
Deep Blue Sushi is a casual 1–5 player co-op adventure where you explore the ocean, catch fresh fish, prepare sushi, serve customers, and grow your restaurant while uncovering the secrets of the mysterious Deep Blue.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best KR #95, worst JP #99 · 3 markets collected
About
Build and run a sushi restaurant with your friends but don’t expect everyone to stay in the kitchen. Dive into the depths, hunt for fresh seafood, prepare every order, and work together through each chaotic service.
Choose your look and stand out from the crew. Customize your outfit, colors, hairstyle, and accessories to create a chef that truly feels like yours.
Prepare sushi step by step. Add the ingredients, follow each recipe, and turn your fresh catch into handcrafted exotic sushi. From precise cuts to finished rolls, every plate is made by your own hands.
Not every catch comes easy. Dive with your crew, track dangerous sea creatures, and fight sharks, piranhas, squid, electric fish, and octopuses to bring home your next big catch.
Use specialized tools above and below the surface. Catch fish, explore the ocean, clean up disasters, and choose the right equipment before diving into deeper waters.
The ocean is full of life. Discover colorful fish, strange creatures, and rare sea animals as you explore its deeper layers. Some are easy to catch. Others are better left alone.
Start with a simple sushi restaurant and grow it into a busy seaside restaurant. Add more tables, unlock better stations, expand your menu, and serve even more customers.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 243 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Seemed good for start. A bit performance issues can be seen but early access game, so shouldn't expect a lot. With fixes and improvements, I bellieve this can be a good game. Worth a shot.
首先我比较喜欢这个模拟经营的类型,其次希望员工系统尽快开发出来,否则实在是太累太繁琐了!非常容易感到疲惫。其次就是bug非常多,比如今天做寿司的时候明明桌子上有材料,但是寿司却要重新制作,会损耗很多材料。还有就是优化不太好,卡顿是常有的事情。最后就是我感觉地图比较小,游戏内容不多,感觉很空。
Fun but has so many unnecessary steps to do stuff when it comes to cooking. Press E, put fish on tray, click knife, click cut, click tray to put fish in tray, then click tray again to put back? like wth lol
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek +19 more
Hours played at review time, across 243 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i used to jokingly question whether restaurants are going fishing before serving us the food cause they'd take so long. i can see why now. the chaos of realising we don't have enough fish and needing to catch them immediately and serving them is so funny genuinely love this game, to the devs, pls continue developing and marketing this game. i'm sure with enough visibility, this would become one of the popular coop games many would enjoy.
The game is very enjoyable and the core gameplay is really well designed. Playing together with friends is especially fun. Hint: If the workload becomes too overwhelming, it might be worth trying a system where players only prepare one type of sushi per day, for example, serving only nigiri or only rolls. This could make the workload more manageable. Bugs 1. Incorrect fish names in Chinese localization The fish named “马鲛鱼” (Spanish mackerel) and “鲭鱼” (mackerel) are both displayed as “鲭鱼” in the Chinese localization. The correct fish type is only revealed when using a machine to process the fish. 2. Game crash when exiting directly If the game is closed directly instead of returning to the main menu first, the game crashes and the entire system becomes extremely unresponsive for approximately three minutes. Suggestions 1. Reduce or disable player to player collision in the kitchen The kitchen area is quite small, while player characters have collision, which causes players to physically block one another. Since the back of house area becomes extremely hectic, everyone frequently gets stuck on each other, creating significant traffic congestion and wasting a lot of time. It would be much better if player characters could pass through one another, or if player to player collision could be reduced or disabled in the kitchen. 2. Increase the customer patience/waiting time limit slightly The current customer waiting time can be difficult to manage when there are many customers and multiple types of sushi to prepare. Even with four players and plenty of food prepared in advance, it is still very easy to lose customers simply because the team cannot keep up with the workload. Increasing the customer patience window slightly would make the experience feel less punishing while still maintaining the time management challenge. 3. Add upgrades for kitchen equipment and item carrying capacity If possible, adding upgrades for kitchen equipment and increasing the number of items a player can carry at once would significantly improve workflow efficiency. These upgrades could also provide a meaningful progression system as the restaurant becomes more demanding. 4. Add an on screen order display It would be very helpful if active orders could be displayed directly on the screen. This would save a considerable amount of time. Whenever making sushi, I constantly have to open the tablet to check the orders because I am worried about making the wrong sushi or forgetting part of an order. Having the orders visible on screen would make it much easier to keep track of multiple orders while working.
2b游戏,十分里一半都是给捏人的,捏个b外星人笑死我了,除此之外我只能说就不像个要买的游戏,你应该倒贴给我钱 哦对了,更新公告里Sorry to our Chinese and Taiwanese players "Chinese and Taiwanese" 自己体会吧 ^ ^ 宣传公告的中国话说的是一套一套的,结果自己游戏里中文做的烂的一逼,一个公告还暴露出自己根本不懂不关心中国市场,你想赚中国人的钱你就好好做游戏好好搞汉化,而不是搞一堆小红书一样的宣传公告,别逗我笑 别给台独送钱,当然你是非基辈神友就随便了
I really liked the graphics. It’s such a cute game. I also enjoyed the Dave the Diver vibes. I’d love to play it with my friends someday.
At time of review, this game just released into early access today. So far I've played just enough in singleplayer to get a feel for the basic gameplay loop. There are some rough edges, but that's to be expected of early access. So far, though, what I've played has been pretty enjoyable and I'm interested to see where they go with it
really nice game lovely devs from turkey!!!!!!
나름 재밌는데 업데이트가 더 필요함... 컨텐츠가 너무 적고 돈을 버는 동기부여가 부족함.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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