
Flip, trick and grind your train in a fast-paced, off-the-rails ride through a colourful Japanese dystopia. Outmatch rival gangs, wreck a shady megacorp, and take back the tracks with nothing but skill, speed, and style.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Hop aboard your custom gravity-defying train and embark on a hectic quest to defeat the sinister Miraidō corporation, alongside a vibrant pack of outcasts.
Ollie, kickflip, and grind your way through Japan's biggest cities, as well as a world of meadows, volcanoes and oceans. Rack up points and chase that sweet high score as you flip, trick and stick the landing in your customisable ride.
Face off against a lineup of reimagined Japanese trains, gain the respect of an underground network of gangs and rebels, and turn rivals to allies as you master your skills. Journey from naive beginner to seasoned pro as you strive to race the fastest train in existence and become a legendary Denshattacker!
From mecha magical girls to moving castles, and mechanical worms to a Denshattacker army -- face a flurry of madcap bosses that get wilder and wilder the further you get. Use what you’ve learned to stop them in their tracks.
Travel from the countryside of Kyushu through the metropolises of Osaka, Tokyo and more, now sealed under domes by Miraidō. Venture across Japan to the snowfields of Hokkaido... and beyond! Each new region holds fresh challenges to beat and rules to break.
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 2.9Kreviews | 98% | — | $1.3M |
| $19.99 | 855ratings | 98% | — | not modelled | |
Engagement
Reviews
Themes across 1789 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Note: This review was published at 80% of storyline completion, and I wrote this assuming that the 80% that I did play would stay consistent for the last 20% of the game. If you wish to criticize my review being published after not fully completing the game, that's completely understandable, so if you want to bash my review on this basis alone, please save yourself the trouble. NOW, onto the review: DenshAttack, in my opinion, is a fever dream for people wishing for an exciting spin on style and skate games like Jet Set Radio and Bomb Rush Cyberfunk and an amazing effort on the part of the developers to deliver an amazing game based on cultural aspects of Japan whilst not being developed by a native Japanese development team (I believe the game was developed by a team in Barcelona, but make sure to do your own research!). If I wanted to pile on the praise, this review would be very lengthy and filled with rambling, so I'll condense the pros, cons, and other comments in the sections below: ======================================================================================= Pros: +The game looks amazing and eye-catching, and the visual flairs and effects feel extremely well-placed for the most part. Some aspects of this are covered below, but for the most part, this is a visually pleasing game. +Gameplay follows a simple principle of iterating and expanding on the old to make a new experience. What originally starts as "train go fast on rails and train do tricks", an outrageous but simple concept is expanded upon continually as you progress through the story. This also means that while the gameplay loop is always the same, it doesn't feel expired or exhausted. +The characters are drawn well in this art style, and the stylistic themes used in the game for rival factions makes each one expressively different from the last. Along with thematic, each gang in the game also have their own quirks and behaviors that individualize them from the previous and next. +Every producer included in the collaboration of music for this COOKED. HARD. I don't know who was behind the selection of music direction at the development team, but that person deserves a huge raise. Getting Tee Lopes, 2 Mello, and MEGURO SHOJI AS WELL AS LOTUS JUICE (just to name some of my GOATs) is too much for me. The above alone are not the only banger musical artists that deserve a shout out, I believe everyone that was involved with that soundtrack made AT LEAST 1 banger track, if not more. Cons: -While the graphics and visuals of this game do not disappoint, some sections of levels felt overcluttered with visual appeals, which led to responsiveness on my end. Some of these visual clutters were expected and most likely added to difficulty (one level requires rolling a snowball while making a bend on tracks. However the snowball grows in size and makes it difficult to see where the track starts, but this was a light case as long as you can see the track that it leads to, and this was ultimately intended in my opinion). While this seems bad, I will say that the times it felt either unnecessary or overexaggerated were very few and far in between. -While the gameplay loop of DenshAttack is not disappointing by any means, the other core functionality of the train, besides riding tracks, is tricks and chaining them. Of course, this may be an issue on my end visually, but I find it difficult to see when I can chain tricks while performing a chain. To take Jet Set Future for an example, the game gives you an obvious visual cue when you can perform another trick to start or continue the chain, and if you try and do it too fast, there is a loud buzzer indicating that you failed. DenshAttack, however, shows a visual aura flash to signify continuing the chain, but it feels like chaining is mostly 75/25 fail to win ratio in my experience. While it's easy to excuse that as a skill issue, what bothers me is trying to do trick chaining and then a slow-motion sequence plays out. It could be flying through a window well above the track, but I feel like slow motion sequences just forcibly add increased difficulty in getting the timing right on the trick chaining mechanic, and it feels like it gets bumped up from 85/15 or 90/10 fail to win ratio. Miscellaneous Comments: ~I'm a little miffed by some moments where text and speech didn't match well when comparing them. This was a minor issue with no impact on the story, but I would assume that the dialogue was written first before providing a script to read, so I can't understand why the text didn't mesh well. ~Earlier in the pros, I talked about having multiple talented artists producing the overall soundtrack for DenshAttack, but not having Hideki Naganuma feels like a cardinal sin to pop-culture skating games. That absolute legend was on both JSR soundtrack credits, the Ollie King soundtrack, and the Bomb Rush Cyberfunk soundtrack, as well as being on Sonic Rush and 3 Yakuza games (though only one mainline game), there is an impressive track list he has attached to his identity, but not having him on here feels like a hole in my heart that can't be healed. I might be biased, but it also may be due to him not wanting to be included on the list, which is understandably his choice. ======================================================================================= Ultimately, while there are extremely minor hiccups with the game, if you're a fan of games like the Jet Set Radio series as well as playing Bomb Rush Cyberfunk, you'll feel right at home with DenshAttack. A big congratulations to the development team for bringing this harebrained idea into a real working product.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $117.3K | 238 | 84% | $19.99 | |
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| — | 0 | — | — |
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Catalan, Korean*languages with full audio support
| $19.99 |
| 787ratings |
| 86% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
AMAZING graphics! AMAZING soundtrack! AMAZING story! AMAZING gameplay! AMAZING EVERYTHING!! . . (trains are better than cars and this game is better than gta6)
Absolutely outstanding presentation in every respect. The soundtrack was ultimately what pushed me to buy - Tee Lopes and 2 Mellow forever. The only criticism I have is how Denshattack tells its story. It uses a common approach to dialogue - where static sprites go back and forth through reams of text. Cramming more of a boring thing into a videogame just makes it worse. It's doubly problematic for arcadey action games like Denshattack because the user came to play a ♥♥♥♥♥♥♥ videogame, not read a book.
