
A desktop companion that grows with you while you work! Complete real-life work sessions to send your hero traveling, collect loot, explore dungeons, and carry accumulated progress into the next timeline.
Modeled estimate, not a reported figure. How we estimate →
About
Deadline Savior is not a traditional RPG. During focus sessions, your hero travels and explores automatically while you work. When you take a break, battles, rewards, and decisions unfold. Your role is to plan tasks, prepare builds, collect rewards, and grow stronger across timelines.
Deadline Savior is a desktop idle RPG that turns your focus sessions into fantasy adventures.
Create a real-life task, start a focus session, and let your hero explore the world while you work.
When the session ends, return to collect loot, gain experience, adjust your build, and prepare for the next journey.
Whether you are studying, working, drawing, writing, coding, or handling daily tasks, each focused session moves your adventure forward.
Your real-life focus time becomes your hero's travel time.
During each session, your hero explores the map, encounters enemies, finds treasure, and pushes closer to the destination. When you take a break, you can review what happened, manage your inventory, equip new items, upgrade skills, and decide how to prepare for the next run.
You can use Deadline Savior as a structured focus tool, or simply keep it running as a desktop idle RPG companion.
Work hard and reap the rewards!

Choose your class, equip weapons and gear, prepare consumables, and create a strategy that fits your play style.

The full version includes 12 playable classes and over 4,000 equipment and item variations. Experiment with different builds, collect rare items, and make each timeline stronger than the last.

Battles play out automatically, but preparation matters.
Your equipment, skills, items, hunger, and long-term upgrades all affect how far your hero can go. A good focus session gives your hero more chances to explore, fight, and return with better rewards.
Between sessions, make decisions that shape the next adventure.
Progress does not end when a timeline resets.

Register items in the Codex, earn Time Sand, unlock Goddess Blessings, and carry permanent progress across timelines. Completed collections can grant extra rewards, and registered items can be materialized again in future timelines by spending Time Sand.
Each run leaves something behind.
The current version focuses on item collection, but the world of Deadline Savior is designed to grow.

Future systems are planned to expand the Codex with more categories.
Collecting is not just for completion - it is part of your long-term progression.
Visit different areas of the village between adventures.

Buy useful items, check your collection, unlock blessings, prepare your build, and discover new systems as your journey expands.
Future updates will add more ways to grow your team and customize your adventure.

Deadline Savior does more than count your focus time.
Your focus history is summarized as an adventure report, showing your total focus time, average session length, focus ratio, peak efficiency, and daily rhythm.

The game also reflects your habits through playful titles, classes, and personality-style stats based on how you actually worked.
It is a work summary, but presented like part of your RPG journey.
Deadline Savior includes a task list and focus timer to help you keep track of your real-life work.

