
“Deneb: Across the Stars” is a mouse only, top-down, hardcore-platformer. Astronaut Vega crosses the stars to find her lost colleague Altair and save the dogs. Move carefully. A single mistake can lead to an endless fall.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Gorgeous cutscene intro sets the scene. And cute dogs! Controls couldn't be simpler, just use the mouse to navigate through a treacherous and giant scrolling map. Excellent range of obstacles and challenges that start tough and get tougher. Don't let the cute pixel art fool you; Deneb ain't easy! The mouse-exclusive interface is its own challenge although the controls are super smooth. No frustrations here, just genuinely tough obstacles. For more niche curation, follow me at: https://store.steampowered.com/curator/27440015-CSH-Picone/
길을 마우스로 그린다 라는 느낌으로 3시간쯤 플레이하니 슬슬 익숙해지네요, 도트가 정말 예쁨니다. 특히 블랙홀 나오는 부분은 환상적이네요.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 27 reviews with recorded playtime.
信了某人的邪,以为是……结果纯鼠标控制方向和加速,我连过个窄一些的路都如同走钢丝,放弃了
나는 플레이타임 5시간 정도해서 클리어했다 (강아지 모두 구함) 후반 스테이지가 스릴있고 재밌었다 초반 스테이지가 노잼이고 마우스 조작이라 매우 적응이 안되서 짜증남 다 꺠고나니 그럭저럭 할만했다 게임 특징 마우스만 사용하는 단순한 조작 = 어떻게든 어렵게 만들려고 익숙하지도 않은 마우스 조작을 넣음 체크포인트 없음 = 점프킹 유행좀 했다고 못된것만 배워서 막 떨어지게 만들었음 실시간 자동 저장 O 당신을 떨어뜨리기 위해 설계된 다양한 함정들 = 고난이도 좋아하면 하셈 단 익숙하지않은 마우스조작 정교한 픽셀 아트 그래픽 O 50mang이 작곡한 아름다운 사운드트랙 O 귀여운 강아지들 = X 같은 강아지들
Fun precision game which is quite challening. It's kinda frustrating when the character falls to the starting point when you fall down though. I think this game is too difficult though and frustration is guaranteed (no checkpoints). I don't think the dev(s) intented to make us frustrated, but it will happen in this game.
Though game is challenging, gorgeous artwork pulls you through the game. Great gameplay with spicy difficulty.
このゲームはいわゆる『壺ゲー』です。 Getting Over ItやJump King、Pogostuckのような 1ミスでえげつないほど戻される絶望と向き合うゲームが好きなら買いです。 シナリオは (あってないようなものだけど) イラストだけで表現されるので 英語が読めなくても問題なしでした。 操作はマウスオンリー。 マウス動かした方向に進み続け、左クリックでダッシュします。 主人公をマウスで引っ張っているようなイメージだと分かりやすいかも。 特徴としては、マウスを移動させた方向に "進み続ける" ため 止まったり直角に曲がるのが難しい点にあります。 曲がるときはマウスを素早く動かさないと、楕円を描いて曲がってしまい落下... 止まる時はマウスの位置を正確に戻さないと、勢い余って反対方向に進んでしまい落下... クリアには正確かつ素早いマウス捌きが求められます。 ステージギミックは動く壁や壊れる床、レーザー、回転ハンマーなどがあり 動く壁でレーザーを遮断しながら進んだりといったパズル要素もあります。 落下すると他の床に着地するまで下方向に戻されます。 ステージ間の区切りは無いため、容赦なく前のステージまで戻されることも... とはいってもその他の壺ゲーと比べれば簡単な方で、4時間弱でクリアできました。 タイムアタックや、道中で犬を助けていくやりこみ要素もあるので 壺ゲー初心者にも上級者にもおススメできる作品です。
From ~2 hours with hundreds of falls, to 6:44.45 min. with none. Truly a polished, alas criminally underrated little gem. It was quite a journey, thank you for making it happen.
