
Deadzone: Rogue is a roguelite FPS set in space. Blast through swarms of hostile machines, combine powerful augments and elements to forge your build, and grow stronger with each run — solo or in co-op.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.86/day in the week to Aug 23 → 23.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Adventure on your own, or conquer the ship in a co-op squad of up to 3 players. Mark enemies for focused fire, synchronize grenade strikes, and storm enemies with overwhelming force. Adjust difficulty levels for each mission to match your mood, from a more laid-back adventure experience all the way to nightmare mode.

Fight against massive, biomechanical bosses that demand steady aim and quick reflexes. Annihilate waves of hunter-drones, robotic spiders, the mindless, and dozens of other enemies to survive each run. Battle through each ship sector — from the engine rooms to the brig.

Master over 30 powerful weapons, each modifiable with elemental affixes and upgrades. Turn a shotgun into a void-spreading crowd crusher, or a submachine gun into a room clearing hail of ice. From plasma cannons to sniper rifles, your arsenal adapts to any combat scenario.

Incinerate drones with fire, freeze swarms with ice, chain lightning enemies with shock, or send them to the void with a well-timed headshot.

Transform your combat approach through dozens of augments, perks, and items. Dominate from afar, strike from the shadows with stealth, or get close with enhanced melee. Your choices offer a unique experience against the mechanical onslaught.

Use permanent upgrades to reshape yourself into a killing machine. Boost your shields, amplify elemental chaos, and tear bots apart with satisfying fury. Forge a path that matches your playstyle.

Explore a spaceship overrun by biomechanical creatures, enjoy an original music soundtrack and art, and discover your true mission and origin.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 16.7Kreviews | 82% | — | $9.4M |
| $24.99 | 2Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1322 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
After their last game my expectations weren't super high but I absolutely loved DZR and I can't wait for DZR2. The main characters dialogue was silly but in a way that was fun to hear and only added to the experience imo and the core gameplay is super solid. Can't wait to take back earth!
Anything above "normal" difficulty, is too hard for solo players. Progression just stops after too little time, so you can't ever get strong enough to solo all the content on Hard+. Sector 1 only has starter progression. Nothing unlocked in Sector 2+ applies here. So no Superior Items, No Synergies, and no Nanite Forging. This makes many of its missions unnecessarily difficult. Sector 2 only has starter progression and superior items. No synergies or nanite forging. Sector 3 has every but nanite forging. Sector 4 has everything. Sector 4 missions are by far the easiest to solo. Gameplay wise its too heavily RNG based. If you get the things you need for a build, you can excel. If not, you are going to die and lose the run, no matter how skillful you are. You either get the DPS you need where you melt enemies in less than a second, or you die. The issue is enemies scale in health and damage excessively by the last wave. So if you aren't getting the right things, you aren't going to progress. Now there is a few variety in builds, but largely things offered to you are junk. For example: You have 7 elements = fire, cold, shock, void, plasma, nuclear, and singularity. You can only progress on cold shock or if its a campaign level, plasma. All others lack the dps to handle threats. I mention campaign for plasma, because its procs are stationary and last a while, so you stack enough of them, they melt a boss in seconds, rather than normally taking minutes, but surviving to reach the boss with plasma is often nearly impossible. I've completed almost everything on normal. The things I haven't are escalating difficulty, so it gets to Nightmare difficulty near the end or total BS challenges where you need one specific build and you die without it. There is one for sector 3, where you hit level 17 and the area is filled with tons of little spiders. Like 20-30 of them. They surround you and hold you down with their singularity suck in effects and you die. Only build that works is a chain lightning build, to deal with all the tiny hitboxes. But the issue is: I'm max starter progression, maxxed out superior items, and so there is nothing else for me to hunt for to even out the odds. Maybe if you had friends to play with the game might be a smoother experience, but for solo, it sucked. And I played solo. And the developer has moved on to the sequel, so nothing is going to change.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese*, Korean, Portuguese - Brazil, Russian, Simplified Chinese*, Spanish - Latin America, Ukrainian, Italian, Spanish - Spain +2 more
| $24.99 |
| 819ratings |
| 94% |
| — |
| not modelled |
| $17.49−30% | — | — | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
출시한지 1년도 안 지났는데 추가 사후지원 없이 바로 후속작 개발에 들어갔는데 추천을 줄 수가 없음
Before buying the game, I read reviews and was worried all the positive reviews saying the same "dont listen to the people that are mad they are moving on to the 2nd one" were bots or paid for because they were so similar. But, oh my god, screw EVERYONE leaving bad reviews because they are moving on. I picked it up for $12 on sale, but after playing it for 1 day, I would have paid full price and been more than happy. This game has plenty of content for it's price tag and there is nothing I have found wrong that they need to "support". I bought it 2 more times for my friends and still feel like it was worth the money. Even if you don't repeat runs on expert or nightmare, if you play through all the content on any difficulty and don't feel like you got your money's worth (even at $30) then maybe you're the problem tbh.
你要继续更新下去不说啥了,反手出个2啥意思
Extremely fun
神了,怎么?1代没做好就做2,吃相太难看了吧
恰烂钱也要把游戏做完了啊
Dead game
이걸 유기해
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $9.4M | 227.7K | 87% | $3.99 | |
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| $9.5M | 34K | 97% | $14.99 | |
| $9.5M | 12K | 81% | $29.99 | |
| $9.4M | 13.4K | 95% | $29.99 | |
| $9.5M | 18.2K | 94% | $29.99 |