
Maintain a constant momentum of precision platforming through surreal worlds, filled with bright neon colors, and enjoy the intoxicating combination of 2D & 3D art! Explore and hunt collectables or knuckle-down and master satisfying mechanics to compete for the best times across the world!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 28 → 0/day in the week after.
About
Sums Steam only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 221reviews | 95% | — | $31.1K |
| $2.99−40% | 10ratings | 78% | — | not modelled | |
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This was a standalone DLC, I don't know why but it was....now you get it when you buy the base game. This one has better controls and gets rid of grappling hook and the time slow down mechanic. Now you activate snake and bird by pressing a single button, so no wheel select any more. There are also some minor changes that are a good addition. This DLC is a proof that the developers are listening and willing to change some flaws that the base game has. So, they should listen to this. The color pallet/scheme is awful ! It is over saturated beyond good taste. The OST is not my cup of tea. I recommended the base game and this short DLC is more like a sign that the developer is taking the criticism on board. This is (like always) my honest opinion so that is all I guess.
a better, tighter package than the base game. i eventually found demon turf dull. the game starts to blend together because it goes for grandeur over substance. neon splash does not allow for that. pure platforming from start to finish, with extra unlockable hard mode levels. tight movement, decent design all around, and no wasted time. at the very least, worth a decent consideration from anyone.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $4.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Demon Turf: Neon Splash, developed by Fabraz and published by Playtonic Friends, is a vibrant, fast-paced reimagining of the platforming formula introduced in the original Demon Turf. Rather than functioning as a traditional sequel, it plays more like a distilled expression of the first game’s greatest strengths—movement, momentum, and playful style—while stripping away anything that might slow down its pacing. Beebz, the mischievous young demon, is once again the star, but she now finds herself trapped inside a surreal neon-painted world sprung from a mysterious painting. This premise isn’t weighed down with heavy lore; instead, it serves as a light narrative excuse to unleash the player into a series of energetic obstacle courses where the joy of traversal takes center stage. The resulting experience feels simultaneously experimental and focused, like a concentrated shot of platforming adrenaline. The game’s core appeal lies in its movement system, which is one of the most responsive and expressive in any recent indie 3D platformer. Beebz retains her signature suite of abilities—jumping, double jumping, dashing, spinning in midair—but the momentum-based rollout technique makes traversal feel almost rhythmic. Once players understand how to chain jumps, wall kicks, spins, and rollouts together, the levels begin to feel like parkour playgrounds designed for speed and flow. Precision, experimentation, and creativity are encouraged, and each stage quickly reveals hidden paths, shortcuts, and advanced routes that reward mastery. A particularly smart design choice is the ability to place your own checkpoints, letting players tackle challenges in the manner that best suits their skill level without punishing experimentation or learning. Visually, Neon Splash delivers a bold aesthetic shift from the more subdued tones of the original Demon Turf. Levels are drenched in luminous neon colors, splashes of graffiti-like hues, and chaotic brush strokes that reflect the painting-inspired premise. Beebz’s 2D hand-drawn appearance contrasts strikingly with the 3D environments, creating a look that is unmistakably Fabraz—quirky, stylish, and confident in its artistic direction. Each level has its own visual personality, whether it’s an urban landscape pulsing with bright signs or a dreamlike realm filled with impossible geometry. The music reinforces this high-energy presentation, with tracks that pulse and bounce in tandem with the game’s emphasis on speed and momentum. Structurally, Demon Turf: Neon Splash is much more compact than its predecessor, offering a curated set of levels rather than a sprawling world to explore. While some players may miss the more adventurous, semi-open structure of the original game, the focused level design in Neon Splash is clearly intentional. Each stage is a tightly tuned challenge designed to encourage repeated runs, mastery, and experimentation. For players who enjoy time trials, leaderboards, and personal improvement, this structure is deeply satisfying. The inclusion of hidden collectibles and unlockable remix levels also extends replay value, offering progressively more demanding variations of the courses for those who crave even tougher tests of skill. One of the most significant departures from the original Demon Turf is the complete removal of combat. The first game experimented with lightweight enemy encounters that many players found serviceable but not particularly engaging. Neon Splash sidesteps that issue entirely by focusing exclusively on traversal challenges. Without combat to break up the pacing, the game becomes a pure platforming experience, and the decision feels liberating rather than reductive. It allows every mechanic, every level, and every design choice to be fine-tuned around movement, precision, and flow, ultimately producing a more cohesive and enjoyable gameplay loop. Despite its strengths, Neon Splash is not without limitations. Its shorter length means players who seek a large-scale campaign or narrative depth may find the experience brief. Some newcomers may need time to fully adapt to the mechanics, especially when navigating complex sequences that require confident control over Beebz’s momentum. Yet for those who connect with the game’s philosophy—speed, style, and mastery—the compact format becomes part of its charm rather than a drawback. In the end, Demon Turf: Neon Splash stands as a celebration of pure platforming joy. It distills everything appealing about movement-driven 3D platformers and repackages it into a tight, expressive, neon-soaked challenge run. It is playful, stylish, and refreshingly unburdened by extraneous mechanics, offering an experience that platformer enthusiasts and speedrunners can relish. For players seeking a polished, energetic, and creatively designed platforming adventure, Neon Splash proves that Fabraz knows exactly how to make movement feel magical. Rating: 9/10
As a standalone sequel, Demon Turf Neon Splash manages to not only be just as fun and greatly rewarding, but also manages to be superior to the base game! Everything that made the first game awesome is all here, from it's fluid controls, challenge, and great level design. The developers must've listened to all the feedback, as they fixed and updated everything that was so desperately needed! Combat is completely gone, meaning all focus is towards your skills and maneuvering through the levels! They removed the finicky abilities such as the hook-shot and time watch, and made the glide and snake dash accessible from the start! Checkpoints are no longer limited and you can place your singular flag at anytime, and everything just flows much faster and better as a result! When the only flaw I can say is that the game is extremely short and I wanted more, that's a sign this game finally reached it's full potential and I'm happy to have played this game all the way through! An immediate buy for it's low price and hope Demon Tides continues to build upon what they learned here!
https://youtu.be/wN7JU76U6GY Mixing 2D characters in a 3D world causes friction with the gameplay as determining player position is never quite clear.
An improvement on the original Demon Turf and an all around fantastic platformer.
[Played on an Xbox One controller] Fun mini-sequel of a great game! It also has no combat (so no enemies) and has a nicer movement with the abilities. I got all achievements.
+1 有成就 没中文
A really fun and focused romp that serves as a great in-between game. Please keep making peak.
Pretty fun dlc, I liked it.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $314.3K | 940 | 81% | $29.99 | |
| — | 0 | — | — | |
| $42.2K | 79 | 100% | $13.99 | |
| $4.1K | 8 | 88% | $19.99 | |
| $2.1K | 5 | 100% | $14.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $31.1K | 131 | 76% | $9.99 | |
| $31.1K | 268 | 93% | $7.99 | |
| $31.1K | 134 | 90% | $7.99 | |
| $31.1K | 455 | 96% | $4.99 | |
| $31.1K | 81 | 99% | $13.99 | |
| $31.1K | 98 | 72% | $9.99 |