
Deadzone: Rogue is a roguelite FPS set in space. Blast through swarms of hostile machines, combine powerful augments and elements to forge your build, and grow stronger with each run — solo or in co-op.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.86/day in the week to Aug 23 → 23.43/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Adventure on your own, or conquer the ship in a co-op squad of up to 3 players. Mark enemies for focused fire, synchronize grenade strikes, and storm enemies with overwhelming force. Adjust difficulty levels for each mission to match your mood, from a more laid-back adventure experience all the way to nightmare mode.

Fight against massive, biomechanical bosses that demand steady aim and quick reflexes. Annihilate waves of hunter-drones, robotic spiders, the mindless, and dozens of other enemies to survive each run. Battle through each ship sector — from the engine rooms to the brig.

Master over 30 powerful weapons, each modifiable with elemental affixes and upgrades. Turn a shotgun into a void-spreading crowd crusher, or a submachine gun into a room clearing hail of ice. From plasma cannons to sniper rifles, your arsenal adapts to any combat scenario.

Incinerate drones with fire, freeze swarms with ice, chain lightning enemies with shock, or send them to the void with a well-timed headshot.

Transform your combat approach through dozens of augments, perks, and items. Dominate from afar, strike from the shadows with stealth, or get close with enhanced melee. Your choices offer a unique experience against the mechanical onslaught.

Use permanent upgrades to reshape yourself into a killing machine. Boost your shields, amplify elemental chaos, and tear bots apart with satisfying fury. Forge a path that matches your playstyle.

Explore a spaceship overrun by biomechanical creatures, enjoy an original music soundtrack and art, and discover your true mission and origin.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 16.7Kreviews | 82% | — | $9.4M |
| $24.99 | 2Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1342 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
fun
So lets keep it simple, do you like satisfying gunplay and fps roguelikes? Then this will undoubtedly be your cup of tea. Can't sugarcoat it, its good, its clean, well optimized, it just simply works. The builds? They arent that complex, but they are varied enough that they're incredibly fun. The guns feel great, on both a mouse and a controller. Something I value deeply, as this is something that tends to get forgotten in the genre from my experience. If you're familiar with the genre, expect something akin to Gunfire reborn. The problem with recommending this game over GR, is that unlike Gunfire Reborn which has been getting updates for years, Deadzone Rogue sadly got near instantly abandoned in favor for a sequel. Now I wouldn't consider this game left in a bad state, as like I mentioned before, this game works, and it's definitely a roguelike. But after the ending of this game (no spoilers) and having played the demo for the sequel, it's like they split the game as if it were an episodic story game, into a sequel to justify charging you again. Speaking of charging you, I was fortunate enough to get this game on sale, and for what I spent on it (like 10$?) it was a great time with my buddies, but frankly, for the 25$ price tag they're charging for it as we speak, there just is not enough content or replayability to justify that. If you're into fps roguelikes, I recommend getting this on sale, as despite my gripes with it, this is still a very fun game. Will I buy the sequel? With the knowledge of what the first game costs, probably not until it goes on a good sale. small sidenote* This game runs natively on 32:9 super ultrawide, and is a genuine pleasure to play on there. So if you happen to play on one, this is dope!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese*, Korean, Portuguese - Brazil, Russian, Simplified Chinese*, Spanish - Latin America, Ukrainian, Italian, Spanish - Spain +2 more
| $24.99 |
| 819ratings |
| 94% |
| — |
| not modelled |
| $17.49−30% | — | — | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
just play it
I was another of the pack that bought this after trying the playtest for Deadzone 2. I myself got the deluxe bundle, that's how much I enjoyed the playtest, and I will admit that the UI in this can be a little grating especially in the midway heal point bench/shop it still feels as good to play as the upcoming sequel. My one critical gripe is that randomly in the middle of runs there's a chance the game will just- force an error crash saying it failed to verify itself while in the middle of functioning, ruining what is at this point 100% of my god tier runs. Beyond that I have very little issue with the game itself, but am looking forward to the updated gameplay loop of the sequel coming.
Funnnn
Very Good Rougue Lite Shooting. It scartches the Shooter intch and the Rgoue Lite build intch
gute käse
Bon ben je vais pas être original mais comme les autres, il est très bon - Très bon feeling et réactivité. On est pas loin de Titanfall 2. - Beaucoup d'armes - Difficulté réglable et bien faite - Ne pèse que 10 Go, à nôtre époque, c'est rien! On est donc sur un jeu qui a une base solide et ajoute des éléments sympas de rogue-like, ce qui est déjà fun puis on ajoute de la coop et surtout, la structure à checkpoints qui marche super bien!
Just beaten Ultra-Nightmare. Good Game
This is probably my favorite rougelike. The gunplay feels great and the enemies are diverse and fun to fight. The upgrades feel worth it and there are a ton of different builds to use. The only issue I have is finding a decent lobby online and the fact that no one ever joins mine when I create one. I want to play with other people but it hasn't been that easy. I really wish people had mics more these days.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $9.4M | 13.4K | 95% | $29.99 | |
| $9.4M | 5K | 49% | $59.99 |
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