
Demonslayer AKA Me is a cultivation-themed flying shooter RPG that blends the thrill of classic side-scrolling and vertical shooting battles with the rich depth of immortal cultivation.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 19 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Demonslayer AKA Me offers a fresh take on the cultivation journey, seamlessly blending the sprawling adventures of a mystical immortal world with the fast-paced action of a classic scrolling shooter. Engage in thrilling aerial combat as you command your squads, switching members in real-time to adapt to every challenge that lies ahead.
Discover a richly woven cultivation realm, featuring twelve illustrious sects, three grand capitals, twenty-five vibrant towns, and ten mysterious islands. Every location is brimming with untold stories and formidable challenges, awaiting those who dare to explore.
Craft a cultivator like no other with 32 distinct Spirit Bodies, 10 foundational Spirit Roots, and countless combinations of innate traits and heavenly Destinies. Master the ten elemental arts—Metal, Wood, Water, Fire, Earth, Lightning, Wind, Ice, Light, and Shadow—as you explore over 500 Heart Sutras and Mystical Techniques. Arm yourself with more than 300 legendary Artifacts and Treasures, steadily ascending toward the heights of immortality.
Relive the thrill of classic side-scrolling and vertical shooter battles. Whether defending your abode against intruders or engaging in high-stakes duels, each mode challenges your skill, strategy, and reflexes.
Immerse yourself in a world of boundless cultivation possibilities. Refine elixirs, forge treasures, weave arrange formations, and inscribe powerful talismans. Tend spiritual fields, gather rare resources, and trade your spoils at auctions, in black markets, or in games of chance. Design your personal Immortal Abode, complete with spirit springs, celestial fields, meditation chambers, and alchemy halls—a sanctuary to further your path toward enlightenment.
