
Descend the nether in search of Death himself! Choose from God-given powers to slay his hordes of minions. Unlock new heroes, collect powerful items and create game-breaking synergies in this roguelite hack and slash survivors game.
Modeled estimate, not a reported figure. How we estimate →
Prices
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Every market we collect.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 904 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Basically a scam. The game was never completed and has been abandoned by the devs. What does exist here is extremely good, but it is a substantially incomplete game. Overall I regret the early access purchase.
First Dolly Parton, then Tim Curry, and now Peter Cullen? Yeah, I am fully behind this game's premise, Death has it coming.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4M | 15.2K | 95% | $10.99 | |
| $4M | 3.9K | 81% | $29.99 | |
| $4M | 9.5K | 97% | $9.99 | |
| $3.9M | 16K | 91% | $9.99 | |
| $4M | 15.1K | 90% | $8.99 | |
| $4M | 3.6K | 73% | $34.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.2M | 6.4K | 69% | $10.39 | |
| $57.9K | 409 | 72% | $8.99 | |
| $4.8K | 40 | 82% | $4.99 | |
| $486.8K | 1.8K | 85% | $7.99 | |
| $11.9K | 79 | 91% | $5.99 | |
| $1.1K | 20 | 70% | $2.49 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 912 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игра супер, фантастическая смесь из поджанров. КТО НУЖДАЕТСЯ В АКТУАЛЬНОМ РУСИФИКАТОРЕ - ЗАГУГЛИТЕ "SamhainGhost boosty". Также в руководствах тут есть. Бесплатно, ясное дело.
养了两年回头来玩,给我玩恶心了。局内天赋里的给吸血,回复的全砍掉了,就不想给你一点容错(虽说砍了也能玩,但是我觉得属于是典型的教玩家玩游戏行为)。局外天赋有上限,打满了溢出也不返还你东西,而且肝度爆炸,每个角色天赋树要单独刷我真是草了,平均一个角色估计三四个小时才能毕业,类幸存者游戏你让我同个角色打这么多把?而且每个角色局内天赋槽位都定好了,基本都是很公式地玩。你不腻我不腻啊?角色天赋有上限,只能点36点,溢出也不返还,等于死循环恶心人,想推关就只能玩一个角色喂资源,没打过等于白打一整把,打过了也溢出啥也得不到,然后高品质武器爆率暴跌,一把下来一背包蓝色。那个钱解锁完箱子储存以后我不知道有什么用,商店卖的全是构式。然后是经典的难度断崖式提升,第二关打儿子一样简单,第三关全是血牛我直接被当孙子打。
游戏性尚可,但是要四处找不完全的补丁,有中文了请路过的友好玩家告知我一下,谢谢
Nah this game doesnt got it. Aesthetics suck. Looks like a mess and sounds horrible. Game tries too hard to please wider crowd. I cant understand why the f you would put dumb loot system in game like this.. "1% more attack dmg ring" WOW
Dev wants to change the core genre of this game to be more "Hades-inspired Roguelite with something unique", instead of a VS-inspired bullet hell with something unique. They may be successful but, I've owned many games that have dared try this exact move bu changing the game entirely into something else. well, they all died hard and fast. few examples: Battlerite: made a seperate game instead of listening to feedback. it failed. SLS did not want to give up. they doubled down by changing battlerite into a mock version of the battleroyal game since they both use the same engine and assets. well, both died. Dungeon Hunter Champions: started as a mobile game made by a shifty company who usually seeks quick money and runs. However, their games always F2P in their entirety. they decided to try and shift the usual mobile gatcha genre into also including a MOBA gatcha as a selling point as a priority since it made money. however, as usual, nobody cared about that mode and so bots were always existent. but, Gamesloft does what they do best, pack up and run when mass profits are consistent. not a perfect example of genre shift but, I chose this example to explain how even having "multiple" genres can cause issues. if you want another, just think about how battle royale was forced into the game before becoming it's own seperate, still failed, game due to a "niche". with that explained, this idea of shifting the game genre could be good but a good majority, even if not all, of the current community that has been supportive of the devs choices which have been sometimes good and sometimes.. not, are most likely to not exist after everything fully shifts. so, whenever that shift happens, take all reviews prior to that as a "fake" review as the gameplay would completely be different and no review actually matches any context of what will be represented in-game once the game shifts the genre. don't buy until after and consider it a "risk" if you purchase before or after the shift because the genre is going to change into something you may or may not like and after the shift it's possible the game may shift genre's again or die off since it's early access and depending on feedback, at a risk of a playerbase crises and negative feedback to cause mental burnout for the dev, it's always a risk that must be forewarned with early access games and a hard "Danger" sign when it comes to changing a game's genre. history dictates it won't go well. but, miracles can still happen for those with a passion.
В Этой игре можно провести много времени... .. . . .) Классная музыка классный арт классная озвучка и самое главное классный игровой процесс. Любителям рогаликов в стиле "Diablo" Рекомендую!
great game, would love to see it finished
Şu ana kadar vampire survivors dan sonra en çok bu oyun dan keyif aldım. Bazen patlayan düşmanlar gözükmese de yine dodgelana biliyor, onun dışın da bir sıkıntı yaşamadım. Mekaniksel olarak çok rahat sadece sol elle oynama açısından güzel yapılmış. Skillerin açıklaması vb. olarak da gayet başarılı. Megabonk dan mideniz bulanınca vampire survivors tadını daha iyi nasıl alabilirim diyorsanız, bu oyun sizin için biçilmiş kaftan. İyi oyunlar dilerim efenim. (Can çekme buildi fav)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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