
“Probably the best downloadable title on the market right now.” 9/10 – Eurogamer.se
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 814 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's Resident Evil meets Prince of Persia.
One of the first games I played on the Steam Deck and it felt good, A bit infuriating at times... Never been good at these kind of games but the story is interesting [i] enough[/i]. Definitely nothing you wouldn't have seen in TWD or something
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.1M | 19.2K | 85% | $9.99 | |
| $5.1M | 10.9K | 93% | $12.99 | |
| $5.1M | 4.7K | 68% | $20.99 | |
| $5.1M | 4.7K | 79% | $34.99 | |
| $5.1M | 8K | 97% | $12.49 | |
| $5M | 4.5K | 78% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $760K | 9.5K | 87% | $3.74 | |
| $63.3K | 1.7K | 72% | $1.79 | |
| $29.3M | 71.5K | 95% | $19.99 | |
| $28.5K | 141 | 58% | $8.99 | |
| — | 197 | 76% | $2.99 | |
| $6.7M | 116.6K | 95% | $4.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 9: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, French, Italian, Spanish - Spain, Japanese*languages with full audio support
Hours played at review time, across 814 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I mean... it's alright. I was given a yes or no question. I found it okay, not terrible. The controls are a lil janky, but the most annoying part is how it takes the character a second to react to your moments. Not because of input lag, but because he literally can't do too many things at once like some others have said. It made it difficult to jump fences sometimes because of this, especially when speed is of the essence. You have to carefully wait and time your movement til after he's completed the last assigned movement. Also gun aiming was terrible. You can't tell what you're gonna hit until you see a red dot on the shootable object or enemy. It's fine for zombies and puzzle, but I had a hard time with humans. Not very fun. The story itself is quite plain. Nothing really great about it. Basic story for a basic game. If you're here for some platforming and somewhat tedious gameplay mechanics (but you find it fun to a degree) then buy it, otherwise, not the game for you. I think I paid less than $6 for this, and it lasted three game sessions. As I said, it was okay.
Deadlight is a side-scrolling survival game that stands out through its atmosphere, visual identity, and strong sense of tension. Set in a ruined world shaped by fear, isolation, and collapse, it presents a version of the zombie apocalypse that feels more reflective than explosive. Instead of focusing on nonstop combat, the game builds its identity around movement, vulnerability, and the constant pressure of staying alive in an environment that never feels safe. One of the game’s greatest strengths is its presentation. The silhouette-based art style gives Deadlight a distinct visual character, turning ruined streets, abandoned buildings, and collapsing interiors into scenes that are both bleak and memorable. The environments communicate danger without relying on excessive detail, and the cinematic framing helps the journey feel dramatic from beginning to end. This artistic direction gives the game a personality that separates it from many other post-apocalyptic titles. Gameplay in Deadlight is built around platforming, timing, and resource management rather than empowerment. The protagonist is not designed to feel unstoppable, and that choice works in the game’s favor. Encounters often feel tense because every mistake carries weight, whether the player is escaping a trap, avoiding a horde, or deciding whether a fight is even worth the risk. The result is an experience where survival feels earned rather than guaranteed. At the same time, the game is not without flaws. Some mechanics can feel stiff, especially when precision is required under pressure, and a few sections rely on trial and error more than they should. Combat, while intentionally limited, does not always feel satisfying, and the controls can occasionally work against the pacing instead of supporting it. These issues do not ruin the experience, but they do prevent the game from reaching its full potential. Narratively, Deadlight succeeds because it keeps its tone serious and focused. It tells a personal survival story rather than trying to overwhelm the player with excessive lore or spectacle. The emotional weight comes from the world itself and from the sense that every step forward is difficult. While the writing is not especially complex, it fits the game’s structure well and supports the bleak, exhausted mood that defines the entire experience. Overall, Deadlight is a stylish and thoughtful survival platformer that leaves an impression through mood, restraint, and visual design. It may not be the most mechanically refined game in its genre, but it understands how to create tension and maintain emotional pressure throughout the journey. For players who appreciate atmospheric games with a darker tone and a more vulnerable approach to survival, Deadlight remains a memorable and worthwhile experience.
Eine Art Jump & Run/Plattformer mit Zwischendurch Geballer. Zwischendurch gibt es Cut-Szenen, die aber viel zu laut sind (auch wenn man vorher sämtliche Game-Lautstärken runter stellt). Dementsprechend wurden diese von mir abgebrochen. Die Steuerung (auch mit Controller) ist unglaublich ätzend. An vielen Stellen reagiert die Figur nicht bzw. macht nicht das, was sie machen soll. So bleibt sie z.B. ewig lang am Zaun hängen anstatt weiter zu springen oder macht riesige Seitensprünge, wenn es eigentlich nur ein Sprung nach oben werden soll. Auch ohne Zeitdruck nervig genug, aber an Stellen in denen quasi jede Sekunde zählt (z.B. Hubschrauberpart) unglaublich hindernd. Die verfügbare Munition & Gesundheitsanzeige sind alles andere als großzügig. Wäre nicht so schlimm, wenn es an vielen Stellen einfach nicht ersichtlich wäre, wieso man jetzt abkratzt und wie man es verhindern könnte. Führt zu unzähligen try & error Passagen, die den Spielspaß minimieren. Hab's jetzt frühzeitig abgebrochen. [b] Ergänzung [/b]: Ich weiß nicht, ob das ein allgemeines Problem ist oder nur an meinem Laptop lag, aber zeitweise hing das Spiel immer wieder. Insbesondere dann, wenn ich ins Pausenmenü wechseln wollte.
Deadlight is a captivating side-scrolling survival horror game set in a post-apocalyptic world overrun by zombies. With its atmospheric visuals and haunting soundtrack, it immerses players in a world filled with danger and despair. The game's platforming mechanics and puzzle-solving elements add depth to the gameplay, requiring players to navigate treacherous environments while avoiding the undead. Despite its short length and occasional frustration with trial-and-error gameplay, its engaging story and tense atmosphere make for a memorable experience. Deadlight offers a refreshing take on the zombie genre, blending action, exploration, and storytelling seamlessly.
good
Kind of fun, until it becomes extremely difficult to jump, roll, crouch, etc at the precise time required.
I got this game the year it came out. After playing it for a little and not be able to get past a SINGLE SPECIFIC HARD TO DO JUMP, I uninstalled it and forgot about for 13 years. Finally while doing Steam Cleaning, I decided it was time to beat it. This game is a sale game 200%. The art is cool, some puzzles are ok, but other wise I was just annoyed half the time. The ending story is predictable and the character dialog makes my ♥♥♥♥ shrink. TLDR: Awful Ending, Do not get it, unless you really need a puzzle platformers from back in the day
A very good looking game with terribly cringe writing and finicky, unrealiable gameplay. The platforming is either super simplistic or trial and error. You either can't see where to go, or did things in the wrong order. The controls aren't reliable enough for quick gameplay or timed sequences, because Randal will decide which direction he's looking, and what kind of jump he wants to perform at any given moment, not you the player. There's much more to say but I've spent most of my energy on getting to the end, and the ending and the twist telegraphed hours ago drained the rest.
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