
Delve into the depths of Deepest Chamber: Resurrection, where card boosting is your key to survival. Employ this unique mechanic to augment your abilities, strategize your next moves and endure a series of increasingly perilous descents in this gripping rogue-lite, card-battling adventure!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 7 → 0.29/day in the week after.
About
A roguelite strategic deck builder, Deepest Chamber: Resurrection challenges players to endure a series of increasingly demanding randomized descents into the murky depths of a dying city. Unlikely allies will fight at your side, from mighty warriors and powerful mages to pious healers and dark, shadowy figures… Play to your strengths, form the perfect party and venture ever-deeper into the dark in search of answers and salvation.
Card Boosting: A one-of-kind mechanic in which a card's power is enhanced when adjacent cards are played. Upgrade your deck to pack a more powerful punch and synergize your cards’ abilities with different items and mechanics to stack the odds in your favour.
It's dangerous to go alone: Choose from a vast amount of cards, items and trinkets to create your favorite builds and combos. With over 200 cards and 100 trinkets at your disposal, the strategies you can employ are virtually endless.
Easy to learn, hard to master: Face an unforgiving roguelite campaign which emphasizes replayability by employing various difficulty modifiers, diverse encounters and biomes teeming with lore-expanding secrets.
Balancing Act: The hero party system allows players to enlist three out of six possible champions at the start of their run. Each hero has cards, abilities and equipment dedicated to their class, adding an extra layer of planning and strategy with each descent.
Run for your lives: Apart from regular runs, in which heroes retain some of the loot won on previous descents, players can employ Death March mode, in which equipment stats are ignored, for an even more ruthless experience.
Ruins explorer: Uncover secrets while exploring the depths and find hidden areas, rare cards, powerful relics and elite monsters.
To be kept up to date on all things Deepest Chamber: Resurrection, make sure to join our dedicated Discord server!

Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.84−55% | 572reviews | 80% | — | $173.4K |
| $5.85−55% | 36ratings | 80% | — | not modelled | |
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Dlaczego kupiłem tą grę... To jest przerażające jak dobrze zjada mi mój czas wolny. O S T R O Ż N I E !!!
Lo elegí porque su ambientación me recordó a Tainted Grail: Conquest. Al ser el debut de este estudio húngaro en el género, el resultado es notable. Les seguiré la pista. Como puntos negativos destaco el tutorial y la ausencia de traducción. En cuanto a la jugabilidad, formas un equipo de 3 héroes de entre 6 disponibles, -cada uno con su propia baraja de unas 30 cartas-, lo que permite 20 combinaciones posibles de héroes que potencian la rejugabilidad del título. Sus mecánicas son interesantes: incluye gestión de posición en la mano para potenciar cartas; posibilidad de fijar, mejorar, copiar, empujar, deslizar, invocar, ráfaga y eco; control sobre los ataques enemigos y la economía de sangre además de las opciones de reintento. Todo esto se envuelve en una vista en primera persona con una atmósfera sombría de corte clásico y una sección final de catacumbas desbloqueable tras ganar 3 partidas. No me impresionó durante las primeras horas pero, tras experimentar un poco más, priorizando los altares y el combate contra los élites, empecé a disfrutarlo. Las mecánicas de corrupción -que escala el daño mágico-, así como veneno, espinas y sangrado -que escalan directamente con la vulnerabilidad-, me parecieron muy divertidas. También me gustó que, además del modo ascensión, presente otro modo alternativo, la marcha de la muerte, en la que se ignoran las ventajas que proporcionan los complementos equipables. En cuanto a su contenido, ofrece una variedad suficiente de pociones preparables antes de cada recorrido, e incluye más de 100 accesorios potenciadores o reliquias. Por último, algunos mercaderes y eventos permiten purgar las cartas más débiles del mazo.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
| $12.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
还挺好玩的,尖塔代餐
I've only done one run, but my initial impression is positive. It's heavier than the most popular deckbuilders (like Slay and Balatro), in the sense that there are so many more kinds of game items that it feels almost more like an RPG than a deckbuilder. But that's not BAD, just different. The enemy design and writing have a soul and style of their own, the card upgrading X positioning mechanics have their own distinct identity, and in general the game really doesn't feel like a clone so far. Due to the heaviness, it feels significantly slower than many deckbuilders, but again, that's not bad, just a different flavor that you need to keep in mind when deciding whether that's what you're in the mood for. I would say it definitely feels like a PC game more than a mobile game, if you know what I mean. I like it!
I became sick of it before seeing the true ending, then it's not so good.
デッキ構築カードゲームを4000時間以上プレイしてきたデッキ構築中毒の俺のレビュー [h1]デッキ構築カードゲームとしてはある程度ちゃんと出来てる作品だけど、Monster TrainやSlay the Spireには到底及ばない[/h1] [olist] [*]slay the spireみたいにあみだくじみたいなのを辿って下層のボスを倒す…ってのを4回繰り返してクリア [*]慣れない内は1 runに3時間以上掛かるが、慣れてくると1時間を切る。 [*]本作の最大の特徴は、[b][u]カードを使用すると、その左右のカードにブーストが1回掛かる[/u][/b]こと: ブーストは攻撃力が+2とか使用コスト-1とか補助カード追加とか等々。 総じて、1回のブーストで得られる利益は微量なので、何度もブーストを発動させて自陣の戦力を上げていかなきゃいけない。 難易度が上がるほどブーストを順序よく発動させることが大前提となる。 [*]敵の攻撃力が強くHP被ダメは前提のプレイとなるのでプレッシャーが強め。 [*]全6キャラから3キャラ選んで出陣。道中でオファーされるカード・Trinket(他ゲーで言う所のArtifact)はパーティに居るキャラのクラスのカードのみ [*]3人全員が死んだら負け。 [/olist] 欠点: [olist] [*]カード入手の機会の多さに対して、カード除去の機会が極めて少ない。デッキ構築ゲームではデッキ圧縮が核心なのに、本作ではデッキ圧縮は殆ど無理。 [*]味方が死んでいる間は、その味方のクラスの全カードがデッキから無くなるという意味不明のクソ仕様のせいで、実質的に味方は誰一人として死なせちゃいけなくなるプレイを強要される。 [*]回復手段が乏しい。 [*]ステータス変化の種類が少なく、ボスを弱体化して倒すという戦法が無い。 [*]ゴミカードが半分ぐらい。 [*]プレイスタイルの幅は大して広くなく、数回プレイするとある程度のパターンに収まる。 [/olist] 総評: [olist] [*]デッキ構築カードゲームとして一応成立してて、そこそこ面白い。難易度はちょい高め。最高難易度の難易度10は流石に難しい。 [*]ただ、Monster Train, Slay the Spire程の深みはない。30時間もプレイすれば出尽くした感はある。 [*]鍵屋で200円程度なら全然あり。 [/olist]
又是一个垃圾肉鸽。小游戏,纯浪费钱。
one of the more clever card battlers out there
I think the Party system stops the game from being smooth like slay the spire
Yes... somehow. For how great everything looks. Its boring to play. It really is.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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