
Deep Sky Derelicts is an original combination of turn-based strategy and RPG, enriched with tactical card combat and popular roguelike elements. Explore derelict alien ships, fight, loot and upgrade your gear, all in distinctive retro-futuristic comic book aesthetic style.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About

In a grim dystopian future, where mankind has scattered across the galaxy and the human society has split into two distinct classes, you are a poor stateless outcast forced to live off scraps from derelict alien stations and ships in the outer space, yet you dream of becoming a privileged citizen and living on the surface of a habitable planet, enjoying non-synthetic air, water and food. A fabled alien derelict ship somewhere within the Deep Sky sector of space is your voucher for a citizenship and a promise of cozy life on a hospitable planet.
Build and control a squad of up to three mercenary characters and set on to explore derelict ships within your reach from the scavenger's base. Searching the derelicts for loot and clues, you come across many friendly inhabitants and traders, but more often – various enemies. Challenge and defeat them in tactical turn-based fights, where randomly-drawn cards form your changing arsenal of combat actions, gain experience for yourself and your crew, loot dead bodies, resupply and upgrade once back at your base. The scavenger's home ship gives you the opportunity to heal and level-up your mercenaries, recruit new ones, equip them, upgrade their gear or recharge energy for life support during missions.
Fresh take on turn-based combat with cards
Refined sci-fi comic book look & feel
Endless customization options for characters and scavenging teams
High replay value thanks to procedural generation of content
Story of the human society divided within a dystopian universe
Two game modes: story and arena
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 2.9Kreviews | 74% | — | $1.4M |
| $2.99−85% | 373ratings | 76% | — | not modelled | |
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Non fa per me.
太空捡垃圾呢,最重要的是能进能退,进能强攻,退能保命,可持续发展才能走下去嘛。漫画风格的演绎很喜欢。多种职业加副职搭配也很有意思。总的来说体验不错,回想了下机制是类似暗黑地牢的,但是暗黑地牢没让我感觉到同样的爽感和安全感,所以也就没玩下去。深空遗物闲着就想来一把。
"Dans l'espace, personne ne vous entendra vous ennuyer."
Media

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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, German, Spanish - Spain, Polish, Simplified Chinese
| $19.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Had it for years, still a great Zen game when you need to relax.
Honestly a really fun game. It has lots of variation in builds because of all the different classes and specializations, and the different quest lines are interesting.
Pretty fun turn based tactical game set in space. Held back by its roguelike elements, in my opinion. The various levels (the derelicts in question) are randomized, as well as the various enemies and encounters. There's not that much of a story to engage with, and the game is just too long to do a quick run. I would have preferred less randomization and more structured content, because the replayability is not there for me. Nevertheless, the combat is competent, the artstyle is pretty good, and the gameplay is still worth a shot for turn-based tactics fans. Worth a try.
Спасибо разрабам за финального босса, который просто играет в игру вместо игрока (естественно с летальным исходом для этого самого игрока). Спасибо разрабам за вылеты и застревания на локациях, после попытки покинуть их не облутав. Спасибо за бесконечные чёрные экраны загрузки и ту-ту-ту-ду вместо саундтрека. Спасибо за кринжовые и местами маразматические смехуёчки и нагромождение пафосных фраз, которое тут зовётся сюжетом. Спасибо за огромный арсенал бесполезного оружия с рандомными характеристиками, ковыряться в котором также увлекательно, как разбирать коллекцию крылышек майских жуков, доставшуюся от давно сошедшего с ума родственника. Спасибо разрабам: теперь я знаю, чьи поделия не стоит трогать даже десятиметровой палкой.
It's sort of like Slay The Spire meets Darkest Dungeon 1 in space. If you like either or both of those games, then I'm pretty sure this game will likely be right up your alley. It isn't perfect and I do have a few issues with it, namely the far too excessive amount of loot you have to deal with throughout the game and how frustrating it can often be to in turn optimize you character with their weaponry and tool loadout. That said, the art style is awesome, the music is catchy, and the game itself is good fun once you get past the convoluted loot system. Playing it on hardcore in particular can make for an especially stressful yet satisfying experience, I'd say even more so than Darkest Dungeon 1 was seeing as when you lose your squad its just game over without backups waiting for you in your homebase. Look forward to hopefully see more from these devs one day.
so this is just my take away.. and it pains me to do so... i absolutely fell in love with it, the art style, the mechanics, the writing, the quests/story even things lacking or dereft just feels rightly weird in this setting no frills.. i've much exp in tactics games, and once i've found deckbuilders as a genre i love the idea.. ie: hand of fate, cardhunter etc.. there's much a challenge (or so i first thought) and the "difficulty" can be brutally punishing... but being apparently abandoned but still overly game breaking buggy at times.. on one hand the "difficulty" can be brutally punishing unfairly so.. while on the other, the "right picks" make the entire game laughably inconsequential... enough so i don't even feel like trying it anymore with that knowledge... which makes me sad.. cuz i love all of it.. for even a challenge i thought to try arena to keep it fresh, but it bug locks me up after the first encounter.. and with no more "fixes" in sight .. why i must give this a thumbs down..
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Related
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| — | 0 | — | — | |
| $0 | 295 | 81% | Free | |
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| $1.4M | 2.6K | 73% | $19.99 | |
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