
Deadzone: Rogue is a roguelite FPS set in space. Blast through swarms of hostile machines, combine powerful augments and elements to forge your build, and grow stronger with each run — solo or in co-op.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.86/day in the week to Aug 23 → 23.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Adventure on your own, or conquer the ship in a co-op squad of up to 3 players. Mark enemies for focused fire, synchronize grenade strikes, and storm enemies with overwhelming force. Adjust difficulty levels for each mission to match your mood, from a more laid-back adventure experience all the way to nightmare mode.

Fight against massive, biomechanical bosses that demand steady aim and quick reflexes. Annihilate waves of hunter-drones, robotic spiders, the mindless, and dozens of other enemies to survive each run. Battle through each ship sector — from the engine rooms to the brig.

Master over 30 powerful weapons, each modifiable with elemental affixes and upgrades. Turn a shotgun into a void-spreading crowd crusher, or a submachine gun into a room clearing hail of ice. From plasma cannons to sniper rifles, your arsenal adapts to any combat scenario.

Incinerate drones with fire, freeze swarms with ice, chain lightning enemies with shock, or send them to the void with a well-timed headshot.

Transform your combat approach through dozens of augments, perks, and items. Dominate from afar, strike from the shadows with stealth, or get close with enhanced melee. Your choices offer a unique experience against the mechanical onslaught.

Use permanent upgrades to reshape yourself into a killing machine. Boost your shields, amplify elemental chaos, and tear bots apart with satisfying fury. Forge a path that matches your playstyle.

