
In the quiet of conscience and shadows of sin, four souls find themselves entwined in crimes involving a woman. In this narrative puzzle game, you don the sacred robe of a priest, hear the confessions of sinners, uncover secrets, seek the truth behind their crimes and deliver the final judgment.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Deathless Death is a narrative puzzle game featuring Psychological Thriller elements. In this story, you take on the role of a priest, entering a world filled with thoughts and illusions. Listen to the confessions of four sinners, uncover the secrets of their past, and unravel their fates intertwined by one woman.
As the chimes strike the hour, you light the candles on the altar one by one. Upon lighting the fifth candle, drops of wax fall onto the pristine white altar. The flames flicker softly, awaiting the sinners to confess.
The confessional door opens, then closes. Through the cross-shaped screen, you cannot see their faces clearly. Their words are laced with lies, self-embellishment, fear, and bravado, but you must peel away each layer. Only when the fog of words is cleared will the truth behind the reflections emerge.
Soothe the restless souls, listen to the turmoil in their hearts, and extinguish the flames of their desires. This is your mission, and you are destined to reach the end.
【Point&Click Puzzle】
By listening to confessions and capturing the imagery within their words, you can glimpse into the mental landscape of the confessors.
【Immersive Performance】
Emotions cling to objects, memories lie buried in the past, all waiting for your gaze.
Immerse yourself in their chaotic thoughts—their lives and secrets are hidden within. Discern and uncover the mementos buried in their minds, and only then will they confess their sins.
【Moral Dilemma】
Will you redeem or condemn? Use your heart as the scale to weigh their sins and judge their fates. Their past cannot be rewritten, but they have entrusted you with their future.
The confessors' fates may seem insignificant to you, but each decision you make shapes a new version of yourself.
Unique art style and immersive interactive performances
Innovative pop-up narrative with light puzzle-solving
Morally challenging choices and a panoramic exploration of the human psyche

GCORES PUBLISHING is an independent game publishing venture formed by GCORES, committed to bringing you more outstanding indie games from the BOOOM CHALLENGE.
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BOOOM is an independent game brand by GCORES, The "BOOOM CHALLENGE" is held twice a year, featuring three weeks of development time and a specific theme. After the development phase, an online trial play game festival is held for all players, and these games are showcased at GCORES' large offline video game festival.

