
Go undercover as the world’s greatest spies in this tense multiplayer game of subterfuge. Disguise as anyone, deploy an arsenal of high-tech gadgets or neutralize the competition. As long as you extract with the objective, no trick is too dirty when you work for DECEIVE INC.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 7.9Kreviews | 81% | — | $3M |
| $29.99 | 1.1Kratings | 77% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 813 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
крутой член
联机是一坨,游戏是好游戏,联机真的烂
good
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German, Japanese, Korean, Russian, Traditional Chinese, Spanish - Spain, Simplified Chinese, Spanish - Latin America*languages with full audio support
| $19.99 |
| — |
| 89% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 815 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Deceiving on my Inc. rn
good!
Molto divertente da giocare insieme a molti amici, altrimenti poca roba e davvero molto poco divertente.
平衡组真的不玩这个游戏。 想尽一切方式削弱机动性,限制玩家的行动,我不理解 好似喵 Epic免费周能续命吗 希望能留住更多玩家吧
[h1]GREAT, BUT DYING GAME[/h1] Deceive Inc. is an interesting stealth-focused first-person shooter set in a spy-themed setting. It offers a unique multiplayer experience with a high skill ceiling for those willing to invest more time into the game. However, the player base is gradually dwindling, and if Sweet Bandits Studios doesn’t take action, the game will die sooner rather than later. Additionally, there are huge problems with the balance and poor optimization on certain maps. Currently, Deceive Inc. finds itself in a peculiar state. The core gameplay is solid, and with a few adjustments, it could shine. The lack of new players is a much bigger issue that needs to be addressed as soon as possible. [b]I reluctantly give it a thumbs down for now, even though I genuinely enjoy this title. The concept is fantastic, but the game may simply become unplayable in the near future. The balance that favors shooting also needs to be addressed. If you're considering trying it out, check the active player count first.[/b] [b]Story[/b] There's no story mode. [b]Insertion Phase[/b] This is the best part of the game, unless the players in the match are exceptionally bloodthirsty. Here, you utilize skills, gadgets, and weapons (when needed) to disable three vault terminals. You and other agents pretend to be NPCs while attempting to complete your "mission". It becomes a "war" of who pretends better. It's surprisingly easy to get outsmarted. The players look and act like any other character on the map - unless they're running around recklessly. [b]Guns > Stealth[/b] I earlier mentioned the bloodthirsty players... They are abusing the fact that the guns are super strong, so it's easy to out-gun the competition. If you excel at shooting, you'll have a significant advantage throughout every phase of the match. Almost half of my games ended up before opening the vault, just because people preferred to ambush other players. The penalties for killing sprees don’t seem sufficient to balance this out. [b]Infiltration Phase[/b] The infiltration phase is basically a continuation of the insertion phase, but this time with only one door to open. It's common to encounter players camping there, so stay alert. [b]Extraction Phase[/b] Probably the most boring and annoying part of the game. After stealing the package, you need to run to one of the several extraction points. You'll occasionally be pinged on the map, making you a target for other players. You need to be fast enough to escape or good enough at shooting to kill other agents. Sneaking or trying to deceive doesn't work. Just run-n-gun. [b]Characters[/b] The characters are rather generic. They have different skills and weapons, but you need to grind to unlock everything. Grinding is not bad per se, but I don't think that locking important gameplay elements behind it is a good idea. While the agents fit the spy theme visually, they lack depth beyond that. Customization options exist through skins, but only legendary items offer significant changes. Everything below them is just ugly (recolors that often don't blend well). [b]Game Modes[/b] There are three game modes: solo, duos, and trios, all with the same objectives. There aren’t enough players so you can only play the solo mode anyway. At least there are different maps... [b]Matchmaking[/b] There aren’t enough players, so don't be surprised when you're matched with people who have hundreds of hours in this game. A note to Sweet Bandits Studios - bots are not the solution! The game needs more human players. [b]Visuals[/b] I like the cartoonish art style. While some may argue that the game looks like Fortnite, but I don't see an issue with it. It suits the game’s humorous tone well. The design is clean and readable, which is crucial in a game focused on stealth and deception. The maps are well-crafted and visually appealing, even without all the graphical bells and whistles. [b]Audio[/b] The soundtrack and the sound effects are great. There isn't much voice acting, but the quality of it is also perfectly fine. [b]Technicalities[/b] Optimization is inconsistent. Some maps run smoothly at nearly 120 FPS, while others struggle to maintain 60 FPS at times. I didn’t encounter any game-breaking bugs, just minor issues like clipping models and wonky animations.
pls make it F2P
Um jogo excelente sobre estratégia, FPS e acima de tudo; batalha de mentes
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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