Such a great game. Makes me rage every 2 minutes and i love it
Deneb: Across the Stars is a fiercely minimalist yet strikingly atmospheric platformer that embraces precision, frustration, and persistence as its core identity. Developed and published by SEROSOO, the game drops you into a lonely cosmic journey as Vega, an astronaut searching for her missing partner Altair. That narrative hook is simple, but it gives the experience a sense of purpose beyond its punishing platforming: every leap, fall, and recovery becomes part of a larger emotional quest. The addition of lost dogs scattered throughout the alien environments adds a whimsical, oddly tender layer to the otherwise stark atmosphere. Even though the story remains light and understated, the game establishes a haunting sense of distance and devotion that frames the challenge ahead. The gameplay revolves around an unusual and highly focused control scheme — everything is controlled with the mouse. This alone sets Deneb apart from most precision platformers. Instead of the typical mix of keyboard or controller inputs, your mouse movements determine the power, angle, and timing of your jumps. It feels strange at first, almost unwieldy, but that awkwardness is intentional; the game is designed around mastering a new kind of physical rhythm. Sloppiness leads to immediate punishment, while careful, small adjustments reward you with graceful arcs across floating platforms. Because there are no checkpoints, a single mistake can undo minutes of careful traversal. The tension this creates is immense, and overcoming a difficult stretch of terrain brings genuine satisfaction — the kind that emerges from learning a demanding system rather than relying on reflex alone. Deneb’s environments create a strange contrast to its brutal mechanics. The pixel art is clean, sparse, and almost serene, evoking isolation rather than chaos. Backgrounds shift from dreamlike starfields to abandoned structures, from cosmic emptiness to subtly unsettling alien forms. The world feels endless yet intimate, as though you’re suspended in a quiet vacuum where each sound, movement, and color matters. The soundtrack by composer 50mang deepens this tone with melancholic, reflective tracks that soften the experience’s harshness. The calm music and elegant visuals work in deliberate opposition to the game’s difficulty, creating the unusual sensation of being at peace even while repeatedly falling to your doom. This balance between pressure and serenity is what gives Deneb its identity. Every failed jump stings, but the soothing aesthetic encourages you to try again. Every successful climb feels like a moment of meditation interrupted only by the potential for sudden catastrophe. Players who enjoy games like Getting Over It or Jump King will immediately recognize the appeal: Deneb is built around momentum, frustration, endurance, and the eventual thrill of mastery. It demands patience and precision, and it does not apologize for its unforgiving nature. This design philosophy will divide audiences sharply — some will find its difficulty exhilarating, while others will see it as tedious or even punishing to the point of discomfort. Because of its narrow focus, Deneb is not a game built on sprawling content or narrative depth. It’s a distilled challenge, a tightly framed platforming trial that asks you to overcome its mechanics through repetition and determination. While the search for Altair and the scattered dogs adds charm, the story never expands into deeper territory. Instead, the game places all emphasis on movement. For those hoping for a more elaborate narrative or varied gameplay, the experience may feel thin. On the other hand, for fans of precision platformers and rage-based skill games, this kind of purity — a system that is hard to learn, harder to master, and immensely satisfying to finally overcome — is exactly what they seek. Despite its simplicity, Deneb: Across the Stars has a distinct emotional pulse. The combination of soothing visuals, lonely space ambiance, and punishing mechanics creates a strange form of catharsis: you struggle, you fail, you return, and you push on because the world around you feels worth persevering through. It’s the kind of game that tests your patience but rewards your persistence, shaping its difficulty into a form of storytelling all its own. Players who thrive on challenge, enjoy unconventional control schemes, and appreciate minimalist art will likely find Deneb a memorable and rewarding climb. Those who prefer forgiving platformers or narrative-driven adventures may find its stark, exacting design too severe. But for its intended audience, Deneb offers a beautifully crafted test of skill carried across the stars on quiet determination. Rating: 7/10
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Players by region
Where this game's players are, estimated from review languages.
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