Explore a spaceship overrun by biomechanical creatures, enjoy an original music soundtrack and art, and discover your true mission and origin.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 16.7Kreviews | 82% | — | $9.4M |
| $24.99 | 2Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1322 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Es ist einfach unfassbar. Das Spiel hat erst vor Kurzem den Early Access verlassen und ist an so vielen Stellen noch unfertig, monoton und fehlerhaft. Statt den ersten Teil vernünftig zu patchen, neuen Content zu liefern oder das Gameplay feinzuschleifen, wird einfach eiskalt Teil 2 angekündigt.Das ist kein ehrliches Entwicklerstudio, das ist pure Geldmacherei („Cash Grab“). Wer hier kauft, unterstützt ein System, bei dem unfertige Spiele weggeschmissen werden, sobald das schnelle Geld verdient ist. Finger weg!
WTF? A second one already? Nah.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese*, Korean, Portuguese - Brazil, Russian, Simplified Chinese*, Spanish - Latin America, Ukrainian, Italian, Spanish - Spain +2 more
| $24.99 |
| 819ratings |
| 94% |
| — |
| not modelled |
| $17.49−30% | — | — | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
最近脳みそだけになった新人ローグです。 ステージ進行はローグライクだけど、拠点に持ち帰った素材での永続強化の影響が凄まじいので、実質RPGFPSと言った趣。プレイ感としてはボーダーランズなどに近く、拾った装備とパークを組み合わせてとにかく大暴れできるので楽しいです。(ステルスニンジャアイエーーー!とか、属性ばら撒きビルドとか、近接射撃が全部弱点命中扱いになるとか、防御力が攻撃力になる(?)とか、とにかくぶっ飛んだユニークなビルドが特徴) 低評価の原因は、実質1である本作が完成して間もない中、早くも『続編の「2」が発表された』+『ZONE4がちょっと鬼畜』という事で評価が賛否両論になっています。特に「1のアップデートはもう終わりなの!?」という悲観的観測や憶測が飛び交ってしまってちょい炎上。開発が異例の釈明を行っている。(悪いことはしてないのでかわいそう) ・翻訳良好。 ・日本語音声あり。(日本語、ENG共にイケボ、中国語は試してない) ・雰囲気良好。まさしくデッドゾーンローグ。 ・ストーリーはSFホラーとしてゾクゾクして良い。 ・効果音、エフェクト、BGM気持ちいい。 ・リロードのカチャカチャ。リロードおじさんを思い出す。 ・ゾーンが進むごとに新武器・新要素が出てくるけど全部面白い。 よくあるローグライクという事で雑な作りを想像してましたが、しっかりした作りになってます。ファンになった方々が2の発表で悲観的になるのも分かる。確かにDLC大量に欲しい。(ただ開発の説明によると、有料DLCはオンライン協力プレイと相性が悪いので実装しない意向らしい) 重さに関してですが低スぺPCでも安定して遊べてます。デフォ設定だと最大フレームが500に設定されてて、このままだと低スぺPCはカックカクになるので100とか60とかそこらまで落とすと安定します。 この雰囲気のローグライクFPSを求めているなら、価格を考慮しなくてもおすすめしかない。
I've really sat and thought about the price point of the game vs the 27 hours I put into it which saw most of the content and still sit here thinking a negative review and not touching the sequel is warranted. When the sequel was announced I honestly didn't think the game was out of Early Access yet. A new game within a year of release of this game in it's current state just feels unfinished, unpolished and a grab for money vs meaningful updates.
Abandonware.
[h1]Deadzone: Rogue is pure joy for any roguelike addict.[/h1] I have not been hooked on a game like this in a very long time. The developers really nailed the core mechanics, and the overall gameplay and pacing are just awesome to experience. [b] Pros: [/b] -Addictive Gameplay: The pacing keeps you constantly engaged and makes it hard to put down. -Satisfying Combat: The gunplay is fantastic, and the different elemental effects add a great layer of depth to your loadouts. -Engaging Story: Surprisingly, the lore and narrative are genuinely interesting! -Great Audio & Humor: The main character's voice acting is excellent, and the jokes and gimmicks land perfectly without feeling forced or repetitive. -Smooth Performance: On a technical note, the game runs wonderfully. Performance-wise, the optimization is great and very stable. -Co-op Fun: It is a blast solo, but it shines even brighter if you have friends to squad up with. [b] Room for Improvement: [/b] - Map Variety: The environments could use a bit more diversity, particularly when it comes to long-range gunplay. -Tight Corridors: Because many maps feature narrow, cramped spaces, aiming down your scope (ADS) feels a bit clunky and difficult to maneuver effectively. -Need for Space: Introducing some larger, more open areas would balance out the close-quarters combat nicely. -Movement Mechanics: The game would benefit hugely from some advanced movement options, such as a slide mechanic, to make dodging and traversing feel much more fluid. [h2] Final Notes [/h2] Despite a few minor gripes about the map layouts and movement options, this game is absolutely fantastic. If you are a fan of the genre or just looking for a highly enjoyable shooter, you need to check this out. [h3] Rating: 9/10 (Highly recommended!) [/h3]
One of the few developers that actually makes a good game not only for money but for passion.
Понимаю откуда столько положительных отзывов. Сам думал точно так же первые 20 часов. Что это очень веселый, чиловый инди рогалик на пару вечеров. И те, кто остановился после прохождения сюжетки и еще некоторых миссий на средней и высокой сложности, останутся довольны. Но если вы любите добивать игры на 100%... Большинство уровней на хардкоре и кошмаре представляют собой тупое месиво без какого либо баланса, с одним единственным действенным билдом и оружием. И чем дальше по главам, тем хуже. Суть этого, конечно же, в максимально тупом растягивании и без того однотипного геймплея до сотен часов. Можно разумно возразить что на высоких сложностях нужно играть в кооперативе. Согласен. Если бы он не был совершенно сломанным. Жуткий пинг и шанс вылета в любой момент катки. Но самое тупое, это невозможность присоединиться к уже начавшимся играм, что убивает львиную долю кооп лобби! Да и в принципе количество лобби на высоких сложностях очень мало, поэтому итог один, играть в соло. Такие дела. Игра совершенно не уважает затраченное время игрока, а это самое печальное и раздражающее. Любителям почилить пару вечеров в сюжете можно играть, остальным, тем кто любит добивать игры на 100%, не рекомендую. ps: спустя всего год после релиза, разработчики уже делают вторую часть. Было много негодования о том, что до сих не пофиксили все баги в первой и прочее, не буду повторяться. Надеюсь хотя бы во второй части мною озвученные проблемы будут решены. Но пока, судя по плейтесту второй игры, всё там "под копирку" так же...
Was ok, played for a bit and was hopeful things would improve as development went on... Just kidding, they're abandoning this entirely to make you buy it again as the same game with a "2" on the end. Unless this idiocy is reversed, or the second one is free for those who own the first one, steer clear of these developers... Gameplay is, at its current UNFINISHED state- (Reminding the devs this game isn't done because they seem to have forgotten in their greed)- pretty cookie cutter. Search "rougelite" and blindly buy another game and it'll probably have more memorable mechanics than here. You have elementally chargeable weapons that increase in level as you play, and enemies to kill. Oh and perks. So yeah, it is one of the rougelites of all time. If this game were a color, it would be whatever the average color of every roguelite game title card is. If this were a student project, I would give them a C+ (environment design is pretty good honestly). Nothing to write home about, but not bad overall. At least until you factor in that the devs released this on AUGUST 11th 2025 and within about 9 months they're abandoning this game because they think it's complete or too difficult to move forward. (IDK, read the announcement, it'll tick you off too.) So either the devs have forgotten you can work on a game longer than the average human pregnancy, or all of their games will come with the expectation that you buy them again by the 9 month mark..
These devs not even a full year of release into deadzone 1 and already got a demo for deadzone 2???? Like really?? Not to mention Deadzone 1 lacks content... you can complete the game around 30 hours.. DO NOT SUPPORT THESE GUYS!!!! Shady af
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $9.4M | 227.7K | 87% | $3.99 | |
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| $9.4M | 13.4K | 95% | $29.99 | |
| $9.5M | 18.2K | 94% | $29.99 |