
Deep Blue Sushi is a casual 1–5 player co-op adventure where you explore the ocean, catch fresh fish, prepare sushi, serve customers, and grow your restaurant while uncovering the secrets of the mysterious Deep Blue.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best KR #95, worst JP #99 · 3 markets collected
About
Build and run a sushi restaurant with your friends but don’t expect everyone to stay in the kitchen. Dive into the depths, hunt for fresh seafood, prepare every order, and work together through each chaotic service.
Choose your look and stand out from the crew. Customize your outfit, colors, hairstyle, and accessories to create a chef that truly feels like yours.
Prepare sushi step by step. Add the ingredients, follow each recipe, and turn your fresh catch into handcrafted exotic sushi. From precise cuts to finished rolls, every plate is made by your own hands.
Not every catch comes easy. Dive with your crew, track dangerous sea creatures, and fight sharks, piranhas, squid, electric fish, and octopuses to bring home your next big catch.
Use specialized tools above and below the surface. Catch fish, explore the ocean, clean up disasters, and choose the right equipment before diving into deeper waters.
The ocean is full of life. Discover colorful fish, strange creatures, and rare sea animals as you explore its deeper layers. Some are easy to catch. Others are better left alone.
Start with a simple sushi restaurant and grow it into a busy seaside restaurant. Add more tables, unlock better stations, expand your menu, and serve even more customers.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 244 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
做完你的做他的做完他的做你的,脚都跑出火星子了根本忙不过来。 二编:现在我学会了预制菜,寿司是昨天做的,菜是前天切的,鱼嘛,你别管,就吃吧。
从昨天看发售直播起就很期待这款游戏了,今天购买下载之后联机一起连续玩了7个小时,我们一致认为这款游戏非常好玩!虽然在开发阶段有一些不足,但是作为一个联机经营游戏来说非常适合和朋友或者情侣一起玩!这款游戏专注于寿司体验,可以现捕现做,机制非常灵活,玩家分工合作并且可以随时切换分工(打捞、买菜、备菜、做菜、上菜、收银、清理,我们目前玩到了餐厅9级,两个人也可以做完这一切。btw我非常喜欢开发者对清理步骤的简化!直接将剩下的餐盘对着垃圾桶点击一下即可得到崭新的餐盘!没有洗碗池!不需要洗碗!天知道我以前浪费多少时间在餐厅经营游戏的洗碗上)时间上来说没有催促你的限制条件,餐厅可以随时打烊,你可以晚上不睡觉疯狂备菜,也可以睡觉来快速跳过晚上,早上营业时间前也有充足时间来让你买菜备菜,我很喜欢这种不被催促的感觉,餐厅升级节奏也很合理。目前想向开发团队反馈一些问题: 1、主界面捏脸阶段:分类比较粗,例如:身体分一个大类,点进去之后所有参数从上到下都堆在一起,来回调整会打断节奏,建议可以子项细分,比如身体分类下再分头部、上半身、下半身,按照逻辑分成更清晰的层级和子菜单,这样操作起来会比较顺滑。另外:我注意到一些英语单词没有被翻译到,size(大小)、position(位置)这些词大部分人能懂,但是stance我一开始不知道具体指的是什么,调整之后我的感觉他应该是”站姿(like standing posture)“的意思,不知道我的理解是否有误,但站姿有自定义这一点我觉得很有趣,人物的体态可以影响观感,我很喜欢这一项。 2、关于游戏卡顿问题:大多数情况下没有遇到卡顿,但是每次我(主机)在寿司店做饭时,另一个玩家跳进海里的那十几秒会出现严重卡顿,我想应该是海底画面渲染的问题,不知道以后是否可以改进。 3、会出现吞食材bug:每当我在做寿司的过程中发现缺少食材,需要退做寿司界面出去拿食材时,总会发生以下情况:等我拿好食材返回后,我原来放在台面上的食材看起来像是依然在那,但我无法接着做,会有提示弹窗要求我从头做,而以前放置的那些食材不会被返还,这样的情况发生过很多次,希望快速修复这个bug。 4、做寿司必须要先预选食谱才能做,尽管你已经熟记这种寿司怎么做,而当我想做当日菜单里面没有的寿司时,我需要花很多时间寻找(并且做寿司时的搜索引擎似乎无法正确识别中文,不论是全称还是单个的字,都搜不到菜谱,而tab菜单里面的搜索引擎是可以正常识别到中文的。)我现在的经营方式是大厅(今日菜单)只上一种寿司,而转盘上的寿司品类根据我当日的库存灵活变动,所以做寿司时需要不停切换菜谱这个机制让我很头疼,希望你们换一种更灵活的方式,我尝试过点菜品旁边的小星星来收藏置顶这道菜,但是这似乎不起作用... 5、关于菜品:现在出的每一种寿司我都非常喜欢,希望再多出更多的品种,如果害怕初期接触到太多品种而眼花缭乱的话,可以考虑做成随着餐厅等级提升而解锁更多更复杂的菜品,类似于成就系统,等级越高,能捕猎的鱼类越多越危险,相应的菜品越贵。(投稿一个:每次切鱼片不小心用错刀之后都很难受,感觉单独做另一种寿司比较麻烦,扔了又觉得浪费,不如把切错形状的鱼片做成鱼泥?类似于寿司店里面卖的鱼肉军舰,不管什么形状的鱼片都可以捣成泥做成军舰寿司) 6、可以加入建筑系统,寿司店的外观和家具可以替换风格,一些桌椅的摆放或许可以在一些区域内变动?还可以加入一些扭蛋机、自动售货机等设施,这会使环境更丰富。 