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Languages: Simplified Chinese, English, Russian
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Reviews
Themes across 63 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
形式>>内容的游戏,感觉主要是为了自己爽而做的,有点遗憾。 应该说我很喜欢这个游戏的表现形式(画面,交互,音乐),设定和结构也很有意思,但是内容本身只能说是作者酣畅淋漓的自我输出,我甚至很难称之为故事。文本有些佶屈聱牙(你愿意也可以叫做风格化),剧情最终落到婚前焦虑挺让人摸不着头脑吧,思想表达我也觉得有点混乱……主旨竟然是“爱是永不止息”吗,很难跟上这个思路。 另外还以为重新裁决可以直接跳到判决,结果并不能而且前面文本也没有跳过键,对于收集结局有点麻烦。
最大的缺点是写得很烂。明显能看出作者和团队既不懂文学,也不懂文化,只有对文学外皮的幻想。叙事游戏的核心首先要叙事,而不是对着视觉屎上雕花;一层“艺术”的精致包装纸,远不足以把稀烂的叙事化腐朽为神奇。
[h1]如果你爱一个人,请给他(她)自由。如果他(她)回到你身边,那么他(她)就是属于你的。如果他(她)不再回来,你就从未真正拥有过他(她)[/h1] 《倒影与告解室》是一款带少许解谜元素的视觉小说。游戏的前四章给我的感觉很棒,很像是通过4个不同角色视角展开的同一部犯罪片,正当我想象着作者能在第五章给玩家们带来一个惊艳的推理过程时,游戏却如国产恐怖片一样强行来了一个大梦一场的烂解释。然后最后一章就更加的让人感到无语了,那种无病呻呤般充满矫情感的文字给我一种从心理到生理上的厌恶,也让我想到了开头的标题。最后不管怎么样介于这是一款免费游戏,我还是决定给个好评,但还请记住人生的意义只有五个字:等待和希望。
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Hours played at review time, across 63 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
多加几个定语就会必出金句吗 文字游戏连基本的表达都做不到 你读读你那语句通畅吗 主理人要不用ai再筛一遍文案呢 求停止制作这种铆劲迫害女人的游戏呢 打的时候全程皱着眉毛脚趾扣地 互动玩法也是莫名其妙 到底谁能和小众主理人共鸣秒懂你的玩法 真的太难看了你的文字和你的画面 出来一看还好是免费的不然我真的想问你要点钱了 玩完这游戏我又3年不敢碰小众主理人的文游
开发团队的美商很高、雕塑篇的互动旁白和线索叙事提到的知识很科班、议题也很锋利,我之前写论文的时候也有过类似想法、而雕塑篇其中的一句话是—‘任何绕过传统材料的艺术家都将被视为无能,而非创新……’ 我太爱这句话了,的确,我不否认这句话为观众带来的艺术观输出,甚至是强加性的、非形而上的观点……它写的很尖锐、不啻有思辨感,也令我受益良多。 你可以很容易想象得出说这一句话的人、他的艺术观点和受教育背景:大概率科班出身、受古典艺术影响较大、对创作实施的感悟偏向技艺累积而非灵光与巧思;内心是比较推崇架上绘画……等带有长期发展史观的艺术领域。但也并非古板,对新媒体、新材料、新介质、新技术与艺术产品的承载或利用的主题有过深度探讨和研究。 但为了抛刨除明显的主观修饰,保留这句话的主要观点,我个人可能会如此说——‘任何绕过传统材料的艺术家,将首当其冲的被大他者质疑为无能,其次才会留意他的创新……’ 但不管怎么说,我爱极了它给我带来的感受、以及难以言表的益处。这里,容我向编剧、文字致以敬意,多谢你们的努力,让我体会到前半部分章节的惊艳,这稍稍冲淡了我对后半程冗长、信息量寡淡的有关结婚的部分的失落……没准我更喜欢强烈一点的叙事、可能那些轻松的对话会有其他玩家喜欢。 二者、我真的为交互设计上的:尤其是道具获取、道具使用的设计感到惊奇。 我喜欢用剪刀在求婚信上裁下连衣裙的部分,以及雕塑家打碎封装心脏(虽然雕塑家和尸体的主题在各类题材中很常见、但次数我说的是交互环节)…… 我大概可以想象出这两个部分的制作脚本应该着重讨论过、或者优化过很多遍,脚本分镜应该是燃尽了,所以谢谢你们为这两个部分所做的一切。 其三,关于古典、说到底,我自己最多算是一个轻度印象派的听众,平时都是听核和前卫金比较多。由于姐姐练琴的原因,我最喜欢的也不过是一首拉威尔的水中嬉戏,她讨厌李斯特、总是在家里给我洗脑,说这他娘的玩意总爱炫技,听到耳朵很烦。所以、在她的蛊惑下,我也讨厌李斯特、而且自己也说不出什么原因来,只是每次听到,总会在心里想这个家伙比拉威尔低人一等。 但是,我在嫉妒篇也就阿里斯结尾互动时深深惊艳了,不只是高对比的闪回拉弓弦的画面、玫瑰逐渐绽放带来的视觉,我肯定这其中有音乐高潮部分带来的情绪调动。 因为我玩到这里的时候第一耳就听出李斯特了,而且恰好和强烈的画面配合,我真的说了一句我”我艹、李斯特这个比这么牛b的吗?“然后大概搞懂了我姐姐为什么不喜欢李斯特了,可能就是因为单纯的难而已。要是我自己能弹这么牛逼的曲子,我肯定也要说李斯特最牛b了…… 好了,总而言之,配乐也是给我不小的震撼。 给想玩的兄弟们的评价就是: 告解四罪的章节纯细糠……而且游戏不要钱……不玩纯亏(可能有错别字、懒得改了)
这个让我想起玩的另外一款游戏,优秀的美术和十分一般的剧情。我还以为是推理小游戏,结果是恋爱故事,自恋怎么不算一种恋呢。
抱着必出金句的决心。。。。因为免费的原因还是赐一块免死金牌吧
爱是永不止息,让我们逃离现实的荒原。 很难想象这种质量的作品居然是免费。游戏前期的演出相当顶级,配合美术风格与语言风格,切切实实地打在了我的审美上。中期反转之后的语言产生了变化,导致观感有所下降,但仍然值得肯定。六个结局各有所长,如果没有全收集一遍,还是会错过很多体验。
作为免费游戏还是很有想法的,总流程不长,结尾确实没想到,解密有点无聊但是点击弹出话剧的方式1还是蛮好玩的,其实我不太能理解主角和他女友的想法,但是看这些人的故事还是蛮有趣的,画面很好看然后有些话又有趣,另外我的选择是全部宽恕呢,为人在世已经很累了还要找教父赎罪,真是奇妙,,, 总之,是值得一玩的游戏,但别抱太大期待
虎头区尾
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