
Deadzone: Rogue is a roguelite FPS set in space. Blast through swarms of hostile machines, combine powerful augments and elements to forge your build, and grow stronger with each run — solo or in co-op.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.86/day in the week to Aug 23 → 23.43/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 20 chart moves that followed a price cut of more than 20% went a median of 10.5 places towards #1, and the 2,491 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Adventure on your own, or conquer the ship in a co-op squad of up to 3 players. Mark enemies for focused fire, synchronize grenade strikes, and storm enemies with overwhelming force. Adjust difficulty levels for each mission to match your mood, from a more laid-back adventure experience all the way to nightmare mode.

Fight against massive, biomechanical bosses that demand steady aim and quick reflexes. Annihilate waves of hunter-drones, robotic spiders, the mindless, and dozens of other enemies to survive each run. Battle through each ship sector — from the engine rooms to the brig.

Master over 30 powerful weapons, each modifiable with elemental affixes and upgrades. Turn a shotgun into a void-spreading crowd crusher, or a submachine gun into a room clearing hail of ice. From plasma cannons to sniper rifles, your arsenal adapts to any combat scenario.

Incinerate drones with fire, freeze swarms with ice, chain lightning enemies with shock, or send them to the void with a well-timed headshot.

Transform your combat approach through dozens of augments, perks, and items. Dominate from afar, strike from the shadows with stealth, or get close with enhanced melee. Your choices offer a unique experience against the mechanical onslaught.

Use permanent upgrades to reshape yourself into a killing machine. Boost your shields, amplify elemental chaos, and tear bots apart with satisfying fury. Forge a path that matches your playstyle.

Explore a spaceship overrun by biomechanical creatures, enjoy an original music soundtrack and art, and discover your true mission and origin.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 16.7Kreviews | 82% | — | $9.4M |
| $24.99 | 2Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1353 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Considering only 4.1% of all players actually completed the game, don't take all the angry reviews at face value. This game is very much content complete, and their reasoning for why they want to make a sequel is sound: to expand on the systems that they want to better flesh out (which is baked into the main game systematically, so twisting that into something new in a DLC that everyone suggests to do instead can have serious ramifications with playing with people who DON'T have the DLC). This game is a blast, and with the 65 hours I have on record that doesn't even complete all missions on nightmare difficulty, I say it's definitely worth picking up, even for the price it's listed at.
ДИНАМИКА ИГРЫ
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese*, Korean, Portuguese - Brazil, Russian, Simplified Chinese*, Spanish - Latin America, Ukrainian, Italian, Spanish - Spain +2 more
| $24.99 |
| 820ratings |
| 94% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
| $17.49−30% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you love Doom and if you love Halo I definitely recommend picking up this game its very challenging like Doom but has all the aesthetics and feel of Halo
Super Crazy addictive time passer.
this is one of those rare games that is awesome...even playing with friends is worth it...the singleplayer is fun but yet still challenging...id recommend this game to anyone who loves shooters...
I think this game is fun for the first 10-20 hours, but over all the gameplay gets stale. In order to complete most of the higher difficulties, you are forced to use the same few builds. It's all RNG to get the right augments/items. The vast majority of the game is trivialized by the Close Quarters: Crit augment and Ghost Blade perk, and it seems like the best way to beat nightmare missions. The game has no ending to the story and feels incomplete. Balance feels like a complete mess, and there are still a handful of game breaking bugs. Yet the developers have chose to abandon the game and make a sequel rather than finishing what they started. This developer has a TRACK RECORD OF ABANDONING GAMES before completion. I won't be buying any more of their games, and I recommend others let this company rot as well.
Muito bom
Super jeu FPS/rogue like !!
реально классная игра с прокачкой, проходишь комнаты с роботами убивая их получаешь оружие, броню, после прохождения комнаты можешь выбрать улучшение для себя, очень много видов оружия, вариантов сборок, не сказал бы что сложная, но потненькие уровни присутствуют. 10/10 не выпавших нужных улучшения
This surprised me in a good way. Took me a while to understand the systems but oh boy do you have a good time when they click and you build momentum. Very smart systems and use of resources (maps, perks, synergies, enemies and even the starting stealth at each level). The dev team put effort here and it shows. Thank you for the great experience!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — | |
| $650 | 6 | 100% | $4.99 | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.4M | 228K | 87% | $3.99 | |
| $9.4M | 19.2K | 94% | $14.99 | |
| $9.5M | 34K | 97% | $14.99 | |
| $9.5M | 25.5K | 97% | $19.99 | |
| $9.4M | 13.4K | 95% | $29.99 | |
| $9.5M | 18.2K | 94% | $29.99 |