
Reaping souls of the dead and punching a clock might get monotonous but it's honest work for a Crow. The job gets lively when your assigned soul is stolen and you must track down a desperate thief to a realm untouched by death - where creatures grow far past their expiry.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Sep 3 → 7.86/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 22.2Kreviews | 93% | — | $8.5M |
| $19.99 | 7.9Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1082 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
god do i wish this game had a difficulty slider, but otherwise its a good game, probably the last 3 (main) bosses are a huge jump in difficulty that drained my will to play this game, for betty i probably could've done it without cheating but by the time id have been able to I was too upset to be able to do it in that session and it was too late to just quit without quitting the game permanently for (spoiler) there were too few opportunites to hit, and the projectiles were too difficult to pick out at times especially with a blind spot in my vision that made not dying basically impossible unless i got really good at this game in a way that wouldnt happen in a reasonable amount of time, and the lord of doors was just... at that point i was too done with the game to care, dodging was hard, dealing damage was hard, and i just didnt have the patience left to keep bashing my head against a wall when i just wanted to be done with the game if you aren't confident in your abilities and/or able to tolerate bashing your head against a wall until you get lucky enough to happen to make the right moves, don't make my mistake, and do not play this game on the other hand if you see a significant challenge and believe yourself capable of beating it, even when you don't have a clue how you'd do it, or are just capable of doing the same thing over and over again without any real hope of success without losing your patience after a few failed attempts, you'll probably enjoy this game if you came to look at it in the first place
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 5.88/day in the week to Jul 21 → 16.2/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
| $19.99 |
| 4.5Kratings |
| 90% |
| — |
| not modelled |
| $19.99 | 226ratings | 90% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
買了不會後悔很好玩
Típico jogo q vc nao dar nada, quando do nd já esta pensando em formas de platinar, a musica de todas as fases são muito boas, e tem níveis bem desafiantes mas nada tão difícil assim 9/10.
dope ass art the story 11/10 this game gets better the more you play it
An absolute gem of a game, challenging without being too punitive, lovely art direction and gorgeous music, fun and addictive. One of my favs this year
Great game
easy but fun
其实是个中评,游戏的画面,玩法还是可圈可点的,打斗中熟练的近战和远程魔法的流畅切换感觉不像在玩类魂游戏,且没有烦人的精力条限制。但是从头到尾小怪种类过少,三个大地图很多都是换皮怪,诚意不够。游戏有轻解谜,但是全程无引导,不喜欢看攻略的玩家可能会受点苦(特别点名游戏里像传送法阵实则要从高空下落用攻击打开井盖到地道的解谜,一直以为是要后续流程获得新能力才能解锁直到所有能力都获得以后发现不对)。还有就是该作不适合第一次游玩就想获得全成就的玩家,游戏中有好几个流程成就,错过了就只能开新档去完成。 ps:有种子就种花盆,不要舍不得,对应的50个种子50个花盆,全种满了才能解锁真结局
100% говорять о том что и игру можно и перепройти [ если бы не зонтик о игра была бы слишком легкой поэтому мой вам совет заебитесь и поиграйте с зонтиком ]
This was a cute isometric game, I do think there are flaws but the overall experience was quite enjoyable. I will say, spoiler, [spoiler] The true ending of this game sucked [/spoiler]
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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