
Deadzone: Rogue is a roguelite FPS set in space. Blast through swarms of hostile machines, combine powerful augments and elements to forge your build, and grow stronger with each run — solo or in co-op.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.86/day in the week to Aug 23 → 23.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Adventure on your own, or conquer the ship in a co-op squad of up to 3 players. Mark enemies for focused fire, synchronize grenade strikes, and storm enemies with overwhelming force. Adjust difficulty levels for each mission to match your mood, from a more laid-back adventure experience all the way to nightmare mode.

Fight against massive, biomechanical bosses that demand steady aim and quick reflexes. Annihilate waves of hunter-drones, robotic spiders, the mindless, and dozens of other enemies to survive each run. Battle through each ship sector — from the engine rooms to the brig.

Master over 30 powerful weapons, each modifiable with elemental affixes and upgrades. Turn a shotgun into a void-spreading crowd crusher, or a submachine gun into a room clearing hail of ice. From plasma cannons to sniper rifles, your arsenal adapts to any combat scenario.

Incinerate drones with fire, freeze swarms with ice, chain lightning enemies with shock, or send them to the void with a well-timed headshot.

Transform your combat approach through dozens of augments, perks, and items. Dominate from afar, strike from the shadows with stealth, or get close with enhanced melee. Your choices offer a unique experience against the mechanical onslaught.

Use permanent upgrades to reshape yourself into a killing machine. Boost your shields, amplify elemental chaos, and tear bots apart with satisfying fury. Forge a path that matches your playstyle.

Explore a spaceship overrun by biomechanical creatures, enjoy an original music soundtrack and art, and discover your true mission and origin.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 16.7Kreviews | 82% | — | $9.4M |
| $24.99 | 2Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1347 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun alone, exelent with friends!
little late on this as the dev team gets ready to unleash their second game but the devs deserve it. this is coming from some one who dumbed a good amount of time on there public playtest for upcoming second game. which mind you will continue exactly where this game left off at story wise. game play combines both fast paced and quick room clearing with a hint of strategy as you enter each room. what i mean is every room you start in stealth mode. you can freely move around and scout out the room and plan where your ganna start. sometimes choosing the wrong spot can lead to an early end. I like that some of the more OP weapons in the game require time to finish certain missions to unlock. these missions double as a chance to learn the weapon and or the buff so that you know what it looks like and feels like when you use it in general content. with how strong these weapons are they come with draw backs that do balance em out progress in the game is a little off just to me. essentially you earn a series of currency and blueprints that you feed into upgrades eventually being able to unlock everything with no limits meaning every player is ganna enter a match with the same stats. a little boring but the upcoming dead zone rouge 2 fixes this with a much better progression system so i wont say much on this. another little complaint is how suits offer nothing but cosmetics I personally like when rouglite games gives the player some control over a basic build or skill set as we head into each run. but again the upcoming second part of the game fixes this and its a very minor complaint. performance is smooth as warm butter. I have ZERO issues with lagging or stuttering. Iv seen minor frame drops only in long endless runs when build and damage numbers are hitting bonkers levels. by minor i mean maybe 3-5 frames dropping. it plays well controls are really responsive. controller support is spot on. aiming feels great as well as hip fire and movement feels fantastic all and all for 25$ its a game well worth the price. and if the second game has caught your attention then def pick this up as well. if nothing else to support a dev team who is capable of putting out a demo designed to test limits with game play just as smooth as a fully finished product
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese*, Korean, Portuguese - Brazil, Russian, Simplified Chinese*, Spanish - Latin America, Ukrainian, Italian, Spanish - Spain +2 more
| $24.99 |
| 820ratings |
| 94% |
| — |
| not modelled |
| $17.49−30% | — | — | — | not modelled |
| $24.99 | — | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
N'écoutez pas les avis récents, les notes négatives sont une réponse à l'annonce du deuxième Opus, or le premier est excellent. Un excellent gameplay, une DA minimaliste mais très efficace, des combats nerveux et prenant, une BO qui nous plonge dans l'univers, des ennemis variés et un roster d'armes conséquent. Ce jeu est une pépite qui brille par son aspect coop. Foncez !
Not bad at all... great actually.
Deadzone Rogue is so damn fun. There are so many different types of enemies, weapons, playstyles, upgrade systems and missions to play. I love the elemental upgrades and combinations you can create from them. The voice acting and music is great. I didn't hate a single moment of my time playing this. Can't recommend enough.
one of my favs
Found out about this game through Reddit, and I'm glad that I did! While Deadzone Rogue isn't doing anything innovative or outstanding, it's doing everything it does very very well! It never blew me away, but it kept me coming back for more. The gameplay is solid, the levels and challenges are fun, the weapons and elemental modifiers are all fun and allow for how you'd like to play! Very excited for Deadzone Rogue 2!
good
devs predicted recent events. would play again - 10/10
O jogo entrega uma quantidade ok de conteúdo dado o valor dele, a gameplay / gungame é bem divertida, acrescenta certa verticalidade e agilidade de movimentos desde o princípio, que as vezes sinto falta em certos roguelikes. O visual dele é bem genérico, sejam nos cenários, armas e inimigos, e os players não tem lá muita opção de modificar seus avatares. O jogo é bem "pegue uma arma, escolha um mapa e vai". Sinto que os devs não dedicaram tempo o bastante pra equilibrar certos inimigos e modificadores, o que gera interações bem quebradas, tanto pro lado do seu personagem virando algo imparável com certa facilidade, como os inimigos terem interações completamente desbalanceadas. No geral, eu me diverti com o jogo, algumas armas e poderes são bem legais e a gameplay compensa muito a falta de personalidade do visual do jogo. Poderia ser melhor e maior em muitos quesitos, mas num todo é um jogo bacaninha pra jogar com um amigo por um tempo. --- NOTA: 6,5
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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