最后,我很喜欢这个游戏,独立工作室做到这种程度真的非常用心,期待这个游戏变得越来越好~希望你们能看到我的反馈,谢谢! I’d been looking forward to this game since yesterday’s launch stream. After buying it today, my boyfriend and I played for seven hours straight—and we both loved it! It still has a few rough edges, but it’s already a great co-op management game for friends or couples. You can catch seafood, make fresh sushi, and freely divide or switch tasks, from shopping and prepping to cooking, serving, checkout, and cleaning. We’ve reached Restaurant Level 9 with just two players and have over 6,000 coins, so the progression feels well balanced. I especially love the simplified cleaning system: click the trash can with a used plate, and it instantly becomes clean. No sink, no dishwashing! The game also lets you play at your own pace—you can close anytime, prepare ingredients overnight, sleep to skip the night, and still have plenty of time before opening. That said, I’d like to share a few issues and suggestions with the development team: 1. Character creation The categories in the character creator feel a little too broad. For example, “Body” is one large category, and once you open it, all the settings are placed together in one long list. Constantly scrolling up and down to adjust different features interrupts the flow. It would feel much smoother if these categories were divided into smaller sections. For example, “Body” could have separate submenus for the head, upper body, and lower body. Organizing the options into clearer, more logical layers and subcategories would make the character creator much easier to navigate. I also noticed that some English terms haven’t been translated. Most players will probably understand words such as “Size” and “Position,” but I initially wasn’t sure what “Stance” meant. After experimenting with it, I assume it refers to the character’s standing posture, although I’m not sure whether I understood it correctly. Either way, I think being able to customize your character’s stance is a really interesting feature. Posture can make a surprisingly big difference to how a character looks, and I really like this option. 2. Performance issues Most of the time, we haven’t experienced any lag or stuttering. However, whenever I—the host—am cooking in the sushi restaurant and the other player jumps into the ocean, the game stutters severely for around ten to twenty seconds. I suspect it may have something to do with rendering the underwater environment. Hopefully this can be improved in a future update. 3. Bug causing ingredients to disappear Whenever I realize that I’m missing an ingredient while making sushi and have to exit the sushi-making interface to retrieve it, the same problem occurs: after I return with the missing ingredient, the ingredients I previously placed on the counter still appear to be there, but I can no longer continue making the sushi. A pop-up tells me that I have to start over, and none of the ingredients I had already used are returned to me. This has happened many times, so I hope this bug can be fixed soon. 4. The recipe-selection system feels too restrictive You currently have to select a recipe before you can make a piece of sushi, even if you’ve already memorized exactly how to make it. If I want to make something that isn’t on the Daily Menu, I have to spend a lot of time searching for its recipe. The search function in the sushi-making interface also seems unable to recognize Chinese correctly. Searching either the full name of a dish or even a single Chinese character returns no results, even though the search function in the Tab menu recognizes Chinese normally. My current strategy is to offer only one type of sushi on the Daily Menu in the dining area, while changing the selection on the conveyor belt depending on what ingredients I have in stock that day. Because of this, constantly having to switch between recipes while making sushi is very frustrating. I hope you’ll consider replacing this system with something more flexible. I’ve also tried clicking the small star beside a dish to favorite it and pin it to the top, but that doesn’t seem to do anything. 