
Go undercover as the world’s greatest spies in this tense multiplayer game of subterfuge. Disguise as anyone, deploy an arsenal of high-tech gadgets or neutralize the competition. As long as you extract with the objective, no trick is too dirty when you work for DECEIVE INC.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 7.9Kreviews | 81% | — | $3M |
| $29.99 | 1.1Kratings | 77% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 812 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
什么都好,就是匹配不到人,明明是个好游戏。能不能加点人机,起码不用拉个朋友一起等半天,不然都不敢叫人一起来玩了
RIP BEST GAME EVER
I like the idea of this sort of thing, but unfortunately I don't think it was worth paying for. This should be free 2 play, I regret spending money on it. It has low replayability and the core gameplay loop is very samey. I felt like I'd done most of what there was to do after a couple of games, to be honest. There's very little content. It's not playable at all when solo q'ing The characters aren't that interesting and there aren't many of them. The graphics aren't particularly pleasant to the eye. The actual gunplay and combat isn't that fun and isn't advanced like better FPS games. Playerbase has largely declined to the point where it doesn't play well anymore. Needed a ranking system. This should be free 2 play, I regret spending money on it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German, Japanese, Korean, Russian, Traditional Chinese, Spanish - Spain, Simplified Chinese, Spanish - Latin America*languages with full audio support
| $19.99 |
| — |
| 89% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 814 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The design of operating props to deceive other users as a gameplay mechanic is definitely not something newly discovered in social subtraction games. From “Town of Salem” to “First Class Trouble”, games have executed this in various ways. Deceive Inc.’s hardiness lies in its 70’s full of life atmosphere, which united with such a gameplay mechanic, actually makes you feel like 007 in a covert assignment. The goal is to withdraw a package closed in a vault beyond several rooms and stations. To reach the package and to disable the terminals, we will first require to collect points by acquiring information from breaching the electronic devices we will discover scattered all over the game surroundings, and then splurge those points to unlock several rooms. These areas have individual security level limitations and in order to not get caught you’ll have to camouflage yourself as a individual who has sufficient security clearance to travel across that room. The whole angle of the game is to try to single out the opposition players camouflaged as NPCs by observing their motions or their behavior and terminate your rivalry by shooting them. Truly like in a Agent 007 movie, where you can utilize a wide range of high-tech gizmos that you can either take along with you at the beginning of a round, or find them in-game by cracking strongboxes using the obtained points. Most of the time, one round lasts around 33 minutes. You can either play as single against nine other enemy players, or you can team up with your mates for a boosted fun experience. The game loop is amusing and ever-changing, but having at least an standard degree of dexterity in playing shooters is required for a victorious run. The rounds are hugely fast-paced and you will need quick reflexes to single out the AI that masks undercover players and to gun them down on-sight. The game also has a pretty sharp learning curve, but that’s a little bit expected since the wide armory of instrument and agent perks. If you have the tolerance to learn how to use all these ins and outs, the resulting experience will be awarding. The charts themselves are large and fun to cross over, with a plenty of secrets and alternate routes. You can also find access cards that will open those pesky doors, saving you the points required to unlock them. There are also plenty of environmental components to engage with, in order to keep your looks as an AI in front of other users. Synopsis. Deceive Inc. is a joyful multiplayer game but i can’t stop thinking that for the most part it was played with the incorrect approach. The most of the players i’ve ran into seemed to take it as an additional shooter, trying to eliminate every person they run into. At least to myself, this game looks like it ought to be played with the objective of keeping your masquerade whatever it takes by performing as low-profile as possible, which needs you to shoot towards other NPCs only if you’re sure that they are the authentic players. Nevertheless, it was a powerful experience. 🎯7/10
They didn't explicitly say that the game will go offline yet, so I'm holding out hope!! Good Luck Agents!!!
Кайф, жаль онлайн ультрамаленький, поэтому покупайте будем его поднимать
онлайна нет, игра мертва
AMAZING GAME! yet, they have given up on it. Not enough advertisements nor pubilicity to save it. rip.
Ко мне решил подкатить белый мужик, когда я был негром теле женищины. По итогу мы друг друга застрелили. Игра веет экстремизмом.
Game gone
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $1M | 4.8K | 93% | $9.99 | |
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| — | 0 | — | — | |
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| $4M | 19.1K | 82% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3M | 10.1K | 96% | $19.99 | |
| $3M | 2.9K | 88% | $29.99 | |
| $3M | 3.2K | 93% | $24.99 | |
| $3M | 16.1K | 82% | $9.79 | |
| $3M | 12.2K | 76% | $9.99 | |
| $3M | 4.1K | 78% | $19.99 |