
Deadzone: Rogue is a roguelite FPS set in space. Blast through swarms of hostile machines, combine powerful augments and elements to forge your build, and grow stronger with each run — solo or in co-op.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.86/day in the week to Aug 23 → 23.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Adventure on your own, or conquer the ship in a co-op squad of up to 3 players. Mark enemies for focused fire, synchronize grenade strikes, and storm enemies with overwhelming force. Adjust difficulty levels for each mission to match your mood, from a more laid-back adventure experience all the way to nightmare mode.

Fight against massive, biomechanical bosses that demand steady aim and quick reflexes. Annihilate waves of hunter-drones, robotic spiders, the mindless, and dozens of other enemies to survive each run. Battle through each ship sector — from the engine rooms to the brig.

Master over 30 powerful weapons, each modifiable with elemental affixes and upgrades. Turn a shotgun into a void-spreading crowd crusher, or a submachine gun into a room clearing hail of ice. From plasma cannons to sniper rifles, your arsenal adapts to any combat scenario.

Incinerate drones with fire, freeze swarms with ice, chain lightning enemies with shock, or send them to the void with a well-timed headshot.

Transform your combat approach through dozens of augments, perks, and items. Dominate from afar, strike from the shadows with stealth, or get close with enhanced melee. Your choices offer a unique experience against the mechanical onslaught.

Use permanent upgrades to reshape yourself into a killing machine. Boost your shields, amplify elemental chaos, and tear bots apart with satisfying fury. Forge a path that matches your playstyle.

Explore a spaceship overrun by biomechanical creatures, enjoy an original music soundtrack and art, and discover your true mission and origin.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 16.7Kreviews | 82% | — | $9.4M |
| $24.99 | 2Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1322 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Хороший рогалик, в котором +- чиллово играется на средних сложностях и создается не плохое напряжение на более высоких уровнях. + хорошая прогрессия открывающаяся постепенно, вплане перков , апгрейдов и комбинаций между собой.
2구역 부터 좀 쌔한 느낌 오다가 3~4지역 가면 말 그대로 ㅈㄹ난 몹들 패턴에 정신을 못차림 정말 잘 풀린 판 아니면 손도 써보기도 전에 사망 그래도 직관적인 빌드 + 뽕맛을 잘 살려서 엔딩보는 15~20시간 정도는 매우 즐겁게 할 수 있다
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese*, Korean, Portuguese - Brazil, Russian, Simplified Chinese*, Spanish - Latin America, Ukrainian, Italian, Spanish - Spain +2 more
| $24.99 |
| 819ratings |
| 94% |
| — |
| not modelled |
| $17.49−30% | — | — | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It just feels OFF. same with Gun fight reborn and other robot game. the shooting and movement feels off. I keep increasing the settings and I still don't like it. the mixed reviews had me stop before the 2 hours. It;s a pretty game, I has some cool ideas. the enemies looked refreshing. somewhat like Far Cry series with different types and sizes of enemies.
I honestly couldn't care less about all the speculation over the sequel, mutterings about "why not DLC?!" and such like. There is a far simpler and more important fact, the game is just mediocre. Far more exciting and engaging rogue like FPS games out there, with better variety and more satisfying progression.
Wow, you guys sure moved on from those of us who supported this game pretty fast... Already going for that sequel cash?
In the current state, I couldn't recommend this game. I haven't played since near the testing/beta part which for the bugs I was facing then, it's fine and the developers in the Discord have been incredibly responsive. I decided to buy some DLC and come back to try out the new content now that it's been a while. However, I am still facing the same bugs that have been here since the beginning. I spent a lot of time on a run, die, but then instead of respawning/properly getting removed from the game due to the death and receiving partial rewards, it freezes up and I get stalled and cannot leave unless I quit which loses all rewards/progress for that run. Incredibly annoying this is still a thing.
Only complaint. This game gets a 1/10 because of it. The server crashing crap that happens on the game servers end not the player end were people get DC'ed halfway or further in a run and can't reconnect or rejoin sickens me. The fact that this issue was also in DZR2 Play test means Postpone the 2nd game and FIX THE DANG ISSUE for the community. Outside of this issue that has been known since launch of 1 means you guys aren't listening to the player base.
I was expecting a light, fun, and a solid shooter. First moments in the game, I noticed the guns didn't feel powerful or real. Enemies, their AI felt like its from a bad game from early 2000's. The game had a similar feeling to Risk of Rain, where you (the player) are not really aware of what's is going on around you, and just shoot your way forward and equip dropped items. I gave the game a little bit of chance because I like Risk of Rain and got the impression from the Steam reviews that this game is good. But It never got better. Fights were dull. Voices are dull. I played until I got killed. I didn't wanna play again. Exited and requested a refund.
Super satisfying gunplay and the story was a lot better than I expected. I don get why people are mad about them working on a sequel, the game already provides enough content for the price and i've yet to encounter any major bugs.
Beware if you own an AMD gfx card, this game constantly crashes
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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|---|---|---|---|---|
| — | 0 | — | — | |
| $650 | 6 | 100% | $4.99 | |
| — | 0 | — | — | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.4M | 227.7K | 87% | $3.99 | |
| $9.4M | 19.2K | 94% | $14.99 | |
| $9.5M | 34K | 97% | $14.99 | |
| $9.4M | 13.4K | 95% | $29.99 | |
| $9.5M | 18.2K | 94% | $29.99 | |
| $9.5M | 14.2K | 92% | $19.99 |