
Descend the nether in search of Death himself! Choose from God-given powers to slay his hordes of minions. Unlock new heroes, collect powerful items and create game-breaking synergies in this roguelite hack and slash survivors game.
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Reviews
Themes across 904 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Dev wants to change the core genre of this game to be more "Hades-inspired Roguelite with something unique", instead of a VS-inspired bullet hell with something unique. They may be successful but, I've owned many games that have dared try this exact move bu changing the game entirely into something else. well, they all died hard and fast. few examples: Battlerite: made a seperate game instead of listening to feedback. it failed. SLS did not want to give up. they doubled down by changing battlerite into a mock version of the battleroyal game since they both use the same engine and assets. well, both died. Dungeon Hunter Champions: started as a mobile game made by a shifty company who usually seeks quick money and runs. However, their games always F2P in their entirety. they decided to try and shift the usual mobile gatcha genre into also including a MOBA gatcha as a selling point as a priority since it made money. however, as usual, nobody cared about that mode and so bots were always existent. but, Gamesloft does what they do best, pack up and run when mass profits are consistent. not a perfect example of genre shift but, I chose this example to explain how even having "multiple" genres can cause issues. if you want another, just think about how battle royale was forced into the game before becoming it's own seperate, still failed, game due to a "niche". with that explained, this idea of shifting the game genre could be good but a good majority, even if not all, of the current community that has been supportive of the devs choices which have been sometimes good and sometimes.. not, are most likely to not exist after everything fully shifts. so, whenever that shift happens, take all reviews prior to that as a "fake" review as the gameplay would completely be different and no review actually matches any context of what will be represented in-game once the game shifts the genre. don't buy until after and consider it a "risk" if you purchase before or after the shift because the genre is going to change into something you may or may not like and after the shift it's possible the game may shift genre's again or die off since it's early access and depending on feedback, at a risk of a playerbase crises and negative feedback to cause mental burnout for the dev, it's always a risk that must be forewarned with early access games and a hard "Danger" sign when it comes to changing a game's genre. history dictates it won't go well. but, miracles can still happen for those with a passion.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 912 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
3 Years of early access for so little progress on a survivor game is not acceptable to me.
ölüm ölüm dediğin nedir ki gülüm ben senin için yaşamayı göze almışım
I like it. With dash is more interesting than Vampire Survivors, and has better Graphics. To improve on its similarities with Hades: 1. Better drawing on some of the Gods. Some are outdated while others are great; 2. More integrated rogue like systems. Eg.: Rooms that in Hades can be unlocked with gems. Here it could be a currency that unlocks new buff statues or new benefits, like gatekeeping a 10 second supernova that stacks all the status types on enemies around the player; 3. You could really dial up on the random generated maps, like give them more distinct looks. Vampire Survivor may look simple but each map is very unique. Same with Hades, first map is very ruin-y, meanwhile the second map is full of lava and fire. Here the first map could have lushier forest with some zombie or skeleton like animals. Second map could have a sand worm or it could have a sandstorm for a few seconds on a CD. Third level could have souls coming out of the graves and mosters coming out of the trees. 4. Soundtrack could use some diversity. Audio is king. I may have disliked Fallout 4's main story line but Diamond Radio is forever stuck in my head. 5. Some stats could be more clear and work better. 6. Lack of an endless mode. After beating the 3 maps you unlock the custom difficulty system which is basically to increase item drop. Since droping items are the point here you could make a harder endless mode where more randomly generated gear drops. Basically a true end game.
你更新你m呢 中文呢还不上线
No updates in a long time now. The content that's there is really good—gorgeous art style, lots of build variety, initially challenging bosses. But there's not enough of it to entice me back for more play-throughs. This problem is compounded by what I would consider a major balancing issue. The meta-progression in this game amounts to a skill tree (which is pretty well conceived of and implemented tbf) and a Diablo-style loot system for stat increases and special skills (which is where the problems arise)—but decent equipment trivialises the game. This is because there are stats that affects the rarity of skill-upgrade options you get at level-up, and some of the highest tier rarity upgrades are ridiculously OP. At first their godlike power feels really rewarding, like an actual blessing from a deity, but when you have good equipment and start getting these 'rare' upgrades almost every run...
Basically a scam. The game was never completed and has been abandoned by the devs. What does exist here is extremely good, but it is a substantially incomplete game. Overall I regret the early access purchase.
A very fun game, has a lot of interesting combinations of characters & attacks percs, a lot of fun stat variety, playstyle variability, and has grown a lot over these past few years. DO NOT listen to these people bashing there being a delay. It is a team 3 people that are currently reconstructing the game The current projection for the next update is Q3 of 2026, which is in the next few months. So I highly recommend checking it out if you get the chance
Nah this game doesnt got it. Aesthetics suck. Looks like a mess and sounds horrible. Game tries too hard to please wider crowd. I cant understand why the f you would put dumb loot system in game like this.. "1% more attack dmg ring" WOW
Игра супер, фантастическая смесь из поджанров. КТО НУЖДАЕТСЯ В АКТУАЛЬНОМ РУСИФИКАТОРЕ - ЗАГУГЛИТЕ "SamhainGhost boosty". Также в руководствах тут есть. Бесплатно, ясное дело.
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