5. More dishes I love every type of sushi currently available in the game, and I’d love to see even more varieties added. If you’re concerned that introducing too many dishes at the beginning might overwhelm new players, you could unlock more—and increasingly complex—recipes as the restaurant levels up, almost like a progression or achievement system. At higher levels, players could gain access to a wider variety of fish that are more dangerous to catch, with the resulting dishes selling for higher prices. Here’s one recipe suggestion: it always feels terrible when I accidentally use the wrong knife while cutting a fish fillet. Making a completely different type of sushi with that cut can be inconvenient, but throwing it away feels wasteful. What if incorrectly cut pieces of fish could be turned into minced fish instead? Similar to the minced-fish gunkan sushi sold in real sushi restaurants, pieces of fish could be mashed into a filling regardless of their original shape and then used to make gunkan sushi. 6. Building and customization It would be great to have some kind of building or customization system. Players could change the exterior style of the sushi restaurant and choose different themes for the furniture. Perhaps the tables and chairs could also be rearranged within certain designated areas. Facilities such as capsule toy machines and vending machines could be added as well, which would make the restaurant feel richer and more lively. Finally, I want to say again how much I love this game and how grateful I am for all the care and effort the development team has put into it. I’m an architectural design student about to graduate, and I’m very interested in game development and game design. My dream job is to work alongside others at an indie game studio and create warm, cozy, and heartwarming games like this one. I understand how much time, effort, and care it takes for an independent studio to create something of this quality. I’m really looking forward to seeing the game grow and become even better. I hope you get a chance to read my feedback. Tüm geliştirme ekibine teşekkür ederim!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek +19 more
Hours played at review time, across 244 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
나는 커스터마이징에 진심인사람인데 지금 찍은 이시간도 지금까지도 커마중이다. 근데 커마하는데 시간이 흘러서 배경색이 바뀜 근데 아침으로 만드는법은 10분넘게 쳐기다리거나 껏다 키거나 하는건데 커스터마이징 하는동안 10번넘게 껏다 킨듯... 시간을 흐르게 하지말거나 아니면 시간에따른 배경을 따로 적용할수있게 만들어주세요 아직 게임은 안해봄! 젭알. 최적화 좀 부탁드려요..ㅠㅠ 렉걸려서 하지를못해 ~
过几天再玩吧 现在bug超多,捏脸直接卡成了雷霆光头女 进游戏卡在给店面取名了啥也没玩到
粗制滥造,游戏版的牛来
Played with 3 friends and had a blast. We were just trying to catch some fish and run our sushi restaurant, then a shark ate all 3 of my friends 😭
半成品还要收成品的价钱 请问最后的击败红帝王蟹到底在哪里!!!!!!! 如果还没有做出来 为什么不写清楚!!!我找了两个小时 都没找到 优化相当差 掉帧频繁 跟潜水员戴夫根本不挂钩 虚假宣传 完全就是在蹭戴夫
桌子底下的海苔片拿不起来!!!尽快修复 谢谢 · 前期钓鱼有点难 游戏还可以 有些翻译不全
说实话玩了不到半小时真的感觉不好玩,可玩性一般,刚发售这个价格我也是意料之外,如果打折再低点我觉得还可以接受,再何况目前此游戏还是半成品,不建议购入,可以等游戏打折多点+游戏在成熟点可以接受
めっちゃ面白かった!いろんな料理ゲーやってきたけど、上位に入る面白さ! 【良かった点】 ・キャラクリ豊富 ・海の中で話したときにまじで水中にいるみたいで感動!!! ・お魚も料理もかわいい ・街並みも素敵! ・ピン刺しが包丁でウケるw ・他の人が料理中に足らなくなったごはんを在庫のところに入れてあげたりとか、できたお寿司を横から持ってけるのは非常にいい ・料理が腐らなくて最高!! 【修正、アプデ期待】 ・ごはんが10個で少ないのでレベルあげたりとかして炊飯器でかくならないかなぁ~ (寿司が4の倍数ずつ作れるから、ごはん12個ずつだとピッタリ作れていいのになぁw) ・注文画面をタブレットに見に行くのめんどくさいから右上とかにでないかなぁ~ ・バッグが4つまでしか持てないから、レベルあげとかで増えたりしたらいいなぁ~ ・自分たちの家があったらいいなぁw船で寝るの背中痛いぜw ・トレーが回収できないことがあったのでそれは修正期待! ・キーマウで操作した際、若干画面酔いがするのでもう少し感度おとせたら嬉しいな! ・まだどの料理に使うかわからない魚があったけど(クロダイとか)早期アクセス終わったらかな?楽しみにしてます!!
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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