedural environments extend replay value, some structural similarities may emerge over extended play sessions. The narrative remains largely contextual rather than deeply developed, serving as atmospheric scaffolding rather than a story-driven campaign. Ultimately, Desecrators succeeds by confidently embracing its retro lineage while integrating modern design sensibilities. It delivers fast-paced, skill-based space combat that rewards mastery, experimentation, and teamwork. For players who appreciate multidirectional shooters and crave the freedom of full three-dimensional maneuverability, it offers an exhilarating and thoughtfully constructed experience. By combining procedural variety, a diverse arsenal, and cooperative depth, the game stands as a compelling contemporary evolution of a classic genre rarely explored with this level of care and intensity. Rating: 9/10
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Buggy, some of the random levels can leave things in impossible to reach in areas. No clip or cheat commands to fix it. Details: In the level Ice Comet Rivals Collect, a pillar is directly in the middle of a hallway that the ship is required to travel through. The ship cannot pass on either side of the pillar. Although the objective area is visible farther down the hallway past the pillar, the ship repeatedly bounces off the narrow gaps around the pillar. The openings are just wide enough to see through, but even after rolling and forcing the ship toward it it is not wide enough to pass through and reach the objective areas ahead. I replayed the level a second time, and the pillar was still present. After ramming into the walls and spinning around for several minutes, I eventually managed to squeeze through a tiny gap. This appears to be an edge case involving how the game calculates the ship’s collision size versus the actual width of the opening.
Вражеские ракеты нельзя сбивать, а пучки плазмы - можно. Баланс гoвнa. Рандом - zalupa. Главное ботов побольше нaсрaть. Гениус на разрабе. Максимально унылый и скучный геймплей с нулевой прогрессией после прохождения, буквально 6-7 комнат и босс-аномалия. Из плюсов тут только можно заметить процедурную генерацию карты, секретов и рандомайзер мобов с остальными Десекраторами. В остальном - сплошное разочарование. Подойдет только имбецилам, любящим дохнуть по тысяче раз на одном и том же уровне, не более. Для остальных - неиграбельно.
aiiii mãe que bolo gostoso
Genuinely be one of the coolest games ever made.
Absolute peak of 6DOF arcade gameplay & it even has great VR support.
Desecrators is a game that just throws you right into it. Drop into a randomly generated rat’s nest of a space station, grab the goods, find a secret or two or twelve, and leave. The rinkydink starting weapon won’t cut it on its own, so find some power upgrades or other tools of the trade. Mines, missiles, and exopods come in handy because the opposition doesn’t play nice. Neither do you. You are going to get ♥♥♥♥♥♥♥ jumped. Around every corner there are threats waiting to send you back to the game over screen at blinding speeds. Turrets, automated drones, and tanks will make sure you sorely regret every overambitious push. A mixture of good movement, situational awareness, and the devil’s luck are all part and parcel of a winning strategy. Make sure to check your six; there’s a rearview mirror for a reason. Desecrators has that 6th generation gaming ambience dialed in. Cold, ominous, eerie corridors. The dull, thrumming echo of miscellaneous sci-fi tech. A flare sent deep into a cavernous chamber. Chunky textures and thumpy visual effects. Soft beeps and blips that remind me of submarines. The same disquieting vibe that lures players back to Metroid Prime, System Shock 2, and Halo CE over and over again. In later dives, enemy NPC’s with player loadouts will invade your run. Every fight with another Desecrator is scrappy and desperate. Missiles flying every which way, LMG rounds tracing wide arcs, mines drifting in zero-G. It’s like two wasps fighting inside an empty coke can. Between each dive, passives, weapon upgrades, and item slots are available for purchase. The randomized nature of the passives undercuts some of the strategy here–hard to build towards a certain playstyle in a run if RNG isn’t kind. Increasing my flamethrower ammo capacity doesn’t help me if I don’t have a flamethrower. The utility of some of the passives is also dubious at best. I don’t see the purpose of being able to turn 20% faster, especially not for that price. Nitpicks aside, Desecrators is a great time. It’s got that shooter game feel pizazz that pulls me back for another attempt. Turning drones into drifting scrap and charred metal is what it’s all about. The feeling of power when your fire rate jumps is immense–it’s hard to overstate how dramatic the jump from power level 1 to 3 is. It’s a leaky faucet to a fire house. Taking it piece by piece, Desecrators is made up of solid components. Addicting core loop with some progression quibbles. Solid secret hunting and boss encounters. Pants-♥♥♥♥♥♥♥♥♥♥ scary NPC invasions. Surprisingly easy to navigate. Great with a friend or three. And, of course, those vibes. Don’t forget your flares. Watch your back.
It's good, but it's light on content and there are too many cheap deaths. Wait for a good sale.
Players by region
Where this game's players are, estimated from review languages.
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