
Reaping souls of the dead and punching a clock might get monotonous but it's honest work for a Crow. The job gets lively when your assigned soul is stolen and you must track down a desperate thief to a realm untouched by death - where creatures grow far past their expiry.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Sep 3 → 7.86/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 22.2Kreviews | 93% | — | $8.5M |
| $19.99 | 7.9Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1082 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A nice and cute top-down souls-like. It's not as hard as a souls like, nor does it have the depth and complexity of one, but the general tempo of combat is akin to a souls-like. The combat itself, despite being pretty basic on first glance, is solid enough to stand on its own legs. Some boss fights were even surprisingly challenging, but nothing that would make you pull your hair out. The strongest part of this game is the visuals, from the environments to the little critters you face, it's all well crafted. The story is also commendable. It started out with a pretty interesting premise and the game managed to wrap it up quite nicely.
jogo simples porem bem legal, possui personalidade nota 8/10, tamo jogando tamo jogando
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 5.88/day in the week to Jul 21 → 16.2/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
| $19.99 |
| 4.5Kratings |
| 90% |
| — |
| not modelled |
| $19.99 | 226ratings | 90% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Absolutly excelent game
10/10.
Отличная игра, не слишком сложная, с интересным сюжетом и великолепной музыкой.
Отличная метроидвания с примесью соулсов. Ну и сюжет интригует
Très sympathique. Je trouve mieux que Tunic. Il faudrait plus de jeux où il n'a pas de carte ça permet de comprendre par nous-mêmes où nous allons sans avoir à regarder une map toutes les secondes. Peut-être qu'il aurait fallu qu'on puisse changer la difficulté. Je conseille à ceux qui sont demandeurs de défis de faire tout le jeu dès le début avec le parapluie vous aurez 2 fois moins de dégâts et les boss vont vous prendre plus qu'un tentative.
Fun and challenging game
This is a very well done zelda-like game infused with some souls like elements. The difficulty is very manageable and most bosses were actually quite easy, and the main difficulties were with the mini gauntlets midway exploration. The game had great art, good feedbacks and combats, decent story and minimal bugs, and fun exploration designs. The key flaws are with map designs. The game consists of 5 main areas, the graveyard / main map, the estate mansion, the forest kingdom, the mountain and the main hub. Out of the four playable areas (excluding the hub), the estate was perhaps the most well designed, and the gameplay felt natural and consistent even without needing the help of any map. The mountain was decent and at least did not cause any distractions. But the forest kingdom and the main map (especially the graveyard area) are extremely confusing to navigate around and it's very difficult to tell where and how to get to a certain place that you've already explored. The graveyard area might be the worst offender. The main map connects all three other branch dungeons and serves as the main connection point, so the player needs to return to here quite often (plus there are plenty of collectables that cannot be retrieved first time); but on top of the messy map design and poor navigation, somehow only has one warp/save point, and whenever I needed to find anything here I almost always need to spend 10 minutes literally circling around and reexplore the entire area to find what I need. It's the thing that puts me off the game the most. Same issue exists with the forest level, but at least it had four warp points and doesn't take too long to circle the whole map. The game overall is definitely worth playing, but I can definitely see where the frustrations might lie. The story wasn't anything special, but at least I think combining the combat and exploration (for the first time, not the subsequent navigating around my memory) still constitute a good game.
Undoubtedly a very beautiful game. You can tell this was made with a lot of love just based off the soundtrack. The humor is charming, the characters are silly, the title drop is kinda sick (along with the name drops for the bosses), and overall the game is pretty light and easy in terms of both combat and puzzles. I bought this during a sale and I'd say I got my money's worth despite the game being very short. The combat isn't too difficult, and the exploration in the game feels very rewarding and is highly encouraged. All in all, definitely worth checking out!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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