
Master the grid, defy death. Enter a grim Spirit Realm in this open-world deck builder. Craft lethal decks from 160+ cards, claim powerful Totems, and defeat foes in tactical grid combat. Fight as the desperate hunter Ro to bring her son back from beyond the veil.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Step into the myth-shrouded lands where the hunter Ro begins her journey to bring her son back from the dead. Immerse yourself in the depths of the Spirit World, fractured into 4 realms and scarred with 13 distinct regions. Confront over 30 enemy types and harness the potential of more than 160 cards, forging unique archetypes and a multitude of powerful combinations. A dark journey awaits you, spanning 25+ hours of gameplay, with numerous enthralling side quests and grim boss battles.

Craft over 160 cards and fashion synergistic decks that focus on poison, strength, sacrifice, retaliation, backstabbing, blocking, movement, and more. Discover shamanic totems with unique effects to enhance your deck. Each new element allows you to tailor your tactical style as you prepare for your next deadly encounter.

Face a host of restless spirits - Skulldogs, Crackle Bursts, Woeful Seashrooms and more - in grid-based battles where each move is crucial. Test your wit by fighting unique enemy types, powerful bosses, and mini-bosses, all while taking into account environmental hazards and boons. Grow stronger, adapt your deck, and choose your battles as you explore a vast world filled with dangerous challenges.

In forgotten lands shrouded by myth, Ro - a hunter from a small tribe - is overcome by grief following the death of her beloved son. Guided by voices from another world, she transcends into the realm of spirits, in hopes of bringing him back. Meet strange spirits and help them with quests and challenges that affect your deck – although not all of them may have your best interests at heart. Discover a mysterious world of forgotten lore, where darkness whispers secrets and invites you to unearth buried memories.
Sums Steam only; Xbox, PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $13.99−30% | 1.5Kreviews | 93% | — | $829.5K |
| $19.99 | 376ratings | 78% | — | not modelled | |
Engagement
Reviews
Themes across 134 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
One of the best deck-builders out there. This software house deserves all the support possible! Kudos to all of you!
Es un juego precioso sobre la pérdida y el luto desde la perspectiva de una integrante de la cultura saami. Las sinergias son interesantes y el combate táctico resulta adictivo, la pena son la cantidad enormes de horas de farmeo que necesita para desbloquear las cartas que quieras.
👍
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Jul 30 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Danish, Polish
| $19.99 |
| 360ratings |
| 92% |
| — |
| not modelled |
| $13.99−30% | 24ratings | 94% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 134 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Incredible game. Story was great which is one thing but the the entire concept of a non-roguelite/like deckbuilder is so foreign to game devs these days, it's a breath of fresh air. Power progression is good and the moment to moment gameplay is like a mix of into the breach and slay the spire, silky smooth. Would recommend to anyone.
Very good.
Yep
Отличный декбилдер с приятной атмосферой. Рекомендую
Death Howl macht aus Minimalsimus eine ganz eigene Kunstform. Das Ergebnis ist eine hochkonzentrierte Mischung, die ein ebenso fesselndes, anspruchsvolles und atmosphärisches Spielerlebnis bietet. RPG Taktik, die mit 100% Herzblut programmiert wurde.
F∪ck hunting. F∪ck all hunters, Ro included. That is all. On the technical side of things: - Grindy. You have to redo the same battles over and over for the resources to unlock cards - Repetitive. Each battle starts exactly the same every time, enemy units and their starting positions are never randomized - Enemy attacks and ranges are not shown. You have to memorize them all through countless encounters - The enemy units attack order is not indicated. Into the Breach, Fights In Tight Spaces, Nitro Kid, games you took [i]inspiration[/i], yet learned nothing from? - Abysmal allies. Given the option between attacking an enemy unit or a meaningless destructible map object, the summoned ally will always target the latter - No turn indicator. Considering there are enemies and/or map conditions that will damage/kill you after a set number of turns, not knowing what turn you're currently on is lazy/unfair/idiotic - No undo button - No key rebindings - No video resolution setting (resulting in thick, black borders on the laptop display) - The story and pacing are utter slop crafted for the '[i]modern audience[/i]' - Final map and boss are utter garbage - Zero replayabilty
Note: A lot of my hours are locking my computer while the game is still on. Still, played this as much as I could for 2 weeks straight. I really enjoyed this game, as much as Inscryption. They mitigate sticking with one deck by having you go to different biomes where that region's card don't cost as much as those outside it. I do wish that there was more gameplay that had you being able to mix and match different biome cards. Still, 9/10 overall from me.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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Related
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|---|---|---|---|---|
| $829.7K | 2.4K | 77% | $14.99 | |
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