
Reaping souls of the dead and punching a clock might get monotonous but it's honest work for a Crow. The job gets lively when your assigned soul is stolen and you must track down a desperate thief to a realm untouched by death - where creatures grow far past their expiry.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Sep 3 → 7.86/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 22.2Kreviews | 93% | — | $8.5M |
| $19.99 | 7.9Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1082 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Jogo maravilhoso de bom. Vim aqui deixar meu feedback mas ainda não zerei. Só vou sossegar depois de zerá-lo. E agora posso jogar com joystick, estou ainda mais empolgado.
what an amazing and fun experience , the bioms, environment, and the gameplay is absolutely worth your time and money
es como el tunic pero aqui si puedes leer
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 5.88/day in the week to Jul 21 → 16.2/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
| $19.99 |
| 4.5Kratings |
| 90% |
| — |
| not modelled |
| $19.99 | 226ratings | 90% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
o jogo e desafidor em alguns pontos mas bem divertido
guapisimo, jamas habia puesto reseña a ningun juego, me ha tenido enganchado desde min 1
Death's Door is my first isometric Metroidvania. There's something about Death's Door that I found particularly addictive--it's the commingling of incentivized exploration with steady character and story progression. The pacing of this game was so well done to the point I almost never felt fatigued, which is really saying something. Metroidvania's aren't typically my style of game, at least the 2D sidescrolling type. Although I did find myself frustrated at having to backtrack and trying to remember where things were when I gained ability to access a new area, I was surprised at how much the frustration of running around the same area over and over actually lent itself to learning the map. There are just so many secrets to discover--some definitely easier to find than others--that I simply couldn't stop trying to find them. Is there a seed hiding in these wooden boxes? Better break them to find out. Is there a whole ass hidden area around this one corner? Could be, better check just in case--might be hidden seed or a large soul chunk waiting for you. The level design is just so good. People online describe this game as a combination of a Zelda game like Link to the past/A Link between worlds--neither of which I've played--and Dark Souls. While I wouldn't say it's as difficult as an old-school dark souls game, I did appreciate the level of challenge throughout. The game does an excellent enough of a job where truly, if you explore and fight enough mobs during your journey, you'll be able to max out 3 of the four stat bars by the end of the game. While the bosses were definitely manageable; never did any of their attack patterns actually feel BS. Much of it boiled down to skill issue if I kept repeating the fight. I liked that the game gave you a selection of weapons to choose from--certain ones definitely suit the rhythm of certain attack patterns better, and that was neat. After never using the dual daggers the entire game, I defeated the final boss with them lmao (I vastly favored the Reaper's Sword, then the Thunder Hammer, then eventually the Reaper's Greatsword). Combat was snappy and tight. I liked the ability to reflect the ghosts' projectiles back at them, and I liked that your auxiliary abilities could eventually be upgraded to help you in combat (like the charged arrow shot that deals more damage and the fire ball passing through multiple enemies). The puzzles were interesting, some asking you to use your brain while others hinged on dexterity and timing, and then there were ones that asked you to look for certain things on the map; I liked those the least, but it was neat when I found what I was looking for. The music was great and added to the overall atmosphere of each biome, and I liked the game's art style and the humorous dialogue of the characters. Although I didn't initially think much of the story, I was surprised at how it unfolded and the lore behind the whole "crows as reapers" thing and why that was even a thing. I can't be bothered to 100% the game, but I am down to continue to look for my remaining shiny things and pot the seeds I'm still missing for that true ending. Yeah. This was a really great game, one that was so fun, I beat it in 5 days. That alone should say enough. 9/10 game
love it. It scratches an itch as a completionist
nice games
The most well spent 3€ (bless Summer Sales) in a LONG time. Really cute platformer with nice combat and puzzle dynamics. The dialogue is fun and so far I'm really enjoying this game.
Jogo muito bom, gameplay de dificuldade mediana e uma história muito legal! Vale a pena platinar!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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