
Reaping souls of the dead and punching a clock might get monotonous but it's honest work for a Crow. The job gets lively when your assigned soul is stolen and you must track down a desperate thief to a realm untouched by death - where creatures grow far past their expiry.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Sep 3 → 7.86/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 22.2Kreviews | 93% | — | $8.5M |
| $19.99 | 7.9Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1080 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game didn’t click for me, I stopped playing at the second boss, but I can see that this game appeals to a certain audience that isn’t me and therefore I will give it a positive review. My personal negatives: Combat is really easy, I only died once or twice, the basic enemies are boring and weak, but the core combat system is alright, kind like a dumbed down combination of hades and souls like if that makes sense? Puzzles are brain dead easy, I would go as far as saying they’re not really puzzles, more so just finding an angle to hit a switch (or otherwise) with whatever new ability the game has given you, so you can go open a door to another puzzle. (There’s maybe one or two engaging puzzles, but even those only took a minute max.) My positives: Great art and atmosphere, really charming style and characters all in a cool world with a fun concept. Didn’t play the whole game, so I cannot say much about the story, what I played wasn’t anything special but was for the most part, enjoyable, and as I said, the world is well established. Music is good, fits the atmosphere of the areas well, even has a few bangers in there. Wasn’t for me, but i see the passion that was put into it and clearly there’s an audience this appeals to.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.5M | 18.3K | 89% | $21.99 | |
| $8.5M | 38.2K | 96% | $14.99 | |
| $8.5M | 13K | 92% | $19.99 | |
| $8.4M | 74.1K | 85% | $5.99 | |
| $8.4M | 60K | 94% | $6.29 | |
| $8.4M | 14.2K | 80% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $11.5M | 18.6K | 91% | $29.99 | |
| $86.4K | 293 | 80% | $18.99 | |
| $85.8K | 243 | 89% | $14.99 | |
| $53K | 204 | 82% | $18.99 | |
| $83.1K | 203 | 72% | $24.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 5.88/day in the week to Jul 21 → 16.2/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
| $19.99 |
| 4.5Kratings |
| 90% |
| — |
| not modelled |
| $19.99 | 226ratings | 90% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Death's Door was an enjoyable game, with the combat not being too hard making it good as an introduction to the genre or as a laid back game. The art style and music were good, controls felt good though it would of been nice to have something like an aiming laser to help show where my ranged equipment would hit. My only gripe with the game is towards the end after the initial completion where you go for the 100%. There are a few ways to get hints for the collectables and trinkets but it led to a lot of backtracking between locations, especially since there was no map and fast travel from the doors was spread out. Alongside with that there were no hints in regards to a few parts such as the ghosts in the cemetery leading me to spend a ton of time wandering around trying to figure out what I was missing to the point where I had to look it up online to find out what I actually had to do. The amount of time I spent wandering around clueless and having to look up online to get an idea of what's needed left me more annoyed than satisfied with completing the game entirely.
Ironically, as a reaper of souls, you'll die a lot — and it's great! Beautiful & cleverly designed environments, enticing mysteries, fantastic music, enjoyable NPCs, a great story, and a simple yet sharp combat system that feels rewarding. There's no map, so you have to stay attentive, but shortcuts are everywhere and progression and saves are paced thoughtfully. This especially makes the post-game much easier to traverse. If you're a completionist, I highly recommend a guide because it's incredibly easy to overlook secrets, yet satisfying to uncover, and it'll also help with the post-game section, which has a lot less direction for the player. An awesomely memorable indie Souls-like that gives tremendous value and leaves a solid impression!
[h1]Recommended[/h1] [i]Death's Door[/i] is an incredible achievement, especially when you realize it was made by a core team of just two people. If you're looking for a "Dark Souls Lite" experience with great writing and tight gameplay, this is an easy recommendation—even if it doesn't quite hit "masterpiece" status for me. [b]The Good:[/b] [list] [*] [b]Engaging Combat:[/b] The combat is fantastic. It’s just a hair difficult, forcing you to actually master your tools and magic to overcome enemies without ever feeling like there are unfair difficulty spikes. [*] [b]Clever Puzzles:[/b] The dungeon design is great, with the puzzles in the Act 3 fortress being a particular standout. [*] [b]Excellent Writing:[/b] The game strikes a brilliant tonal balance. It manages to be quirky and charming while simultaneously telling a sobering, meaningful story about the necessity of death. [*] [b]Solid Atmosphere:[/b] The soundtrack is good and fits the world well, even if it didn't completely steal the show for me. [/list] [b]The Bad:[/b] [list] [*] [b]No In-Game Map:[/b] My one and only real complaint. The lack of a map made navigation very frustrating at times, especially when trying to backtrack or clean up collectibles. [/list] [b]Final Verdict:[/b] 8.5/10. An amazing, tightly-crafted isometric adventure that is absolutely worth your time.
Игра очень красивая и атмосферная, но рекомендую я ее только тем, у кого руки все же не настолько кривые как мои В целом для меня нет особой проблемы в том, чтобы делать кучу попыток убить боссов, падать и подниматься и идти снова, но в этой игре с каждым новым боссом, чтобы предпринять очередную попытку его победить, нужно пробежать значительный кусок карты (это не критично) и завалить по пути пачки мобов, а это критично, так как требует достаточно много времени на каждую попытку, из которой ты лишь часть времени посвящаешь боссу и пониманию его паттернов, а все остальное время тратишь на мобов. На N-й раз это начинает раздражать, а на XXXN-й уже пламенеет пятая точка. Если у вас есть опыт игры с джойстиком, хорошая реакция и железное терпение - это крутая игра, а вот для таких как я, кто яркий представитель мема, где парень ждет, пока его девушка сотый раз пытается перепрыгнуть ущелье - это может закончиться слишком рано :((
지도가 없는 이지 버진 할로우 나이트 진짜 길치 아니고서야 몇번 돌아다녀 보면 알아서 길 찾아짐
Great gameplay, great story, great humor, great combat! Great!
if you liked hollowknight, another crab's treasure, or hades, you might really enjoy this.
um jogo muito surpreendente, conheci por uma recomendação e só me surpreende cada vez mais pelos seus gráficos e estilo próprio, muito divertido e sei que vou passar mais varias horas nele
Sin lugar a duda un gran juego, los estudios indie están logrando en mi una emoción que no sentía hace mucho tiempo por los videojuegos, y este es uno más de la larga lista de juegos indie que llevo descubriendo. Comprenlo a ojos cerrados vale 100% su costo; e igual aprovecha las ofertas es un excelente juego.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.