This game is absolutely incredible, I will be refunding simply to get it on switch instead this genuinely may be my goty
极速狂飙,牛逼蹭愣带闪电!谁能想象轨道电车能像是街头滑板一样滑竿滑行溜轨漂移,甚至大跳各种空翻耍花活。 这款游戏不止脑洞突破天际,画面速度感极佳,讨喜和极具冲击力的名场面令人应接不暇。 尽管失误,1秒重置,无限复活,追求极致的爽感体验,毫无挫败感。 画面艳丽,动感十足,且非常符合年轻态潮流。 看似是跑酷游戏,实则上手后发现机制键位相当多,易于上手难于精通,竞分游戏,不断突破自我,爽飚无极限。 爽到把脑子里的多巴胺喷射出来当轨道润滑剂! +1,有中文,有成就。 Blazing fast, crazy awesome, and lightning-fast! Who'd have thought a tram could grind rails, slide, and drift like a street skateboard, even pulling off big jumps, flips, and stunts? This game isn't just wildly creative—its visuals have an incredible sense of speed, and the charming, jaw-dropping iconic scenes keep coming at you non-stop. Even if you mess up, you reset in 1 second with unlimited revives, chasing the ultimate thrill with zero frustration. The graphics are vibrant and dynamic, perfectly in tune with youthful trends. It looks like a parkour game at first, but once you get your hands on it, you'll find a ton of mechanics and buttons—easy to learn, tough to master. It's a score-chasing game where you keep pushing your limits, with no end to the adrenaline rush. So satisfying it makes your brain squirt dopamine right onto the tracks as lubricant! +1, has Chinese, has achievements.
Pedro sanchez pa cuando denshattack 2 pero basado en Bosnia y Herzegovina, lo necesito
[table][td][b]关注我们 [/b][url=https://store.steampowered.com/curator/30253125]甄游组[/url] [url=https://store.steampowered.com/curator/34433893]第一印象[/url] [url=https://store.steampowered.com/curator/40602490]免费游戏[/url][/td][/table] [h1]《电车炫客》| 评分:85/100 [/h1] 不是阿珍你来真的啊,讲解了一大段世界末日风格剧情,到头来直接一个阳光正气充满热血的剧情,这反差感属实没绷住。 至于玩法方面玩完那简直是,终于玩到正版的迪特跑酷了,电车库库飞,特技库库转,特效库库飞,给爽到了。 游戏主打的快节奏体验,玩法就是简单的换轨躲避障碍,但游戏内容一点不单调,转弯减速、极速下坠、主动跳跃、空中特技等等,并且由于是高速行驶状态,很容易出现失误情况,游戏依旧不拖泥带水,直接最近节点继续重试,真就是爽就完事了。
DENSHATTAKU ! Le jeu contrôle super bien et n'arrête pas de te balancer de nouvelles mécaniques plus fun et ridicules les unes que les autres - oui, y compris le multi-track drifting. Bien plus de contenu que ce à quoi je m'attendais avec plus de 60 niveau à faire et refaire pour avoir les médailles d'or dessus. Des graphismes réussi qui sont un magnifique hommage à l'ère dreamcast et Jet Set Radio. Des musiques entrainantes avec des featuring légendaires (Takenobu Mitsuyoshi, Lotus Juice,...). Et plein de références qui montre un vrai amour et travail de passion pour différentes cultures, que ça soit bien entendu la culture skate, plusieurs mouvement musicaux et sans surprise la culture japonaise. Une vrai perle pour tous les fan de vieux jeux arcades. DENSHATTAKU !
I ♥♥♥♥♥♥♥ love my autism schizophrenia
got to the first boss, lost my ♥♥♥♥, 10/10 this is awesome
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