
Flip, trick and grind your train in a fast-paced, off-the-rails ride through a colourful Japanese dystopia. Outmatch rival gangs, wreck a shady megacorp, and take back the tracks with nothing but skill, speed, and style.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Hop aboard your custom gravity-defying train and embark on a hectic quest to defeat the sinister Miraidō corporation, alongside a vibrant pack of outcasts.
Ollie, kickflip, and grind your way through Japan's biggest cities, as well as a world of meadows, volcanoes and oceans. Rack up points and chase that sweet high score as you flip, trick and stick the landing in your customisable ride.
Face off against a lineup of reimagined Japanese trains, gain the respect of an underground network of gangs and rebels, and turn rivals to allies as you master your skills. Journey from naive beginner to seasoned pro as you strive to race the fastest train in existence and become a legendary Denshattacker!
From mecha magical girls to moving castles, and mechanical worms to a Denshattacker army -- face a flurry of madcap bosses that get wilder and wilder the further you get. Use what you’ve learned to stop them in their tracks.
Travel from the countryside of Kyushu through the metropolises of Osaka, Tokyo and more, now sealed under domes by Miraidō. Venture across Japan to the snowfields of Hokkaido... and beyond! Each new region holds fresh challenges to beat and rules to break.
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 2.9Kreviews | 98% | — | $1.3M |
| $19.99 | 855ratings | 98% | — | not modelled | |
Engagement
Reviews
Themes across 1821 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
SO incredibly fun and refreshing to play. one of the weirdest and most creative games i’ve seen in a while. incredible art incredible soundtrack incredibly game design. DENSHATTAAAAAAACK
[b]Denshattack es el Tengen Toppa de los trenes.[/b] Este juego es una barbaridad y una flipada de las buenas. Una lección de diseño de videojuegos tras otra. Cuando piensas que ya han enseñado todo lo que podían, [spoiler]convierten el siguiente nivel en una partida de Guitar Hero y[/spoiler] te vuelan la cabeza. Es normal pensar "[i]no van a poder meter nuevas mecánicas, ya estoy haciendo demasiadas cosas por partida[/i]" pero el juego constantemente te echa más y más mecánicas y pese a todo nunca se siente excesivo. Sumado a eso el gameplay es fluido y responde con fluidez y mucho feedback. La música y la estética encajan y le dan a todo mucho rollazo, por lo que al final acabas todas las partidas, simplemente, fluyendo. El juego es largo, más de lo que se espera de un título de este género. Pero las pantallas no se sienten repetitivas. Como ya he dicho siempre tienen ideas nuevas, y si no sirven siempre para cambiar el gameplay sí lo hacen para que todo se sienta fresco constantemente. La única pega que puedo sacarle es que en alguna ocasión el tren ha llegado a aterrizar en zonas que entiendo que no deberían ser posibles, pero tras reintentarlo simplemente no sucede de nuevo. Parecen ser errores puntuales y solo me ha sucedido como tres o cuatro veces en todo el juego. La historia es en realidad un poco una excusa pero sabe dónde pinchar para que lo que debería resultar ridículo se sienta como la flipada más épica imaginable. Está chula y es amena pero al evidentemente no es el punto fuerte del juego ni donde han querido apoyarse más allá de para darle ese rollo "[i]el 100% no es suficiente[/i]". Los personajes tienen mucho carisma, mis dieces a quien sea que haya dibujado todo esto porque ha hecho un trabajazo (y lo digo como dibujante).
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.3M | 2K | 84% | $19.99 | |
| $1.3M | 1.8K | 74% | $24.99 | |
| $1.3M | 2.1K | 92% | $24.99 | |
| $1.3M | 7.4K | 96% | $14.99 | |
| $1.3M | 5.6K | 96% | $9.99 | |
| $1.3M | 1.8K | 83% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $117.3K | 238 | 84% | $19.99 | |
| $334 | 2 | 50% | $7.99 | |
| $837 | 15 | 100% | $2.99 | |
| $560 | 6 | 100% | $4.99 | |
| $250 | 15 | 47% | $0.99 | |
| — | 0 | — | — |
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Catalan, Korean*languages with full audio support
| $19.99 |
| 796ratings |
| 86% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
good but overrated
有趣的玩法,优秀的关卡设计,带感的音乐,操作也易懂,爽就完事了
cool style :)
선로를 다양하게 질주하고 흥미진진한 연출을 보며 노래를 감상하는 맛이 일품인 명작겜(참고로 리듬겜 아닙니다)
Yes
Dude, i m listening to anime music while slamming the accelerator of a cool densha, doing a 720-degree anti-gravity spin in mid-air, swatting back a baseball missile fired by a giant sandworm made of densha, and finishing it off with 100,000 skill points, then struck up a friendship with the local delinquent girl gang leader.
Ich mag Züge!
This might actually be my GOTY. 10/10 Would Nollie 360 Late Inward Heelflip a train to a banger Tee Lopes music track again
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.