
DEATHRUN TV is a fast hardcore rogue-lite twin-stick shooter set in the world's biggest and craziest game show. You'll experience real-time blistering speed and bullet-dodging action as you compete for glory...assuming you’re able to survive in this 2D bullet hell where only “likes” really count.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 13 → 0/day in the week after.
About
Genres
Sums Steam only; PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.24−85% | 90reviews | 72% | — | $3.5K |
| $14.99 | 52ratings | 77% | — | not modelled | |
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Stupido.
I tried , the game is not fun at all x.x, like its anoying and senseless actually I bought it on steam sale, so its ok it was cheap, but I absolutely cant recomend even for the price I paid
https://youtu.be/6M_lec9wMXY Choosing a isometric overhead view with a wide camera makes seeing enemies and projectiles more challenging than ideal, while bullet sponge bosses take far too much time to tackle slowing down the pacing.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 2 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Spanish - Spain, Simplified Chinese, Spanish - Latin America
| $14.99 |
| — |
| — |
| — |
| not modelled |
| $2.24−85% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
DEATHRUN TV is a chaotic twin-stick shooter that thrives on spectacle, throwing players into a hyper-stylized, dystopian game show where survival and audience approval are the only things that matter. Developed by Laser Dog and published by Merge Games, the title builds its identity around the idea of being a contestant in a violent, neon-soaked broadcast. The atmosphere is intentionally over-the-top, with every run framed as a performance for an unseen audience hungry for blood, likes, and explosions. From the very first moments, the game makes it clear that its tone is tongue-in-cheek, embracing its outrageous setup and leaning hard into arcade-inspired action. Gameplay is centered on quick, arena-based runs filled with constant movement, relentless enemies, and a steady rain of bullets, rockets, and traps. As a twin-stick shooter, it demands precise reflexes and a willingness to improvise as waves of mutants and hazards flood the screen. Each run gives you access to a growing arsenal of weapons and mutations, ranging from standard firearms to bizarre power-ups that completely shift how encounters unfold. Mutations like enemies exploding into shrapnel or bizarre physical alterations add layers of unpredictability, forcing you to adapt while amplifying the game’s absurd personality. The loop is deliberately fast and brutal: you’re meant to die often, learn from each attempt, and experiment with new tools to push further the next time. One of the elements that makes the game stand out is its presentation. The visuals are flashy, drenched in neon colors, and layered with carnage, while the design of the arenas makes each fight feel claustrophobic and tense. The audio design complements the chaos, mixing pounding tracks with voiceovers and commentary that hammer home the parody of a deadly reality show. The whole package feels deliberately garish in the best way, like a mash-up of retro arcade shooters and satirical dystopian TV. It is a game that doesn’t just want you to play—it wants you to feel like you’re part of a twisted broadcast, complete with cheering crowds and dramatic cutaways. For those who enjoy sharing gameplay with others, the Twitch integration adds a clever layer of interactivity. Stream viewers can directly influence runs, spawning extra enemies or providing unexpected boosts, which turns each session into something of a collaborative performance between player and audience. This feature not only reinforces the game’s television-show theme but also helps keep runs feeling unpredictable and unique. It is easy to imagine DEATHRUN TV thriving as a streaming staple thanks to this design choice, as it makes every broadcast a kind of live event. Despite its strengths, the game isn’t immune to criticism. While the core combat is consistently frantic and fun in short bursts, repetition can set in after extended play. Enemy waves, room designs, and even boss fights sometimes begin to blur together, and the progression systems are lighter than what some roguelite fans might expect. Players who thrive on deep meta-upgrades and long-term build variety may find the content a bit thin after dozens of runs. Difficulty can also spike sharply, and because the game leans so heavily on reflexes and muscle memory, frustration can creep in for those who prefer a slower pace or more forgiving systems. Still, when taken on its own terms, DEATHRUN TV succeeds at what it sets out to do. It is loud, fast, and unapologetically arcade-like, perfect for quick sessions where the goal is to chase high scores, experiment with bizarre power-ups, and revel in the sheer spectacle of it all. Its presentation, humor, and streaming features give it a personality that sets it apart from more generic shooters, even if its longevity depends on how much you enjoy replaying variations of the same formula. For fans of twin-stick shooters and chaotic roguelites, it offers a flashy, addictive experience that embraces its theme with confidence and energy. Those looking for something deeper or more methodical might bounce off quickly, but for anyone who enjoys a pure rush of arcade-style action, DEATHRUN TV delivers exactly that. Rating: 8/10
Divertido y copado juego. Para jugar esporádicamente. Fun, funny, cool game. To play sporadically.
One of the worst games i have ever played
Excellent twin stick shooter with a soundtrack that slaps. with a little humor sprinkled about. If you ever played smash tv back in the arcades you will feel right at home here. even if you havent its a great little time sink. As soon as i turn it off i want to boot it up and do another run Im loving it pick it up now.
Fun game with good atmosphere and fast paced action. The only downside are the fps drops and the 2nd studio Bullet hell mobs that spam like 40 shots in a row
So I see some other reviews on the game, saying its difficult etc and not for them.... I won this game from a community Discord so I gave it a fair go. It's not easy and I admit when I saw the aids you can activate I used some of them to beat the game. Maybe that translates into replay value, trying to beat it without the aids. There's also an easter egg ending compared to the normal ending. So you're on the gameshow-like TV show and youre fighting procedurally-generated labyrinths and waves of enemies, constantly picking up new weapons on the run and freeing hostages for like to boost your secondary abilities. I loved the raw pace of the action and appreciate that it didn't hold back on profanity in a way that illustrates the emotions of such an event participation. The main menu theme is also one of the biggest surprise bangers I've ever heard. If you pick it in a bundle or something for cheap it's fast, forgettable fun but somehow it did leave an impression. Like if the stickman flash games of a previous generation got a nice little modernization.
Wow this game sucks. Where do I even start.......The game has this cheap flash game feel. Theres too much going on onscreen and everything is moving so quickly, you constantly lose track of things and will get damaged without even realizing it and it will feel cheap and never your fault. Its less of a roguelike as instead of tight combat you fight against waves of enemies spawning or rooms where they respawn endlessely, more like a survivor game. The UI is terrible and the tutorial tells you nothing, I got a key and unlocked something but was no idea what it was and was never able to find out. Combat is just holding down shoot and moving around. You unlock new guns to get in later rounds but they don't change you just holding down shoot so most of them feel the game. Other than that you unlock mid run bonuses but theres only like 6 and they never change so you've seen them all after 2 runs. The systems of the game make no sense either. Things are moving fast but you for some reason need to collect these stupid AI guys to run them to the end slowly to get a bonus. Its also never explained if likes contribute during a run or just to unlocks after. Theres no metagame progression besides cosmetics and new guns that change nothing. All the environments look and feel the exact same and are boring. You fight the same enemies each run. The soundtrack is awful and had to be turned off immediately. The bosses are all boring The game just has this cheap jank feel and has to be one of the worst roguelikes ive ever played. Theres really no redeemable features I can mention here. It's wild they charge 15 dollars for this little content. 4.5/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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