
Deadzone: Rogue is a roguelite FPS set in space. Blast through swarms of hostile machines, combine powerful augments and elements to forge your build, and grow stronger with each run — solo or in co-op.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.86/day in the week to Aug 23 → 23.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Adventure on your own, or conquer the ship in a co-op squad of up to 3 players. Mark enemies for focused fire, synchronize grenade strikes, and storm enemies with overwhelming force. Adjust difficulty levels for each mission to match your mood, from a more laid-back adventure experience all the way to nightmare mode.

Fight against massive, biomechanical bosses that demand steady aim and quick reflexes. Annihilate waves of hunter-drones, robotic spiders, the mindless, and dozens of other enemies to survive each run. Battle through each ship sector — from the engine rooms to the brig.

Master over 30 powerful weapons, each modifiable with elemental affixes and upgrades. Turn a shotgun into a void-spreading crowd crusher, or a submachine gun into a room clearing hail of ice. From plasma cannons to sniper rifles, your arsenal adapts to any combat scenario.

Incinerate drones with fire, freeze swarms with ice, chain lightning enemies with shock, or send them to the void with a well-timed headshot.

Transform your combat approach through dozens of augments, perks, and items. Dominate from afar, strike from the shadows with stealth, or get close with enhanced melee. Your choices offer a unique experience against the mechanical onslaught.

Use permanent upgrades to reshape yourself into a killing machine. Boost your shields, amplify elemental chaos, and tear bots apart with satisfying fury. Forge a path that matches your playstyle.

Explore a spaceship overrun by biomechanical creatures, enjoy an original music soundtrack and art, and discover your true mission and origin.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 16.7Kreviews | 82% | — | $9.4M |
| $24.99 | 2Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1328 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
очень прикольно первая игра которую купил
Интересный рогалик (своего рода), метапрогрессия, коча комбинаций. 3 этап прошел с 3-4 раза, но там я конечно раскачался! (скрины сможете поглядеть в профиле) Нсли в планах похожий проект или продолджение этого, оч жду! Всем рекомендую! An interesting pastry (in its own way), a metaprogression, a bunch of combinations. Stage 3 was completed 3–4 times, but I definitely got stronger there! (You can check the screenshots in my profile.) If you’re planning a similar project or a continuation of this one, I’m really looking forward to it! I recommend it to everyone!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese*, Korean, Portuguese - Brazil, Russian, Simplified Chinese*, Spanish - Latin America, Ukrainian, Italian, Spanish - Spain +2 more
| $24.99 |
| 819ratings |
| 94% |
| — |
| not modelled |
| $17.49−30% | — | — | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
不推荐
Great game, can't wait for the sequel.
Best FPS I have every played!!!!
Best in the genre, highly recommended. DR2 pre-ordered.
This game has a huge problem! Enemies have the ability to dog pile you, clip past your weapons and keep you trapped. The game itself is okay, nothing amazing to write home about, but this one flaw has caused me enough aggravation to not want to recommend the game. It may not be an issue if you're doing co-op but that is still a cheap excuse to handling such a flaw. UNINSTALLED & MOVED TO THE WON'T BE PLAYING AGAIN folder
Deadzone: Rogue ist ein sehr schöner roguelite Shooter mit gutem Gunplay für kurzweiligen Spaß. Wie für Roguelites typisch muss man erstmal rein kommen. Aber wenn man ein bisschen was verbessert und die Mechaniken gelernt hat, kann man sich mit den richtigen Effekten sehr stark fühlen. Ich schreibe diese Rezension aus Sicht eines Solospielers. (Das Spiel bietet auch (online) CoOp.) [h3]Positives[/h3] [list] [*] wirklich gutes Gunplay [*] ein Glossar im Menü bietet Erklärungen für die wichtigsten Mechaniken und verschiedene Effekte im Spiel, was den Einstieg erleichtert [*] wenn man gute Kombinationen in einem Run hat, gibt es ein schönes Effektgewitter und man kann sich richtig stark fühlen [*] eine nette, kleine Story gibt es als Dreingabe [/list] [h3]Negatives[/h3] [list] [*] die Level können für manche zu gleichförmig und wenig abwechslungsreich wirken [*] ein paar Designentscheidungen können nervig sein, z.B. (die wenigen) Plattforminglevel für die das Bewegungssystem meiner Meinung nach ungeeignet ist [*] leider gibt es keine Detailanzeige zu den aktuellen Statistiken des Spielers (z.B. X % gesamte kritische Trefferchance oder Y % gesamte Effektauslösungschance) - Leute, die Lootershooter spielen und gern Minmaxen werden das sehr vermissen [*] das Spiel scheint schlecht optimiert zu sein: trotz sehr kleiner Level arbeitet die GPU sehr stark und zieht viel Strom - Die Werte sind vergleichbar mit Battlefield 6, die Level sind es nicht! [*] es gibt ein paar Bugs, die lästig sein können [/list] Es gibt noch ein paar Sachen, die sind Geschmacksache und daher würde ich die nicht explizit als negativ oder positiv auflisten: Rogulite-typisch fängt man jeden Run bei Null an und muss sich im Laufe des Runs verbessern. Dabei gibt es sehr viel zufallsbedingte Eigenschaften und Effekte, wodurch man in einem Run bei den Effektkombinationen nur Nieten ziehen kann, was den Run sehr nervig macht. Andererseits kann man voll Glück haben, ist dann aber am Ende des Runs traurig, dass dieses gute Build nun weg ist und eine einmalige Sache war. Die permanenten Ugprades außerhalb der Runs sind schnell ausgereizt. In späteren Levels gibt es nur noch temporäre Upgrades innerhalb der Runs, die entsprechend nach Beendigung des Runs wieder verfallen. [h1] Fazit [/h1] Bei Deadzone: Rogue macht das Ballern richtig Spaß und man wird einige Zeit Freude mit dem Spiel haben. Seinen Preis ist es auf jeden Fall wert. Wer die Entwickler darüber hinaus unterstützen möchte, kann die zusätzlichen DLCs kaufen, die nur Cosmetics beinhalten. Ich habe davon abgesehen, da es für mich dann doch zu viele Abstriche gab. Vielleicht überzeugen die Entwickler mich dann mit dem angekündigten Nachfolger.
leuft echt gut die grafik ist echt geil und die ideen sind perfekt
продукт игросодержащий. От вашего навыка не зависит ничего. Хватает вам урона, и слегка повезло получить нужное оружие, хватает вам прокачки (гринда) вы пройдете, иначе не пройдете, что логично, Баланс, из всего набора оружия работает только 2ва это тяжелая винтовка и пулемет остальному тупо не хватает урона. Снаряжение, оно вроде и есть, но его хватает, только чтобы не умирать, из за того что живой. И отдельный котел в аду зарезервирован за человеком решившим что магниты взгляда на первом уровне второй локации отличная идея.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $650 | 6 | 100% | $4.99 | |
| — | 0 | — | — | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.4M | 227.7K | 87% | $3.99 | |
| $9.4M | 18.6K | 94% | $14.99 | |
| $9.5M | 34K | 97% | $14.99 | |
| $9.5M | 25.5K | 97% | $19.99 | |
| $9.4M | 13.4K | 95% | $29.99 | |
| $9.5M | 18.2K | 94% | $29.99 |