
Descend the nether in search of Death himself! Choose from God-given powers to slay his hordes of minions. Unlock new heroes, collect powerful items and create game-breaking synergies in this roguelite hack and slash survivors game.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
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Reviews
Themes across 904 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Dev wants to change the core genre of this game to be more "Hades-inspired Roguelite with something unique", instead of a VS-inspired bullet hell with something unique. They may be successful but, I've owned many games that have dared try this exact move bu changing the game entirely into something else. well, they all died hard and fast. few examples: Battlerite: made a seperate game instead of listening to feedback. it failed. SLS did not want to give up. they doubled down by changing battlerite into a mock version of the battleroyal game since they both use the same engine and assets. well, both died. Dungeon Hunter Champions: started as a mobile game made by a shifty company who usually seeks quick money and runs. However, their games always F2P in their entirety. they decided to try and shift the usual mobile gatcha genre into also including a MOBA gatcha as a selling point as a priority since it made money. however, as usual, nobody cared about that mode and so bots were always existent. but, Gamesloft does what they do best, pack up and run when mass profits are consistent. not a perfect example of genre shift but, I chose this example to explain how even having "multiple" genres can cause issues. if you want another, just think about how battle royale was forced into the game before becoming it's own seperate, still failed, game due to a "niche". with that explained, this idea of shifting the game genre could be good but a good majority, even if not all, of the current community that has been supportive of the devs choices which have been sometimes good and sometimes.. not, are most likely to not exist after everything fully shifts. so, whenever that shift happens, take all reviews prior to that as a "fake" review as the gameplay would completely be different and no review actually matches any context of what will be represented in-game once the game shifts the genre. don't buy until after and consider it a "risk" if you purchase before or after the shift because the genre is going to change into something you may or may not like and after the shift it's possible the game may shift genre's again or die off since it's early access and depending on feedback, at a risk of a playerbase crises and negative feedback to cause mental burnout for the dev, it's always a risk that must be forewarned with early access games and a hard "Danger" sign when it comes to changing a game's genre. history dictates it won't go well. but, miracles can still happen for those with a passion.
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| $4M | 15.2K | 95% | $10.99 | |
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| $4M | 9.5K | 97% | $9.99 | |
| $3.9M | 16K | 91% | $9.99 | |
| $4M | 15.1K | 90% | $8.99 | |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $2.2M | 6.4K | 69% | $10.39 | |
| $57.9K | 409 | 72% | $8.99 | |
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| $1.1K | 20 | 70% | $2.49 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 912 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I like it. With dash is more interesting than Vampire Survivors, and has better Graphics. To improve on its similarities with Hades: 1. Better drawing on some of the Gods. Some are outdated while others are great; 2. More integrated rogue like systems. Eg.: Rooms that in Hades can be unlocked with gems. Here it could be a currency that unlocks new buff statues or new benefits, like gatekeeping a 10 second supernova that stacks all the status types on enemies around the player; 3. You could really dial up on the random generated maps, like give them more distinct looks. Vampire Survivor may look simple but each map is very unique. Same with Hades, first map is very ruin-y, meanwhile the second map is full of lava and fire. Here the first map could have lushier forest with some zombie or skeleton like animals. Second map could have a sand worm or it could have a sandstorm for a few seconds on a CD. Third level could have souls coming out of the graves and mosters coming out of the trees. 4. Soundtrack could use some diversity. Audio is king. I may have disliked Fallout 4's main story line but Diamond Radio is forever stuck in my head. 5. Some stats could be more clear and work better. 6. Lack of an endless mode. After beating the 3 maps you unlock the custom difficulty system which is basically to increase item drop. Since droping items are the point here you could make a harder endless mode where more randomly generated gear drops. Basically a true end game.
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I've played enough to unlock all (?) characters. Haven't been in any exciting run yet that made me feel I wanted to go for another run right after. Power ups are just boring. And I'm gonna be honest, the "homage" to Hades with the gods is kinda embarrassing.
На данный момент сложно рекомендовать эту игру поскольку 3 локации всего и игру очень просто сломать и пробежать всё с 1 трая вообще без заминок. Ну и 2 локации за 2 года для такой игры это конечно очень мало. С такими темпами игра выйдет в релиз с контентом хотяб на 20 часов где-то лет через 5
devs abandoned development
I've played a lot of games like this, all the hits that everyone thinks of, and I can't stand this one. I've tried so many times to get into it, but it's a bunch of design decisions that don't make sense together. Hoping for RNG gear drops, being sniped from off-screen, constant enemy pressure that you don't have the means to evade, low damage and huge cooldowns unless you get said random gear drops, visual clutter, it's a damn mess. I'm sure someone is gonna say, "after the 7th hour it starts picking up," and maybe that's true, but I value my time more than that. Plus it's going on a year without an update/finishing. Death and this game should both die
3 Years of early access for so little progress on a survivor game is not acceptable to me.
Gameplay = Good! Music = uninspired Hades rip-off serving its purpose Writing = awful Art design = pubescent... This game has a serious identity crisis. On one hand it wants to and could be and should be really dark Diablo 1-like in atmosphere but everytime you feel like playing a cool game for a second some character pops up and talks like a redditor, including talking in emotes and "intentionally poor puns" aka terrible writing that has given up on being more than that. On top of that every single god and character art looks like oversexualized fan-fiction that you've seen a thousand times by now. It's just boring & uninspired. If this game would've leaned in 100% into a dark and mature vibe it could be good. As it is I just feel sorry for the gameplay devs that their strong base is ruined by everything surrounding it. As of now Halls of Torment stays the best installment in this genre if you can endure 30 minute long runs.
你更新你m呢 中文呢还不上线
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