
Deliver Us The Moon is a Sci-Fi thriller set in an apocalyptic near future where Earth's natural resources are depleted. In an effort to solve the energy crisis, global powers created the World Space Agency and secured a promising new source of energy on the moon.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Deliver Us The Moon is a Sci-Fi thriller set in an apocalyptic near future where Earth's natural resources are depleted. In an effort to solve the energy crisis, global powers created the World Space Agency and secured a promising new source of energy on the moon.
The World Space Agency colonized and operated from the moon until one fateful night all communications with Earth ceased and the energy source was lost. Now, years later, you assume the role of Earth's last astronaut on a do-or-die mission to investigate what happened and save humanity.

During this adventure, your only companion is a small robot named ASE. Together you will traverse the moon, explore abandoned facilities, gather clues and ultimately uncover the secrets and hidden agendas of those long gone!
Will you save mankind or be forgotten in the dark abyss of Space?
The narrative focuses on topical issues, like climate change and the depletion of the world’s natural resources
Experience sequences of 1st and 3rd person play, as Deliver Us The Moon takes you on a genre busting narrative adventure
Launch a rocket from Earth, journey through the WSA space station and explore the open lunar landscape with weightless freedom - by foot, rover or monorail
Ruins of previous lunar missions have many stories and secrets to tell. Use your Astrotool to uncover the history of the lunar colony
With the ASE drone as your sole companion, utilise the greatest technology mankind has to offer from new age space-suits, cutting lasers, rockets and robot arms
With oxygen tanks running out and the never-ending void of Space staring you down, staying alive won’t be so easy
Overcome obstacles, dangers blocking your path and uncover the secrets of the past by using various tools and all of your wits to solve intricate puzzles
Inspired by the greatest works of Sci-Fi in cinema, Deliver Us The Moon has an awe inspiring soundtrack to rival the movies with three hours of original music
Deliver Us The Moon uses Unreal® Engine 4 to deliver incredible gameplay and stunning graphics
GPU: RTX 2060 or higher.
CPU: i3-9100F @3.6GHz
RAM: 16GB
Settings: RT Epic, DLSS Quality, 1080p. Max Settings.
Win 10 OS: RS5 or newer
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 9.6Kreviews | 88% | — | $4.6M |
| $24.99 | 7.9Kratings | 85% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 883 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Short but very enjoyable.
This game is pretty horrible. The controls are heavy and wonky, you move like a slug, and you have to do stupid mechanical things while some British lady is screaming in your ear. Not my idea of fun. And the puzzles (if you could call them that) are "move this here" and "Go to this floor to this floor to get this object to power that object to move here" all the while your being timed. Its tedious and the beginning shuttle "puzzle" had me banging my keyboard because I had no clue what to do and you have to figure it out in 12 seconds before redoing the whole sequence over and over and over again. Tedious. That's not really my idea of fun. I thought this was a cool space detective like game but its weirdly not, and I sincerely did not like or enjoy my brief time playing it.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.6M | 16.7K | 92% | $14.99 | |
| $4.6M | 18.8K | 76% | $9.99 | |
| $4.6M | 2K | 88% | $99.99 | |
| $4.6M | 4.7K | 74% | $39.99 | |
| $4.6M | 5.5K | 94% | $25.99 | |
| $4.6M | 20.8K | 97% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 251 | 78% | $24.99 | |
| — | 0 | — | — | |
| $234.1K | 986 | 86% | $14.99 | |
| $85.7K | 112 | 66% | $19.99 | |
| $29K | 105 | 66% | $8.99 | |
| $27.9K | 157 | 54% | $9.99 |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese*languages with full audio support
| $24.99 |
| 4.3Kratings |
| 84% |
| — |
| not modelled |
| $24.99 | 251ratings | 78% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 883 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ok game, good story but but not much to this game. solve puzzle rinse and repeat. Not replayable at all.
Great walking simulator/zero G simulator. Simple but fun puzzles. Interesting story. Would completely recommend this if you always wanted to go to space and drive on the moon. Some really cool moments.
The game plays as smooth as a dirt road after a massive rainstorm. Doesnt matter how low you turn the graphics or how good your system is.
Disappointingly short (I have 10 hours but 3/4 of it was AFK-ing). Some parts looked promising and even enjoyable, but most of it is about a story that is obvious from the first 1 hour gameplay. Story is delivered to you through hologram recordings which are annoying and insanely low quality. Definetly not worth it even if it's on a discount
Particularmente, acho o jogo bonito até hoje, mesmo pros padrões gráficos que temos atualmente. Se vc curte um game com ação, pancadaria e muita morte... vc com certeza não vai encontrar nada disso aqui. O jogo é focado na narrativa e, pra isso, é construída uma atmosfera excelente — vc realmente se sente sozinho em meio à instalação lunar. Não é uma história revolucionária, mas, pra cada canto que vc olha, vc percebe que tem uma história a ser contada ali. Vc vê, através de áudios, hologramas e objetos — tanto colecionáveis quanto o próprio cenário — tudo ali compõe a história. Por sinal, curiosamente, a versão que a gente joga hoje não é bem a que saiu originalmente: em 2018, a KeokeN lançou o jogo sem final, por falta de grana pra terminar a história. Só com o apoio da Wired Productions que a versão completa, com o desfecho que a gente conhece, saiu em 2019. É um jogo simples, mas bastante competente, recomendo demais se vc gosta de jogos mais focados em narrativas. Sobre o 100%, é muito de boa pra fazer e não existe conquista perdível, pois temos um seletor de capítulos. Eu levei menos de 7h pra fazer o 100% e é possível fazer numa única jogada. Apenas uma ressalva: existem conquistas realmente toscas, como carregar uma bateria pelo capítulo inteiro, ou ficar 30 minutos olhando pro espaço. Não é difícil, só é tosco mesmo.
First I didn't like the game for the reasons I still hate in UE games, but overall it's great. The story is short but interesting and feels like plausible scientifically (although I'm far from expert in this stuff). Gameplay wise I'd call it 'enhanced' walking sim — you walk, you solve puzzles, you collect info, you listen to radio chatter (because weirdly the main character is a complete mute) but also driving, zero-g'ing, platforming and even hiding (the stealth bits are terrible but thankfully rare). It all mostly runs smooth (if a character was a little bit less clunky and slow, but it's bearable). What I liked the most is that visual hints are minimal and subtle, immersion is great in this case. The puzzles are easy but logical, although the choice of sudden QTE's and timed challenges is weird, because you're guaranteed to fail first couple of times and start the whole sequence over. The biggest problems in my opinion are graphics settings (the lack thereof) and visual garbage you can't remove, like motion blur, lens flares, abysmal FOV etc., they really ruin the first impression, but as I said, it happens with many games with unreal engine. In this case I think the good outweighs the bad.
Carried by the narrative, supporterted by fairly simple puzzles that mostly help you explore and understand the environment. Great job for a small team, can recommend the second game as well.
Tem uma boa história e uma ótima ambientação. Uma pena alguns puzzles (tipo o final) serem bem frustrantes por conta do controle que não é um dos pontos altos. Ainda assim, valeu muito a pena.
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