
Master the grid, defy death. Enter a grim Spirit Realm in this open-world deck builder. Craft lethal decks from 160+ cards, claim powerful Totems, and defeat foes in tactical grid combat. Fight as the desperate hunter Ro to bring her son back from beyond the veil.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Step into the myth-shrouded lands where the hunter Ro begins her journey to bring her son back from the dead. Immerse yourself in the depths of the Spirit World, fractured into 4 realms and scarred with 13 distinct regions. Confront over 30 enemy types and harness the potential of more than 160 cards, forging unique archetypes and a multitude of powerful combinations. A dark journey awaits you, spanning 25+ hours of gameplay, with numerous enthralling side quests and grim boss battles.

Craft over 160 cards and fashion synergistic decks that focus on poison, strength, sacrifice, retaliation, backstabbing, blocking, movement, and more. Discover shamanic totems with unique effects to enhance your deck. Each new element allows you to tailor your tactical style as you prepare for your next deadly encounter.


Face a host of restless spirits - Skulldogs, Crackle Bursts, Woeful Seashrooms and more - in grid-based battles where each move is crucial. Test your wit by fighting unique enemy types, powerful bosses, and mini-bosses, all while taking into account environmental hazards and boons. Grow stronger, adapt your deck, and choose your battles as you explore a vast world filled with dangerous challenges.

In forgotten lands shrouded by myth, Ro - a hunter from a small tribe - is overcome by grief following the death of her beloved son. Guided by voices from another world, she transcends into the realm of spirits, in hopes of bringing him back. Meet strange spirits and help them with quests and challenges that affect your deck – although not all of them may have your best interests at heart. Discover a mysterious world of forgotten lore, where darkness whispers secrets and invites you to unearth buried memories.

Sums Steam only; Xbox, PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $13.99−30% | 1.5Kreviews | 93% | — | $826.1K |
| $19.99 | 376ratings | 78% | — | not modelled | |
Engagement
Reviews
Themes across 133 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[i][b]Revised after developer response:[/b][/i] Addicting, fantastic art, design, style, animation, sound and vfx. It feels more *visuallly* polished than it might look in it's pixel-art style. Dark Souls of card games. RnG and card complexity can be very difficult and frustrating.. and I mean PEAK FRUSTRATION. How do you play it? You die. Over and over and over and over and over and over and over and over and over and over. It's called "Death Howl" because you have to listen to your character constantly dying. Sometimes you get to watch a full-feature film of the mobs wailing on your character's entire healthbar while you do nothing but watch. I really, REALLY want to recommend this game so bad. I think it's interesting, creative, unique, *sometimes* fun, and a really great idea. However, in it's current state my opinion is this game needs serious balancing. It just isn't balanced. I keep trying to convince myself that it's just my build, or just my placement or just my decisions, but after 40 hours, I I realized.. it's just not properly tuned. Some packs have a "small red diamond" but 5 mobs with 1 of which will just infinitely respawn anything you kill. Some packs have a "large red diamond" to imply greater difficulty, but 3 easy mobs your character will destroy in 2 turns. These are all signs of just an improperly balanced game- I don't envy the dev, balancing an RNG deckbuilder with pretty strong card complexity seems like a bad time... but I cannot recommend this game in good faith until there is some major rebalancing. I'll try again in a year to see if the dev smoothed it out. Until then it's a tragic thumbs down from me. Don't say you weren't warned! Devloper, would love if you added Display Settings support, specifically for borderless fullscreen. And obviously.. please fkn balance this game. C'mon.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $826.4K | 2.1K | 76% | $14.99 | |
| $825.6K | 1.6K | 85% | $24.99 | |
| $825.4K | 655 | 91% | $39.99 | |
| $825.3K | 780 | 74% | $29.99 | |
| $827.1K | 1.3K | 92% | $14.99 | |
| $827.1K | 774 | 86% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $742.3K | 2.2K | 91% | $12.99 | |
| $716K | 1.8K | 91% | $14.99 | |
| $25.6K | 57 | 93% | $14.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Every market we collect.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Jul 30 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Danish, Polish
| $19.99 |
| 360ratings |
| 92% |
| — |
| not modelled |
| $13.99−30% | 24ratings | 94% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 133 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
"Lost are those who seek a way out of sorrow."
Death Howl is a finely crafted souls-like deck builder. It features fantastic pixel art and strategic combat, as well as a heartfelt story. You will end up building multiple decks, one for each area as your cards from previous areas are no longer as viable. Building your deck while exploring and fighting bosses is the main gameplay loop, which makes the game continue to feel fresh as you go from area to area. It all just feels really well made, which is why I would recommend it strongly to anyone who is a fan of deck builders.
I bought this game because I wanted to find a Deckbuilder with a solo adventure as I dont enjoy roguelikes much. This game has everything I was looking for gameplay wise, but even more. It is hard, but in a good way. The feeling of becoming stronger is there all along the game. You become stronger by getting perks and passive buffs linked to your character. You get stronger by getting new cards to make better synergies. You get better by knowing more of ennemies behaviour. Basic ennemies that were hard to defeat become easier and easier, until you can handle 4 of them at the same time. The game also dont fall in the classic flaw most deckbuilder have : The META. In many games, once you find a very good synergy/deck, you can stick to it and almost win all fights the same way. Here, the game force you to change your deck several times to overcome fights, from start to end. I'm not going to explain what the game does to avoid spoilers, but trust me, it does. So, if you like finding new strategies, you'll like it. The DA is perfect has it suits the story perfectly. The spirit world felt like an ethereal world visually but also in all the little details, interactions, spots and quest you can encounter along your journey. And finally the story. I'm not gonna lie, I'm not a "lore/story" enjoyer because I like games for their gameplay. Most of the time I skip dialogues and dont dig in their universe (even games like Hades or Dark souls). But my god, this, this is a good story. It hit me right in my heart. As for me, I like a story when it touches me and makes me feel something. Here, I really felt something as it transcend the game, it was personnal. Because the game is hard, I felt the difficulty Ro had to deal with. Her goal was mine too, and her feelings were mine as well. So when the Ro said "Do you know what it took me to get here ?", it really made sense. I'll remember this game forever and I'll try to talk about it around me.
Extremely fun and addictive game!
Death Howl is a grid-based tactical battler that primarily uses cards to carry out attacks. That simple description doesn't capture the depth of tactical options it has. This game is a definite recommend. The game describes itself as a Souls-Like and it is extremely difficult. But, much like one of my favorite all-time games Underrail, the difficulty never feels impossible because there's always a new way to approach a fight. Throughout the game, acquiring new cards as well as other abilities and then balancing what cards you want in your deck is as important as the fights themselves. And the stamina limitations you face force you to think about each card selection and each move and attack carefully. For the gameplay alone, this game definitely makes it into my top all-time tier. The story is relatively simple; a mother is mourning the death of her son and enters the spirit-world in an effort to bring him back to life. As a parent myself, that story alone pulls at my heart strings so it's effective. I played it on my Steam Deck and you should play it on yours if you like these kind of games.
Very fun deck constructor that plays as a deck builder. Satisfying room for creativity and combats tended to provide fun puzzles to solve. gorgeous art-style and a very heart felt story. totally worth the asking price!
The game is amazing 10/10. Just buy it and enjoy it!
Best game i a long long run
Great game, I thoroughly enjoyed my time with it. The art, story and music were beautiful and the combat and deckbuilding are very well designed. Making each area incentivise using it's own set of cards was a great choice to make the gameplay more varied and the totems add a good amount of build complexity too.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.