Complete sessions, review your progress, and turn your daily effort into visible RPG growth. It is not just about watching a timer count down - it is about giving every focused session a sense of adventure and reward.
Use it as a focus companion.
Use it as an idle RPG.
Use it as a small desktop adventure that grows beside your daily routine.
Work in the real world.
Adventure in another timeline.
Return stronger every time.
P.S. Even if you don’t use the task list feature, you can still enjoy this as a casual idle RPG!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 71 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A great cozy idle game and study aid.
我是單純玩RPG遊戲的玩家 首先戰鬥結合番茄鐘平衡優秀,經過專注消耗飽食度後遭遇戰鬥獲勝時,根據消耗飽食度決定戰利品豐厚度,消耗90點飽食度得到的戰利品是20點的4倍,所以長短時間專注只有小差距 角色的經驗主要來自專注,戰鬥打輸不會卡住,之後可以透過等級差距打贏 圖鑑內道具種類多,我是蒐集狂的人感受心意滿滿 遊戲內有輕度Roguelike元素每局資源有變數,內有轉生還有具現化(消耗時之砂獲得指定道具)可以穩定有心儀的物品,爽感不必靠運氣體驗
데스크톱 컴패니언 게임들 중에서 컨셉이 가장 마음에 들어서 찜해놨다가 구입했는데 귀엽고, 파밍하는 맛도 있고, 가장 기초적인 기능인 뽀모도로 기능도 시간 조절도 잘되서 좋습니다. 스킬이나 더 다양한 직업들은 향후 업데이트로 풀리는것 같아 조금은 기다려야겠지만, 현재도 전혀 문제 없이 작동하고, 재미는 있습니다. 맥 지원도 되면 정말정말 좋겠네요.
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Languages: English, French, German, Japanese, Simplified Chinese, Traditional Chinese, Korean, Russian, Portuguese - Brazil, Spanish - Spain, Italian, Spanish - Latin America
Hours played at review time, across 71 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好纯粹的RPG
我是试玩版、正式版、测试版都玩过了,现在在玩盗贼,因为没有反馈问题的方法,希望我在这里说的话能被官方看到吧 1.投掷物问题:投掷物我觉得问题在于换装麻烦,而不是性价比不高,我觉得投掷物可以每次购买的时候直接购买5个或者多个(价格可以变为5倍甚至更多),然后可以多放在腰带上(或者腰带上使用过的投掷物会自动补充等) 2.武器强化:超级期待这个系统~再次催更 3.原地巡逻与采集、练级这两项我觉得可以合并为一项,实际游玩中我从未用过这两项内容。也可以给原地巡逻与采集这个选项增加一个随机获得各种食物的buff 4.目前食物价格完全不平衡(吃干面包的时代),建议给食物上各种buff。而且,因为有过多量大且便宜的食物,也是原地巡逻与采集收益不高的原因 5.传送暂时没什么用:我能想到的解决方案有几种:一是需要去特定地形刷特定怪物的素材(以合成药水、制作装备等,但还需要外接系统很麻烦)二是出一些诸如“送信”“限时救援”之类的需要玩家回到某个城市的任务。三则是把地图改为网状(而不是现在的线型+分支),通过到达某些地点可以开启某些捷径路线、或者开启增加buff、削弱boss之类的机关
[h2][b]挂机游戏[/b][/h2] 通过挂机,让勇者变强。通过战斗,解锁更多技能变强。选择地图,然后开始专注,到时间战斗。 [h2][b]游戏内容[/b][/h2] 算是番茄钟+RPG战斗的玩法,通过在职业中选择,不过说实话,在这个较为"休闲"的游戏中,搞多职业没问题,只是随机掉落出不属于你的职业装备导致无法穿戴实在有些痛苦,再加上等级限制,大多的装备要么品质过低要么等级与职业限制,这些都是极其让人痛苦的点。我并非对这类玩法无法接受,只是作为番茄钟玩法而不是作为纯粹挂机游戏的外壳,这样子实在是太有挫败感了。 不过好在游戏还有很多的加点,技能与女神祝福,游戏算是提供了非常强大的助力,让在战斗中有着不俗的表现。不过女神祝福就稍微特殊了,算是延续玩法的主要途径。也就是说,你要想体验完整内容,必须优先加点出有用的功能,而女神祝福加点所需要的资源,需要我们将物品献祭给女神,所以加油挂机吧少年。 让我来看,反而是挂机挂不好,玩游戏也到不了预期的尴尬地步。只不过,游戏依然在更新,可以展望未来,会有更多强力玩法的加入,就目前而言,依然是没有成效的完成。我在经历了一段又一段的尝试,每次完成后的体验感不会很好。在我停止了我的番茄钟,终止了冒险,让勇士经历了战斗,我获得了什么呢?一些不适配的装备、一些无所谓的材料,我到底是为了什么冒险呢。因而,我开始停下寻找新的功能玩法。在城镇中,我总算是找到了吃饭的酒馆,购买了许多的食物,可惜的是仍然有大部分内容尚未完成,依然是很期待新的内容。 [h2][b]总结[/b][/h2] 作为前期,你可能不会有着成效,却依然可以盼望着后期。根据女神祝福,解锁较为有用的功能。否则的话,你只会陷入更加窘迫的境地,这是让人遗憾的情况。女神祝福并无明显的加点提示,一切都需要你自己选择。而如果你执着于点完某条线,那么你将错过完善功能。因为重要功能的前置条件太过拉跨,导致你不敢去尝试,那么你的体验将不会完善。所以,多加点,多尝试,不要执着某一点,优先完善游戏功能。 [quote]关注鉴赏组:[url= https://store.steampowered.com/curator/46104036]鸢尾花[/url] ←"未绽鸢尾存期许,直言游戏长短得失" 加入鉴赏组:[url=https://steamcommunity.com/groups/45531088]鸢尾花[/url]←“以未至鸢尾之名,秉本心品评游戏” 开始鸢尾捎书,盼所有作品皆圆满![/quote]
非常有趣的遊戲結合類型,即使單純作為蕃茄鐘工具也非常好用。 作為工具,能自訂任務、調整專注時間等功能已經非常完整。 Demo 中沒看到的精簡模式,能更加不分心地使用。 而新的圖鑑、轉生、成就系統都在這次正式版加了進來,變得除了作為工具使用外,還有更多可以玩的東西。 即使沒甚麼在玩,放在一旁自然慢慢獲得東西的感覺也滿足我這種喜歡收集的玩家。 而且打折後,100塊都不用就可以入手,買回來放著也不虧。
画面有点淡淡的幽默,题材有比较强的驱动力和仪式感,不错的番茄钟
當你埋首於工作之時,螢幕另一端的那位小小勇者,便會悄然踏上屬於他的旅途 你們共享同一張桌面,各自前行,偶爾駐足回望彼此,隨後各自向前邁步
和試玩版相比多了不少東西,又能玩幾百小時了,期待正式版的內容
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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