
DeHumanized is a Roguelite sidescroller action shooter inspired by Metroid and Binding of Isaac.The world runs on physical rules with elements interacted subtly with each other. To survive you have to take strength from beasts, and learn rules how the world works.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 14 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game control don't response as should. Game frezzes randomly. Animations look awkful. Very bad game.
It's okay but not worth playing really
Thousands of retro 2D platformers are infesting Steam, and "Dehumanized" is just more pollution in a crowded market of terrible games. There are over 17,000 platformers on Steam, literally thousands (you can go see for yourself if you search for the platformer tag on the store, I'm not kidding). And this is far from being one of the best of those. This is an abandoned Early Access platformer from China that runs on the theory that you don't need to create any content to make a good game, you can just use procgen algorithms instead. So, that bites. Gameplay here is just basic semi-polished platforming/shooting with issues and bugs that will never be fixed. Platforming is an old, mostly dead genre, and this lacklustre experience, isn't saving the genre... it's no surprise this failed to capture any attention from gamers in the era of immersive 3D gaming. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. This looks a lot like it was designed for consoles, but released on Steam instead by mistake. While this is on PC, it has all the hallmarks and deficiencies of a console game, from the clunkier than needed control scheme to the less than cutting edge graphics. There's 10's of thousands of PC games on Steam, and PC gamers deserve only the best. This might not appeal to many gamers due to the lack of PC-centric design. It's unclear why this never made it to the video game console appliances it seems to have been designed for. The artwork here is terrible, it's all just amateurish "My First Wacom Tablet" style drawings used instead professional looking game assets. It's unclear if this is due to lack of budget to arrange someone who can create graphical assets properly, or lack of talent, regardless, the overall visual quality of the game is extremely low, enough on its own to deter gamers. There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this game will look right on any PC as a result of this hamfisted design decision. The game features no proper level design or game/story flow/plot, as they opted to try to use samey repetitive procgen algorithms as a substitute for adding such content to the game, to avoid doing the important job of level/map design. As a result, the game doesn't actually have any content worth mentioning, just endless, boring, repetitive, soulless algorithmically generated sameyness. Developers must learn that procedural generation is not an acceptable substitute for content. These technical shortcomings push this game below minimum standards for any competently developed modern PC game. Let's look at the price and what kind of value this actually offers gamers. Should you buy this game? Is it one of the best of the 140,000+ games on Steam? Dehumanized is relatively cheap at $2 USD, but it's not worth it. Remember that if you buy a game from an unethical developer, you're putting your money at risk. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend. It's important to note that, despite this being such a low quality product, there's a number of positive reviews that all appeared immediately after the game launched, from suspiciously inactive Steam accounts that have reviewed almost no other games apart from this. On a purely unrelated note, recent US FTC rulings mean that review manipulation and fake reviews are now federal crimes. Interesting, isn't it? Regardless... take the review score of this game with a grain of salt.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Traditional Chinese
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
别以为把mirror换个开发商就不认得你了。
Buggy, poorly translated, and with a janky slow interface. There's no story or reason for anything happening or why the character seems utterly bi-polar in expression. I gave it up after defeating the second boss, upon which ice immediately appeared on the stage and my character was yeeted off screen into non-existence, soft locking the game. It's an unrefined incomplete mess. Avoid.
Interesting game with a low price tag.
Good platformer
不好玩
actually fun
不推荐入手,不过还是给制作组点个赞
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $300.5K | 1.9K | 94% | $7.99 | |
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| $606 | 2 | 100% | $10.99 | |
| $1.7M | 5.2K | 88% | $17.99 | |
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| $903.4K | 2.5K | 63% | $14.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $5.6K | 56 | 95% | $3.99 | |
| $5.6K | 85 | 93% | $2.99 | |
| $5.6K | 54 | 94% | $5.99 | |
| $5.6K | 65 | 78% | $4.99 | |
| $5.6K | 166 | 34% | $1.99 | |
| $5.6K | 97 | 85% | $5.99 |