
Lured to a rural property in Massachusetts, college students Jessica King and Nathan Romero are thrust into a terrifying battle for survival against an otherworldly evil. Test your instincts and your will to survive in this retro-style survival horror adventure, inspired by the classics of the '90s.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Meh.. half half. Looks like a copy of Resident Evil. The controls on the steam deck where kind of a sh*t and I needed to bind the keys bc I couldn't attack. The last chapter was kind of a mess due to the amount of enemies and the story was too predictable. Meh... not sure. Puzzles weren't that hard but the biggest problem has been the controls, moments in which the game told me that I could not use an object there when I was using the correct key and the combat that in my opinion was a little poor. Meh.. half half.
Isso é literalmente resident evil 1, só que feito no rpg maker. E de algum modo isso conseguiu deixar o combate pior que no jogo original, não recomendo full price, o jogo é legal, mas não é tudo isso.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
本作是跟其他遊戲組合包(My big sister等)一起買的; 其實遊戲劇情本身是很細心的,但小問題特多⋯ 會卡或穿越物件、操作不順、很多出入口很難找⋯ 感覺得出來開發者對惡靈古堡有愛,但本作優化嚴重不足,深感遺憾。
Nice horror game I really need a sequel
I really liked this. It has a lot of subtle and not-so-subtle nods to Resident Evil. The combat can get quite difficult, it really just depends on how you play the game though. I had some difficulties with a few of the puzzles, but I'm not good at puzzles so there's that to consider.
This is a great game im enjoying it very much its got that Resident Evil 1 mix to it. Graphics 5/5 Creepy Sprites 5/5 keep up the great work and this game is recommended if you enjoy jump scares and errrrie music :)
有成就 没中文 《狂乱》 欢迎重回生存恐怖的世界…… 2002年5月2日,一封来自失踪多年导师的神秘邮件,将你引向马萨诸塞州荒僻深处一座与世隔绝的哥特庄园。抵达之后,你发现自己被拖入超乎理解的噩梦——遭受不可名状的敌人追猎,被迫在可怖命运的余波中挣扎求生。 《狂乱》是一款致敬90年代经典生存恐怖游戏的复古风格精神续作。沉浸于旧时代恐怖游戏的玩法之中,在竭力揭开骇人谜团的同时,终结威胁世界存亡的邪恶存在。 游戏特色 传统老派生存恐怖体验,包含诡谲谜题、致命敌人、背包管理与有限存档机制 可选择扮演大学生杰西卡·金或技术奇才内森·罗梅罗,两位角色拥有独特的玩法与性格 动态“蜂巢思维系统”将响应你的游玩风格:敌人会根据你的行为变得更强、更聪明或更迅捷 多种难度选择,兼顾休闲恐怖爱好者与硬核生存恐怖玩家 灵感源于H.P.洛夫克拉夫特著作及《怪形》等经典恐怖电影的萦心谜团
I really like the Resident Evil-feel of the game's gameplay and story, being an RE-fan myself! :) I've even made two RE-inspired games myself: Surviving Horror 1: https://neverwintervault.org/project/nwn1/module/surviving-horror-1-v22-created-19th-october-2003 and Surviving Horror 2: https://neverwintervault.org/project/nwn1/module/surviving-horror-2-v26-created-9th-february-2006 Here's hoping you'll make a sequel to DERANGE or at least a similar RE-inspired game in the future! :P I'll buy it for SURE :D Apart from really digging the RE-feel of your game, I have some suggestions for improvement: 1.) Option to view game keys again (I had to guess which buttons to press, which became kind of frustrating) 2.) Integrate tutorial into story/file instead? Breaks immersion the way it is now. 3.) Let player know if the gun is empty 4.) The cassett tape for the clock puzzle -- it disappears. Make it into a file instead? So you can view it again? 5.) Clock puzzle --> 6:50 became 6:10 and 7:20 became 6:10. What is the logic? 6.) Maybe let player know that you can mash enter/or/space in order to hit enemies easier? 7.) Most enemies can be evaded, but the rats are way too difficult to evade. Maybe fix this, somehow? That's all :) Take care now and good luck with development. :P
"Derange" — это не просто игра, это погружение в глубины уникального и завораживающего мира, который цепляет с первых минут и не отпускает до самого конца. Разработчикам удалось создать невероятно мрачную, но при этом притягательную атмосферу, где каждая деталь локаций, каждый звуковой эффект и каждая нота саундтрека работают на создание ощущения глубокой таинственности и психологического напряжения. Геймплей здесь инновационный и глубокий, предлагающий игрокам нелинейные решения и требующий не только реакции, но и изобретательности. Это не та игра, которая прощает ошибки, но именно эта сложность делает каждое преодоление препятствия невероятно rewarding (вознаграждающим). Сюжет — это настоящее произведение, глубокое и многослойное, которое заставляет переосмыслить многие вещи и оставляет после себя долгое послевкусие. Визуальный стиль уникален и безупречен, он идеально передает настроение вселенной "Derange". Если вы ищете игру, которая бросит вам вызов, заставит задуматься и оставит яркие впечатления, "Derange" — ваш выбор. Это настоящее художественное достижение, которое обязательно стоит испытать. Она не оставит вас равнодушным!
Игра чудовищно сломана. Если визуальные баги ещё можно простить, как и отсутствие перевода в некоторых местах, то беспричинный блок частей управления (именно частей, иногда может не работать только W, иногда мышка, иногда вся клавиатура разом) и отсутствие боёвки (игра просто не детектит мои попытки атаковать врага, будто при появлении восклицательного знака я вообще ничего не нажимаю). Хотя, даже если бы боёвка работала, сама по себе она очень слабая и сводится, по сути, к шансам 50 на 50 при столкновении с врагом. Не знаю как реализована стрельба, ибо у меня она тоже не работала. Сюжетно или атмосферно там нет ничего, что бы могло заставить играть с такими багами.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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