
A thousand years of peace are shattered by betrayal, political upheaval, and war. Play as the hero Carrion Iblis, as the story of Siegfried, the Empire's true successor, plunges the world further and further into darkness.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Upon finishing Deadly Sin 2, the only word I could really utter was "wow". The first game was amazing, but the second one is just absolutely flawless. I have no idea if there's anything about this game that I can criticise - the mapping is phenomenal, the animations and the production itself is fantastic, the combat has been improved and is much more fast-paced, the exploration is always rewarded, the atmosphere is wonderful and probably most of all, the characters and the story are just incredibly memorable and lovable. I found myself sinking into this game quite a few times and even felt sad when it finished. With a shorter run time than the first one, the pacing never feels too long and there isn't a single instance in this game during which I felt that it dragged on. It does everything that it needs in roughly 15-20 hours that it takes to beat. Absolute masterclass of a game. I also have to mention the amazing main villain who truly makes the game so much better, the emotion and the reasoning behind him, as well as the set-up was spectacular. This is a definite recommendation!
Quite fun game, specialy considerated is a RPG Maker game, I do recomend buy it on-sale though, but if you do, you will enjoy it for what is worth
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
剧情和战斗很棒,地图设计的相当宏大,游戏一共有五章。 存在一个严重性BUG:就是在没有强化宝石的情况下,点击强化装备时会报错弹出。 还有一些小BUG:特定时段给角色加技能点时会出现对象错误(比如第三章队员离队后)。 一些建议:BOSS战时设置为不可存档,防止打不过而造成卡关。 总体是一款优秀的RM作品,推荐好评!
A microbudget labor of love by someone with a clear affection for the great SNES RPGs. Sure, the writing isn't particularly good, the world isn't fresh or deep, and the story is boilerplate, but there is clear attention, care, and love put into this that punches well above its weight. While Hamilton is content with the old standards when it comes to his narrative, he innovates with Deadly Sin 2's gameplay, adding encumbrance and initiative systems, a winner-take-all threat system which enables actual tanking strategies, a point-buy skill system for the characters which results in "builds" (definitely novel for a game inspired by and mimicking the SNES-era JRPG), "monster nodes" that can be interacted with on dungeon levels to both turn off random encounters and acquire items that grant skill points to the character of your choice, and an assortment of "augments", items which may be applied to equipment to customize their bonuses. It all comes together quite well and if there's something really special here it's in Hamilton's design instincts. That's not to say there aren't misfires - the puzzle dungeons are tedious and the end boss on any difficulty other than Easy requires specific builds and strategies which negate the freedom that the point buy system otherwise offers - but when you have this small and independent of a project, it's pointless to linger for too long on the small failures. If you're a fan of the 8 and 16-bit JRPG and you're tired of replaying them endlessly, you could spend your time in far worse ways than dropping a few bucks on this hidden gem, but aside from the die-hard genre enthusiasts it's probably a bit too rough-around-the-edges to merit much attention (I had a number of annoying technical issues). I'm intrigued to try the developer's later work.
This game could definitely use more attention from players, because it's a hidden gem. I stumbled across it by complete accident and bought it on a whim, and I'm glad I did. At $0.79 on sale, it was a steal, but even at its full price, it's definitely worth it. Yes, the game was made with RPGMaker, but these guys went above and beyond to grace us with an experience that delivers. Here's my rundown: -- PROS -- 1. The music was composed by the developer, and it definitely helps to set the tone for most situations in the game. It's all very beautiful. 2. Combined with the music, the gameplay provides an experience similar to SNES classics like Final Fantasy 4 and Lufia 2, ensuring that it stays memorable. 3. The 'Threat' system during battles prods the player towards more strategic gameplay, instead of going in and using all of your most powerful abilities to quickly destroy opponents. 4. No random encounters on the world map, and the ones in dungeons can be shut off if you happen across that level's Monster Node. 5. Talent system to make your characters more powerful and build them to your liking. Combined with the Monster Nodes which grant additional skill points, you can beef up one character or round the party out. 6. Standard questing system that rewards quest completion with additional skill points, and sometimes, with other rewards. Those rewards include cash money or powerful relics. 7. Storyline and character development that stokes excitement and the desire to see the adventure all the way through. -- CONS -- 1. No controller support. For me, this was a pretty big oof, but it's easily fixed with keyboard/joypad macros or a simple program like Joytokey. 2. Low resolution. I get it, this is RPGMaker and it has its limitations. With how good the game was, I was more than willing to let this issue slide. 3. Missable items. This is a personal pet peeve, and it's big. Some of the items aren't important at all, and you likely won't notice a difference without them. But there's one particular side quest in the game (it won't appear in your quest log) that requires gathering a full deck of cards to unlock an optional superboss (13 cards total), and roughly half of them are missable if you're not careful. If you miss just one of them, you can't access the boss or the payoff. In conclusion, this is a game I HIGHLY suggest picking up. I know I'm parroting a lot of what others have said, but if this had been on the SNES back in the day, it would easily be one of the most memorable games of that age. Buy it, play it. It's amazing.