Genres
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
目前还是太劣质了,美工UI很粗糙。底子不错。
作为一款修仙题材的弹幕射击游戏,本作在修仙养成游戏玩法的基础之上加入了横板弹幕射击玩法作为游戏中的主要战斗内容,虽然游戏的UI和立绘稍显简陋,但是游戏的内容丰富度和横板弹幕玩法下操作的手感都意外的出色,玩家可以自由探索开放世界,学习各路门派的法术心法,更是有着炼丹,种田等诸多玩法,推荐喜欢的玩家一试。 [h1]太长不看版购买指南[/h1] 首发88折仅需25的价格还是很有诚意的 游戏的内容还算丰富,整体玩法颇为优秀 没有什么人物指引,没有游玩过同类型游戏的玩家上手可能优点困难 [h1]横板弹幕下的修仙游戏![/h1] 首先写在游戏的最前面,本作整体的内容丰富度还是非常不错的,但是遗憾的是游戏目前有一些小问题,有待制作组的解决。首先就是游戏的引导问题,本作中基本上没有任何的引导,游戏中很多任务都是在对话中提到任务的细节,而如果不看对话的话对于游戏中任务的细节就很难获取到一些关键信息。其次就是游戏中目前还存在着一些bug,略微影响玩家的体验。 而游戏的玩法其实算是同类型作品中不错的了,虽然没有像其他休闲游戏走出自己独特的路,但是引入横板弹幕射击的设定无疑极大程度的增加了游戏的可玩性,游戏中的横板弹幕玩法还加入了一些玩家可以使用的技能和道具供玩家使用,而游戏中玩家可以在开放世界中挑战各种险地,种田炼丹提升自己的修为获得更好的法术。 [h1]结语[/h1] 整体内容颇为丰富的修仙游戏,加入了横板弹幕玩法梦回童年,值得喜欢的玩家一试。 评分8/10 [quote] 硬核游戏,为硬核而生。(๑•̀ㅂ•́)و✧※ [url=https://store.steampowered.com/curator/45145676/]点击这里关注硬核游戏~[/url] 如果喜欢这个评测,请点个赞让更多人看见 [/quote]
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
[table][td][b]关注我们 [/b][url=https://store.steampowered.com/curator/30253125]甄游组[/url] [url=https://store.steampowered.com/curator/34433893]第一印象[/url] [url=https://store.steampowered.com/curator/40602490]免费游戏[/url][/td][/table] [h1]本作内容很多,可是主打一个轻松,游戏很轻松,价格也没压力,强烈推荐![/h1]作为一个从小在修仙小说和 STG 街机厅泡大的玩家,本作最让我惊喜的点,就是它把修仙和弹幕射击这俩看似不搭的东西(还有商店,种田,而且天赋还能点种田,炼器,炼丹等天赋,可以让队友专心学习辅助技能,多好!),真正拧成一股绳了 —— 不是随便给子弹换个 “剑诀” 名字的敷衍套皮,也不是把打架简化成看数值条的佛系养成,而是让修仙的那套体系和射击玩法实实在在地融为了一体。刚进游戏时,在多种灵体和多种灵根(目前感觉有十种,消耗天赋点,还不知道火灵根和光灵根为什么初始差一点天赋点,有什么优点)里挑来挑去的过程,就跟自己握着罗盘在灵脉堆里选路似的,比如金火灵根适合当剑修、木土灵体种灵植厉害,这些选择不再是冷冰冰的属性表,真的能让人感受到修仙世界里 “灵脉资质决定修行路” 的那种宿命感。 尤其想夸夸秘境探索带来的惊喜 —— 当驾着飞剑在地图上瞎逛时,突然碰到需要特定宗门信物才能进的上古剑冢,或者在戈壁滩触发 “救被妖兽围殴的散修” 支线,这种随机冒出来的奇遇,特别像修仙小说里 “撞见机缘” 的名场面。而且给的奖励也不糊弄:可能是能种出减速灵花的稀有种子图纸,也可能是自带特殊弹幕技能的队友,每次飞地图都忍不住想 “下一个角落会遇到啥”,彻底打破了传统 STG 关卡重复、探索无聊的毛病,给射击游戏里塞了个鲜活的开放世界灵魂。 再对比那些修仙手游,拜个门派就锁死职业路线,简直太死板了。但这游戏从灵体(决定初始攻击样子)、灵根(决定属性偏向)到宗门(解锁专属技能),三层自定义体系一层一层搭起来,自由度拉满。就说水灵根吧,配 “玄冰灵体” 能打出带冰冻效果的冰弹,主打控场消耗;配 “潮汐灵体” 直接召唤全屏波浪弹幕清场,同属性灵根能玩出完全不同的流派,比很多号称 “职业自定义” 的 ARPG 还灵活。每次开新存档就像养个独一无二的修士,试不同搭配就跟 “逆天改命” 似的,特别有成就感。 这种把 “修士成长” 和 “射击爽感” 结合在一起的设计,让我在躲弹幕时不再是机械地 “躲避 - 射击”,而是真觉得自己在扮演一个靠灵根和功法不断变强的修士 —— 比如自己捏的 “雷火双灵根 + 雷耀剑体” 组合,打 BOSS 时用连锁闪电链劈开满屏子弹,那种 “靠操作和搭配印证自己修行路” 的爽快,就是这游戏把俩品类撞一块儿撞出来的独特火花,玩起来特别对味儿。
