
Reaping souls of the dead and punching a clock might get monotonous but it's honest work for a Crow. The job gets lively when your assigned soul is stolen and you must track down a desperate thief to a realm untouched by death - where creatures grow far past their expiry.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Sep 3 → 7.86/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 22.2Kreviews | 93% | — | $8.5M |
| $19.99 | 7.9Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1080 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Loved this game, the music and vibe was on point. $4 as of this comment, do yourself a solid and check her out.
I love this game so much. It's my favourite thing ever. I love the music and I love the little guys. There are so many little guys that I love! Wonderful. Time for me to replay it
Good
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.5M | 18.3K | 89% | $21.99 | |
| $8.5M | 38.2K | 96% | $14.99 | |
| $8.5M | 13K | 92% | $19.99 | |
| $8.4M | 74K | 85% | $5.99 | |
| $8.4M | 14.2K | 80% | $19.99 | |
| $8.4M | 49.8K | 95% | $6.29 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $11.4M | 16.7K | 91% | $29.99 | |
| $86.4K | 293 | 80% | $18.99 | |
| $85.8K | 243 | 89% | $14.99 | |
| $53K | 204 | 82% | $18.99 | |
| $83.1K | 203 | 72% | $24.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 5.88/day in the week to Jul 21 → 16.2/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
| $19.99 |
| 4.5Kratings |
| 90% |
| — |
| not modelled |
| $19.99 | 226ratings | 90% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Such a nice little metroidvania. It's not really a soulslike, at least it's not as punishing as a soulslike, but it does have some challenging bosses. The real frustration is the lack of any kind of map. The environments are mazelike with lots of explorable locations and secrets. Exploration is tied to certain abilities that you only unlock later, so you are constantly moving back to earlier sections to discover new items and routes. This is honestly great at first, however I did this so often that I really missed having a map or some sort of direction marker, because the locations look very repetitive. The combat is great, the art style is sweet, the music lovely. Just wish the exploration aspect was more streamlined and easier to engage with.
peak
12个小时打完门扉之王,22年就想玩了,今年终于玩上了,爽玩三天,推荐
哲学的で難解なストーリーだけどアクションは快適で難易度も高くない ゼルダライクを手軽に味わえる傑作
意境很足
bird game is the Best Love music and boss fights and story been great we need more BIRD RPGs
其实是个中评,游戏的画面,玩法还是可圈可点的,打斗中熟练的近战和远程魔法的流畅切换感觉不像在玩类魂游戏,且没有烦人的精力条限制。但是从头到尾小怪种类过少,三个大地图很多都是换皮怪,诚意不够。游戏有轻解谜,但是全程无引导,不喜欢看攻略的玩家可能会受点苦(特别点名游戏里像传送法阵实则要从高空下落用攻击打开井盖到地道的解谜,一直以为是要后续流程获得新能力才能解锁直到所有能力都获得以后发现不对)。还有就是该作不适合第一次游玩就想获得全成就的玩家,游戏中有好几个流程成就,错过了就只能开新档去完成。 ps:有种子就种花盆,不要舍不得,对应的50个种子50个花盆,全种满了才能解锁真结局
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.