
DEEP ROCK GALACTIC: SURVIVOR is a single player survivor-like auto-shooter. Take on hordes of lethal aliens, mine riches, and unlock powerful upgrades to survive, as you wield the full arsenal of Deep Rock Galactic. It's one dwarf against all of Planet Hoxxes!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.57/day in the week to Aug 26 → 9.57/day in the week after.
About

DEEP ROCK GALACTIC: SURVIVOR is a single player survivor-like auto-shooter. Take on hordes of lethal aliens, mine riches, and unlock powerful upgrades to survive, as you wield the full arsenal of Deep Rock Galactic. It's one dwarf against all of Planet Hoxxes!
Kill bugs, upgrade your gear, and delve ever deeper into the lethal caves of Hoxxes. Collect and assemble a devastating array of guns, unleash hell upon wave after wave of alien monsters in fast and frenetic combat, and tunnel your way to collect precious riches from deep within the cave walls. With the auto-shooter gameplay, you don’t worry about aiming and firing – just run and mine for your life, as you automatically blast away.
Each mission is entirely unique with its own procedural cave generation and enemy waves, just as you've come to know from Deep Rock Galactic.
Dig deep, Miner! Once the Drop Pod releases you into the oppressive darkness, you’re on your own. Complete the mission objectives set forth by the Company, and make it back to the Drop Pod in time to try your luck at even more deadly and lucrative encounters. Progress deeper and deeper into the planet while you grow ever stronger, survive all the way to the very end of your assignment, and finally get extracted alongside your hefty sack of loot.
Now you can explore the Deep Rock Galactic universe in a whole new single-player-focused experience! Play each mission from a top-down perspective, navigating the caves of Hoxxes as you've never seen them before, soaking it up through nonstop auto-shooter action. Greybeard Deep Rock veterans will recognize much from Deep Rock Galactic, and if you are a recently joined Greenbeard: Welcome all the same! We are thrilled to have you on board. You will like it here. Management requires it.
ROCK AND STONE!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99 | 48.3Kreviews | 86% | — | $15.7M |
| $12.99 | 2.5Kratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1089 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
extremely overrated game and devs cant make roguelikes for shi
Fun at the start but then gets very repetitive and very GRINDY. Okay game. 6/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15.7M | 28.8K | 92% | $39.99 | |
| $15.7M | 13.3K | 98% | $29.99 | |
| $15.7M | 22K | 93% | $19.99 | |
| $15.7M | 39.8K | 89% | $15.99 | |
| $15.6M | 33K | 88% | $19.99 | |
| $15.6M | 16.7K | 92% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $43.9K | 172 | 88% | $7.99 | |
| $10.2K | 29 | 76% | $10.99 | |
| $304.2K | 1.8K | 97% | $5.99 | |
| $5.2K | 59 | 90% | $4.99 | |
| $4.2K | 32 | 84% | $4.99 | |
| $4.1K | 72 | 94% | $2.49 |
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Italian, Korean, Portuguese - Brazil, Traditional Chinese, Ukrainian, Hungarian, Russian +5 more
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Когда игра была в раннем доступе играть было интересно, но сейчас слишком много бессмысленного гринда шмоток ради того чтобы пройти 4-5 уровни сложности.
Hits a very obvious content drought halfway through Haz 3. They released a DLC with a FREE update that adds an endless mode where you can't make metaprogression and adds even more grinding of the same old masteries. I've been trying to see if anything changes at late game, but the it's all been the same since Haz 2. progression is just farming uninspired achievements to skillessly boost your max ilvl so you can grind even more. 5 different maps, but they don't make enough of a difference. a few different bosses, a few different elites, nothing feel exceptionally different or requires different strategies or builds severely lacking in roguelite mechanics. unlockable metaprogression is boring stuff like HP, armor, etc. adds gear progression which is just more grind for more boring metaprogression since there's no point in using lower leveled stuff no matter the affixes. underwhelming, disappointing, grindy, samey, uninspired, flat
best graphics on a rogue like/vampire survivors style game imo
Don't release a half baked game, then immediately add DLC.
1.0 felt like a step backwards in terms of fun. Played ~75hrs in early access, maybe 7 after, The gear system was a huge miss and a lot of the weapons are worthlessly ineffective. then there's a paid DLC within 6 months of early access launch Doesn't deserve the DRG brand
It's quite impressive with how well made this game is! I've been playing since the Early Access release in the beginning and watched all the changes and updates to this game, and it has become an incredible game! Each level and mission are so unique to one another and add so much replayability! The new added challenges with each hazard level makes each replay more unique and difficult than before, and the sheer amount of weapons, upgrades, perks and classes add so much variety to play with! I highly recommend this game for anyone who enjoys horde shooters as this one is an amazingly made one that's still getting updated and even got a DLC!
The fact that the late game feels completely broken takes away from the whole experience. By far the most tedious and lazy artificial difficulty in any similar game I've played
[h1]Overrated[/h1] Another meh spin-off in a great universe. If this wasn't a DRG game, it wouldn't get any attention. The perks you get offered when leveling up are completely random, which makes it impossible to try any meaningful or specialized builds. On top of that, the classes feel far too similar to each other. There's very little incentive to try different classes because they don't play differently enough. And the grind is absolute hell! You can easily spend half an hour collecting resources just to gain a one single percent improvement in some category. It feels unnecessarily stretched out and extremely tedious. The humor is great, and I love Deep Rock Galactic - but this isn't good. There are plenty of roguelike survival games in this genre that do it much better.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.