
Roll up your sleeves in this deck-building farming game. With limited turns and plots each season, you decide what to plant, how to grow, and when to harvest. Build the ultimate deck, and earn your place as the Farm Boss.
Modeled estimate, not a reported figure. How we estimate →
About
Pull on the urea sack—you're Potato Ox, the grain farmer. Slip into the woven sack—you're Tomato Ox, the vegetable grower. Deck of Harvest blends deck-building with farm life. As for why the landlord is Boss Pig? That's just how it goes.
Your journey spans four years, each with its four seasons. With limited turns and plots per season, you'll plan your sowing and harvesting to hit contract goals. Pay your land rent, and your farm will thrive.

As Potato Ox, choose between stacking fertility for explosive yields or using removal to trigger combos. As Tomato Ox, adapt to a shifting weather system—sun and rain change the game. Every run is a fresh start with a new path to take.

Start with a simple sickle. Save up, and you're not just upgrading to a harvester—visit the shop for relics, key cards, a bigger hand, or deck trimming. Upgrade your tools and refine your deck to take on any season.

Limited plots, limited turns. But no two plots are alike—some double yields, some grow faster, some drop bonus coins, and some just love sprouting weeds. It's not much land, but every choice counts.

Pay Boss Pig every turn and meet those contract targets. Think of it as direction, not pressure. Plant smart, harvest well, and even Boss Pig will tip his hat to you.
2 playable characters, each with unique crops and core mechanics
200+ cards, each with distinct effects
50+ treasures, each with unique abilities
4-year seasonal challenge offering high replayability
Multiple difficulty levels waiting to be conquered
Work your land, pay your rent, and become the kind of farmer Boss Pig looks up to!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
无限叠了2个小时完了直接卡死回合结束不了,只能强退重启游戏,然后就白叠了,NB
内容太少,可玩性实在太低,打到高难度根本你没有什么技术运营
挺好玩的
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English, Japanese, Simplified Chinese, Korean
Hours played at review time, across 46 reviews with recorded playtime.
本来玩试玩版还是有好感的,但是这游戏怎么回事,还多加一个其他的启动器,整的游戏都打不开,卸载重新下载都不行,唉,都不想骂人了
[h3]种地,然后收割,能不能过个好年 [/h3] 农场模拟题材的肉鸽卡牌构筑游戏,种地,然后收割,能不能过个好年,就看你的农活本事。每一局游戏内时间都是按节气推进的,一局共计四年,也就是96个回合。在每一个节气里,你都得通过抽到的手牌,对土地进行种植或者收割。你的最终目的,就是攒够粮食,给邪恶的猪老板交租。 游戏内交租是并不是按照年份,而是按照季度的,也就是6个回合需要交一次钱。你的田地只有可怜兮兮的9块,如何在短暂的时间和有限的土地条件下获得足够的粮食,就得你看你对于牌组和宝物的构筑了。 每成功完成一个季度的指标之后,你就能得到新的卡牌和牛币作为奖励,同时获得进入农资超市消费的机会,而每度过一年更是可以直接获取一个宝物。在农资超市里你可以花费牛币购买卡牌、宝物,也可以增加每回合抽取的手牌数或者删除手牌里的烂卡。合理的花费牛币构筑卡组,你就能收获更多的作物。 在局内的卡牌分为作物卡、农具卡还有任务卡,收获卡可以在空地上种植,收获卡则是用来收割层数的作物,完成任务卡给出的对应任务可以获得额外奖励。虽然我们的土地面积不大,但是却变化多端,每次换季的时候土地的格局都会不同,有的土地可以增加产量,有的会赠送金币,反之也有减少产量的负面土地。你得想办法在不同的格局里赚到最多的收益。 很重要的一点是在没有特殊宝物的加持下,进入下一回合时手牌是会重新抽取的,所以每个回合你都得思考,如何最大化打出手牌,才能减少损失。目前游戏内只有2个角色,流派的构筑也相对比较匮乏,而且难度曲线不是很平滑,经常会在构筑成型之前暴毙。 总体而言,游戏的设定还是挺有趣的,但是目前游戏里的内容不太多,希望正式版能增加更多角色和流派。 [quote]欢迎关注 [url=https://store.steampowered.com/curator/45531068/]黑白测评[/url] [hr][/hr]黑夜显真 白昼辨伪[/quote]
难度打到七就陷入无限卡死在第一年。第一年成不了体系,直接烂打不了,游戏是很不错,就是高难度太折磨
更新完之后拉完了,不建议入手,难度改的除非天胡不然都过不去
优点:画风可爱,玩法有一定设计感,用植物成长回合代替传统费用概念,熟悉后有一定爽点,未来可期。 缺点:1.数值上缺乏深度思考,难度梯度上设计不合理,核心卡获取方式单一,很多套路都会死在成型之前,建议优化难度设计以及难度UI设计,增加奖励的刷新机制(可以用粮食递增刷新)。 2.游戏还需要优化,玩秸秆流、玉米流的时候,单卡大面积收获会及其卡顿,初始玉米单个收获时也有动画延迟。 3.游戏缺乏剧情,季节节气变化不明显,调整UI,增加与猪老板的剧情,增加一个结尾可以依据粮食量来报复猪老板的动画增加爽感。 4.游戏内容较小,随机性不够,可以在后续更新中加入不同性质的化肥农药等(一次性药剂)等辅助道具、一定的随机事件(支线任务,卡组内某个植物的产量等)、成就系统(奖励农场装饰品),提高可玩性。
[h1]《丰收牌局》简评[/h1] 四个年份,每个年份有四个季度,每个季度又有六个节气。每一个年份就是一场轮回,每一个季度就相当于一场赛季,每一个节气可以理解为一个回合。玩家所需要做的就是在一个接一个的季度中,利用手中的作物和农具卡牌的词条效果之间的搭配组合,让玩家在一个回合接一个回合的收获指标累积起来,达到每个季度的任务指标,从而顺利进入到下一个季度。这个指标就可以理解为农业税收,中间任何一个季度没有按时缴税,那么游戏就结束了。 玩家每回合将手牌中的作物卡,打入到九宫格田地之中。不同的作物需要等待一定的回合数才能成长成熟,成熟之后收割便可以获得一定数值的“收获”指标放入到仓库中。除了作物卡(黄色)之外,还有另一个类型的农具卡(蓝色)卡牌,像浇水、施肥、收获这些行动,都是需要打出农具卡来完成的。游戏中所有的卡牌出牌,都没有能量的消耗,只要条件允许,玩家就可以随意出牌。如何让玩家的“收获”指标越来越多,就看玩家的卡组构筑和出牌策略了。 作为一款卡牌构筑类型的游戏,本作将种田结合其中,这样的设计还是非常有意思的。而且这种“种田”类的卡牌构筑游戏,卡牌策略还是非常强的,卡牌之间的词条关联性很高,需要玩家花费些许心思去思考如何组卡、如何出牌。而且这种卡牌策略游戏,玩着还相当的上头,根本停不下来,有一点点的爽。 最后,游戏的套路还是蛮多的,诸如移除流、献祭流、肥力流、进化流等等,只要玩家愿意想、愿意挖掘,可以构筑的体系相当丰富,这也是游戏的乐趣所在。 [quote] 我的游戏真的有那么好玩吗? 关注[url=https://store.steampowered.com/curator/34823631/]“我的游戏不可能那么好玩!”鉴赏家[/url],这是你从未体验过的船新版本~ [/quote]
内容有点少,纯当支持
Players by region
Where this game's players are, estimated from review languages.
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