I want to review this game because I think it's good for what it is. Let's get the cat out of the bag. This game is made in RPG Maker. I know...... Isn't RPG Maker supposed to the the ♥♥♥♥ of the pile? The truth is that most RPG Maker stuff is shovel ware. However, there are people who make decent games using the software. Let me explain. There are skilled coders like Yanfly who, for some reason, love the genre so much that they are willing to make good scripts for RPG Maker so less skilled coders can make quality games. Then, there are people who have a good work ethic who really want to make a game. These people use these scripts and their love of JRPGs to make decent rpgs. Dancing Dragon Games is an example of a good game maker. The guy loves old JRPGs and is not lazy about his projects. So, this game represents SNES/Sega rpgs of old. However, it's actually a bit better than those games. First, it is not a boring grind fest where the key to winning is simply grinding and getting the better gear from the towns. Sorry Paladins Quest, Dragon Quest, Lufia 1, Earthbound and other greats of the time. Grinding is not really a thing. Like Final Fantasy IV-VI, you'll level as you play. Let's also talk battle systems. Old JRPGs were designed to be simple. As a result, the battle systems were a bit bland. This game uses scripts to make a system where you have agro management and other things to deal with. You also have to choose wisely in skill application (at least at early levels?) so your team mates are efficient. It will keep you engaged. Dungeons don't really have cool puzzles like Lufia 2 or Shadows of Adam; however, these dungeons are long, maze-like and engaging. You'll like be engaged in the dungeons. They don't suck. The story is simple. The character dialogue is a bit short. But there is enough war and political drama to be interesting and fun. Graphics have that annoying RPG Maker look. The same is true of the sounds. However, the battle animations and such are great. There is good music as well. All and all, give this developer a chance. I'm not saying choose his games over Persona 5 or Legond of Heros. If you have not played those, they need to take priority. But, if you devour every JRPG in sight and need something to tide you over, this game WILL do.
I don't make many indie RPG purchases. I played the Final Fantasys and Pokemons. I loved Chrono Trigger. I think I have enough taste to say Deadly Sin 2 is quality RPG fun. It's normally $4.99, I purchased on special for $0.99, If I knew it was this good I would have bought for $10. If you ask me, worth it for $5 - It's worth it mate, I'm giving you un censored word-of-mouth, I'm having fun, mate lol. More fun than I've paid for. It's worth a purchase imo. After some food I'm interested to see what happens next. Small details in the game demonstrate, to my discerning eye, a strong passion of its creators. For example, the background is not repeatedly tiled anywhere but instead it is one piece. Also each character is believable in universe, in story - they fit. Small details go a long way in my mind. There isn't typical eye-candy sexy female healer and love-interest party member, here. They are their own unique bunch with unique combat dynamic, in their own story. I like it.
A small nice RPG that isnt very hard. Story wiise is ok for a game that can be completed under 40 hrs. 7/10
i do not know why would you name this game Deadly Sin 2, honestly Deadly sins 2 is way more better both in story , story telling, the plot and most of all the game-play is way improved than Deadly sins. Deadly sins 2 should just have its own title since its not even related to deadly sins 1, Deadly sins 1 was to horrible of a game it took me a year to even give Deadly sins 2 a chance and i'm glad i did since deadly sins 2 was good play.
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Players by region
Where this game's players are, estimated from review languages.
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