又是一个半成品游戏
玩着还行,就是指引比较少,不知道哪里找药
内容太少,BUG多,先完成了瘟疫回头就打死树妖就拿不到鞋子了,先养着看看吧,看看多久跑路,反正也买了一堆半路跑掉得游戏,也不差这一个了
沒有雲存檔
[h2]修仙版雷电战斗[/h2] 与道侣组队,在不同秘境斩妖除魔。游戏的战斗方式采用雷电的射击战斗方式,向排队迎来的妖精发射剑气攻击。修仙者当然不会只有这么呆板,除了正常的剑气普攻,还能随身携带大量丹药,释放强力法术,五行法术逼格拉满。攻击和法术根据五行不同分类,固定为技能树,虽然能够混搭,但是修仙界的天才可是单系的天灵根,五行全修只会修成四不像,开挂除外。角色拜入的山门就会获得门派相应的buff,差距从天生就开始了。战斗中合理搭配不同门派的队友,抗伤的土系肉盾,恢复的木系奶妈,攻坚的金系破甲,同时可以组队三人,根据战斗时机即时切换,击败秘境boss凯旋而归。秘境是可供玩家获取材料的主要方式,基本上每击杀一个敌人就会爆出一个材料,需要游走上前收集,关底boss甚至会大爆,从最低品质的杂草到极品圆满灵器,应有尽有。根据主角修为境界,高难度的秘境会逐步开放,从练气到渡劫,秘境贯穿修仙的一生。 [h2]繁杂的养成体系[/h2] 修仙角色的培养方式太立体了,多到我已经不知道我的操作增加的数值有多少成长,多方位的堆叠让整体战斗力无法量化。从角色开始创造时,就要决定灵根和灵体,在天灵根之上还有变异灵根,可以多学一系技能,灵体只能选一个,增幅战斗力或是没有瓶颈疯狂突破。人物有两套装备,一套是传统的仙剑法宝法衣之类的,另一套是六根匹配的辅助类功法。二者统一都有境界差别,以及品质之分,高品质的装备虽然有更多词条,但也需要升级开光才能解锁,功法也是需要消耗修为进行突破才能获得全部效果。最麻烦的就在于,功法是一次性的,学了就一直存在,学多了找不清。角色还有天赋树可以额外加点,捏人的时候什么攻击血量都不重要,悟性和气运一定要拉满,很多数值嗑药就能拉上去。听上去也不是复杂对不对,问题是功法装备的随机词条特别多,加灵根加数值加攻击次数护盾减伤,而且游戏你不仅可以培养主角,每个门派还会配一个角色给你,当工作量翻倍再翻倍,享受养成就变成了苦痛加班。 [h2]洞天福地畅游九州[/h2] 修仙难呀,财侣法地,财是当头呀。在游戏中玩家可以通过清扫秘境获得大量的材料,然后跑到万宝阁一看,一个几块灵石,就算是刷断手也凑不齐境界突破的资源。这时候可以注意到很多城市有不少,这些任务会给大量灵石还是次要,还能附赠仙品法宝,都不需要开光直接6个词条。宗门也会有门派任务,虽然不给东西,但是门贡多了可以提升在门派的地位,高一阶的藏宝阁才会开放兑换,更高境界的功法都在里面呀,不得不肝的一集,每年发放的灵石也是一笔不小的数目。原材料不值钱,成品还是有市场的,随身携带洞府,有灵田可种植灵草仙草,还有专门炼丹练器房,指定专门的伙伴负责这些技艺,注意配方一定要学在对应的角色上,不断制造提升熟练度,灵石源源不断滚滚来。注意虽然材料都分四等,但在配方里高级材料并不能替换低级,该是什么就能用什么。在庞大的地图上,还有随处可捡的矿石珍宝,突然出现的奇遇等待玩家探索,小说中的男主配几个红颜加打工仔的阵容。 [h2]总结[/h2] 虽然表面看着很粗糙,但修仙养成的内容拉满。没有逃出木棍打小龙虾的框架,但在其中填充了修仙百艺,洞府福田,以及庞大的地图和丰富的功法供玩家自由选择。战斗系统比较单一,主要还是看养成部分,嗑药镀金拉满,力大砖飞越级战斗也不在话下。但角色太多,导致丰富自由的培养内容成为负担,三人成队主力培养勉强支撑。引导较弱,经济体系还有待平衡,能爽玩但总有点别扭。 [quote]欢迎关注 [url=https://store.steampowered.com/curator/45531068/]黑白测评[/url] [hr]黑夜显真 白昼辨伪
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Players by region
Where this game's players are, estimated from review languages.
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