
Reaping souls of the dead and punching a clock might get monotonous but it's honest work for a Crow. The job gets lively when your assigned soul is stolen and you must track down a desperate thief to a realm untouched by death - where creatures grow far past their expiry.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Sep 3 → 7.86/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 22.2Kreviews | 93% | — | $8.5M |
| $19.99 | 7.9Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1082 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Just 100% this game. It was a fun short game that I would definetly recommend IF IT IS ON SALE. I got it for 3,90 euros which is really worth it however i dont think 19,50 euros is worth it. Positives: Easy to 100% with 2 runs (one if you want to make yout´r first run harder, OBS if you want to do this make sure you take a plant thingy through the body scanner and the specific boss achievements before beating the game) and easily aquired collectibles that are often pretty obvious. Fun bosses and characters. Interesting lore with a very cool true ending. Map is well built with fair secrets around it. Good artsyle which kind off reminds me of a hat in time. Negatives: Somewhat dissapointing bosses difficulty wise. Lots of walking The achievement to beat the game only using the worst weapon in the game. Somewhat grindy No map Sometimes I would get stuck for about 5-10 minutes because i wouldnt know where to go. Somewhat booring fighting styles Took a lot of time to hook me into the game. Overall I would still recommend it if on sale.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.5M | 32.1K | 85% | $9.99 | |
| $8.5M | 18.3K | 89% | $21.99 | |
| $8.5M | 38.2K | 96% | $14.99 | |
| $8.5M | 13K | 92% | $19.99 | |
| $8.4M | 74.1K | 85% | $5.99 | |
| $8.4M | 60K | 94% | $6.29 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $11.5M | 18.6K | 91% | $29.99 | |
| $86.4K | 293 | 80% | $18.99 | |
| $85.8K | 243 | 89% | $14.99 | |
| $53K | 204 | 82% | $18.99 | |
| $83.1K | 203 | 72% | $24.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 5.88/day in the week to Jul 21 → 16.2/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
| $19.99 |
| 4.5Kratings |
| 90% |
| — |
| not modelled |
| $19.99 | 226ratings | 90% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
es un juego exigente y sin mapa, pero ojo, es muy divertido y gratificante de jugar
[h3] マップって大事ですね [/h3] 死神代理人のカラスが主人公のアクションアドベンチャー(8割ゼルダ、2割ソウルライク) やりこみ要素には手をつけず10時間強でクリア 楽しめたけど、マップがあればより楽しかった
Tiny crow. Big sword. Lots of death. Games like this usually don’t keep me playing for long, but Death’s Door got me. The bosses are challenging without making you want to quit, and most of them are about learning their patterns and getting better. The story, level design, and music kept pulling me back in. Somehow a little crow collecting souls had me actually caring about what happened. 10/10. Would die again. 🐦⬛
Imagine being a crow whose 9-to-5 job is collecting souls. Now imagine every single customer refusing to cooperate.
Super freaking hard for someone who normally plays cozy games but hella rewarding in the end.
I didn't think a cozy hack-n-slash existed... "Cozy" and "combat"? What? But here it is. It's just a gentle game. Lite lore, clear combat, restful roguelike, meditative music (though the boss tunes slap). Runs beautifully on Steam Deck too (except the hub world). Grab this game and curl up by the fire on a rainy day. Have fun! Pro tip for the Umbrella Academy achievement - think of it less like: "What? I have to go through the whole game again with the ♥♥♥♥♥♥♥♥ weapon" and more like - "Oh, it's a magic/secondary-weapon only run". NGL - really enjoyed 100%ing the game. I hope they come back and make more games 💕
Buen juego, imágenes y paleta de colores geniales, es un reto de juego.
A fun and light-hearted game. Mostly linear in story, but with much side-exploration. Gameplay The combat is nice and flows well. It does have some inconsistencies, but runbacks are short and deaths feel fair and not very punishing. It should probably be played on controller. I played it on keyboard (no mouse) and felt at times that the game was designed mostly for controller (or at least a mouse to aim with) I had to look a few (1 or 2) puzzles up in order to get 100%, but otherwise the game is very pedagogical. Writing The story is fine. It has some very interesting concepts for both characters and worldbuilding. Unfortunately, the dialogue suffers from feeling quite same-y, as if the writer only has a few stock-voices in their arsenal. I enjoyed it nonetheless.
Adoro jogos indie, e esse não fica de fora. Death's Door é um jogo que rapidamente me chamou a atenção pelo seu estilo de arte e o combate tático. É um soulslike que equilibra bem as batalhas e puzzles. A única coisa que senti falta seria talvez um mapa ou minimapa, pois existem áreas em que, você pode avistar mas ignorar e seguir em frente, sem saber a que lugar o levaria. Em geral: Jogo incrível!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.