
Master the grid, defy death. Enter a grim Spirit Realm in this open-world deck builder. Craft lethal decks from 160+ cards, claim powerful Totems, and defeat foes in tactical grid combat. Fight as the desperate hunter Ro to bring her son back from beyond the veil.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Jul 30 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Step into the myth-shrouded lands where the hunter Ro begins her journey to bring her son back from the dead. Immerse yourself in the depths of the Spirit World, fractured into 4 realms and scarred with 13 distinct regions. Confront over 30 enemy types and harness the potential of more than 160 cards, forging unique archetypes and a multitude of powerful combinations. A dark journey awaits you, spanning 25+ hours of gameplay, with numerous enthralling side quests and grim boss battles.

Craft over 160 cards and fashion synergistic decks that focus on poison, strength, sacrifice, retaliation, backstabbing, blocking, movement, and more. Discover shamanic totems with unique effects to enhance your deck. Each new element allows you to tailor your tactical style as you prepare for your next deadly encounter.


Face a host of restless spirits - Skulldogs, Crackle Bursts, Woeful Seashrooms and more - in grid-based battles where each move is crucial. Test your wit by fighting unique enemy types, powerful bosses, and mini-bosses, all while taking into account environmental hazards and boons. Grow stronger, adapt your deck, and choose your battles as you explore a vast world filled with dangerous challenges.

In forgotten lands shrouded by myth, Ro - a hunter from a small tribe - is overcome by grief following the death of her beloved son. Guided by voices from another world, she transcends into the realm of spirits, in hopes of bringing him back. Meet strange spirits and help them with quests and challenges that affect your deck – although not all of them may have your best interests at heart. Discover a mysterious world of forgotten lore, where darkness whispers secrets and invites you to unearth buried memories.

Sums Steam only; Xbox, PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 1.5Kreviews | 93% | — | $826.1K |
| $19.99 | 376ratings | 78% | — | not modelled | |
Engagement
Reviews
Themes across 133 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Death Howl is an impressive game. I bought it for the fantastic art and grid based tactics gameplay. I did not, however, expect to tear up multiple times during the ending! Gameplay+art+story=🥰 I really loved building the decks for each world. Very fun to see the strategies reveal themselves as cards were unlocked. it all felt very tight and meticulously curated. Big thanks to the devs for such a lovely game. looking forward to the next!
The game moved me. It was such a beautiful and satisfying experience. A tale of love, life, loss and resolve. I am glad to have played and finished it. Thank you.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Danish, Polish
| $19.99 |
| 360ratings |
| 92% |
| — |
| not modelled |
| $13.99−30% | 24ratings | 94% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 133 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
とても楽しかった。製作者さんありがとう。以下詳細です。 ・システム面 デッキ構築×タクティクスという感じ。マス目状になっているフィールドを移動しながら戦うという形式で、射程や方向などの概念があり、戦術の幅が広くて楽しい。 それなりの枚数のカードがあり、自由にデッキを組めるのもよいポイントです。 ・難易度 程よく難しい。理不尽さはないので自分は丁度良いと感じました。ローグライクではないため、無理のありそうな局面も戦術を変えてリトライすることができます。 ・ストーリー 濃密というほどではありませんが、世界観の作りこみが深く好きな方も多いと思います。自分も好きです。ラストのシーンでは思わず少し泣いてしまいました。 総評してとてもおすすめです。ボリュームも結構あるのでカードゲームが好きな方はぜひ!
Holy smokes. Most of the way through this one and deciding to leave a review. This game is carried by its commitment to its setting. Despite the somewhat simpler pixel art, it is utterly transportive. The sound, world, music, writing, are all this beautiful, mournful trip through the spirit world. Everything is mean and sad and bizarre in a way too few games are willing to commit to. A creature killing himself repeatedly because he thinks it's funny. A bug hive-mind victim-blaming the main character for a death she didn't cause. This is a game I'd recommend if you're willing to immerse in a setting completely. It invites you to imagine the world it depicts alongside the developers. From a gameplay perspective, it's pretty good. Not the hardest game ever, but still respectably challenging. The cards have excellent design spaces and play with a lot of mechanics in really fun ways. It'll never have you proud of a turn in the same way that Into the Breach or Slay the Spire do, but there's a gentle satisfaction to playing the whole game, rather than bursts of triumph and despair. Strongly recommend.
Espere só até eles saberem que tem um modo difícil
I'm nowhere near the end of this yet but the story, atmosphere, and game play loop are off the charts. Without spoiling anything, each region has a couple different intended deck styles that are all unique while building off each other. I think the way they laid this out is super clever and fun, and I'm incredibly invested in the story.
Decent gameplay, atmosphere, strategic, and kind of addictive actually. Reminds me of the Banner Saga a bit. It's designed to waste your time however. Grinding, fighting the same mobs... the mechanics are harsh and very punishing. You HAVE to repeatedly die to progress. The story is somewhat interesting, but I don't think it's worth pushing through just for the sake of it. It takes too much time... It's a pity. Wish there were a easier mode.
If you've ever pretended a stick was a sword, said "cool" when seeing an animal skeleton, taken a bug from your home safely back outside, thrown a pinecone at your sibling, or even just ever rolled a druid, this is *the* game.
Amazing art style. One of the best pixel art games I have played. The story is wholesome and the grind to build new decks throughout the huge expansive map gives you plenty of game exploration. Highly suggest for any TCG fan.
Great game, I thoroughly enjoyed my time with it. The art, story and music were beautiful and the combat and deckbuilding are very well designed. Making each area incentivise using it's own set of cards was a great choice to make the gameplay more varied and the totems add a good amount of build complexity too.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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