
Years into a brutal lockdown, a once-thriving city lies in ruins, abandoned by its government and overrun by vicious, mindless infected. Grab your hammer, collect your nerves and enter the mayhem.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 29 → 1.14/day in the week after.
Reviews, worldwide (the counter carries no country): 23.5/day in the week to Jul 16 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Years into a brutal lockdown, a once-thriving city lies in ruins, abandoned by its government and overrun by vicious, mindless infected. Those left behind are treated as human waste, discarded in a world that no longer cares. The government enforces the quarantine with ruthless precision, sending hazmat teams into the city to kill anyone who remains—infected or not—in an effort to contain the outbreak and secure something far more dangerous hidden within the city.

You play as Sam, a former urban planner, one of the few left alive. With intimate knowledge of the city’s crumbling infrastructure, Sam must navigate both the decaying streets above and the dangerous underground—a maze of trash-filled sewers, forgotten tunnels, and abandoned subways. But no matter where you go, danger awaits. The infected roam mindlessly, bandits hunt survivors, and government hazmat teams sweep through, eliminating anyone in their path as they carry out their deadly mission. Every step brings you closer to escape… or to your end.
Dead Trash is a dark, visceral first-person action game evocative of 1980s Video Nasties. With a heavy emphasis on brutal melee combat and grim exploration, Dead Trash will welcome you into its unsettling world, and you feel like you are being watched. Grab your hammer, collect your nerves and enter the mayhem.
Digitised Actors
Visceral Combat
Haunting OST
Claustrophobic Environments
Grisly Atmosphere
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 116 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Remek kis retró FPS.
This game is trash, i like it.
Cleared it in under 2hrs. It was a solid enough shooter to make me want to play through the whole thing to completion. Not sure I really have the desire to play through it again to get the last achievement with all the hidden dosman though. Shame there isn't a level select after finishing to just go back to certain parts to save time but you can finish it in one good gaming session so it is what it is. The weapon selection was decent and the shotgun and axe were personal favourites as they felt like they carried perfect heavy weight to really thump an enemy into chunks. Levels all very straight forward so not wandering aimlessly at any point for very long. For a couple bucks, it's pretty cool enough.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 116 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
parabens pra quem mixou o volume das armas
corny but in a good way
Not a triple AAA title but, something about it just grabs you and pulls you in. Guns sounds great, and can definitely feel the punch. Enemies are variant and don't feel dull. Secrets to be found along the way. Map design is meh but I am not complaining. Long enough to kill some time and not take up the whole day. Well worth it, especially when it is on sale.
Really cool and fun. I prefer the base game over the DLC campaign, but I love the soul in it all and I hope to see more from Crowhill Studios.
Отличная игра. Как будто смешали фильм Street Trash и Manhunt. Всем любителям подобной эстетики - обязательно к приобретению
This setting deserves to be a movie or even a novel. This is one gross post apocalypse.
[h1][b]Recommended:[/b] Dead Trash[/h1] Every once in a while, it's nice to take a little break from long, complex games like Far Cry 3 or Citizen Sleeper 2 and do a bit of a detox with something short and sweet. Now, I was necessarily expecting that to be the case with [b]Dead Trash[/b] - I finished the game the same evening I bought it - but what I ended up getting was a nostalgic and compact boomer shooter with atmosphere to spare. The story of Dead Trash takes place in an unnamed city that was site zero of some kind of deadly epidemic. In an effort to combat the disease and halt its spread, the government decided to wall off the city and declare it a quarantine zone. Years later, the once prosperous city is in ruins. Vicious gangs of mutants and psychopaths rule the streets, and government hazmat teams regularly patrol the city, killing anyone they come across. Through all this, our nameless protagonist, convinced there's a deeper conspiracy surrounding the epidemic, is trying to survive the roving gangs and government goons, uncover the secrets buried deep below the city, and find his way out. If all of this sounds strangely familiar, it should. The story borrows pretty heavily from Escape from New York, mixing it with horror classics like The Crazies and The Purge. Derivative? Maybe, but who really cares - the game is all about mowing down hordes of creeps as you're fighting for your life. In keeping with this, the gameplay of Dead Trash takes a lot of cues from boomer shooters. You'll be using an arsenal of deadly weaponry to make your way through the fairly linear levels (with a few secret areas thrown in here and there), taking out anyone standing in your way. However, there are a couple of areas where Dead Trash diverges from the standard boomer shooter formula. The first is the movement controls. Boomer shooters typically feature fast-paced movement and snappy, responsive controls, which are kind of necessary to facilitate the "combat chess" gameplay most of these games are trying to achieve. Dead Trash gets this only halfway right: the controls are responsive, but the protagonist's movement speed is much slower than I expected. You probably won't notice this during play, since the most of the enemies move at the same languid pace, but there were a couple of moments of traversing longer distances where it became really obvious. The second is the choice of weaponry. The game features a total of 8 weapons, but unlike most boomer shooters, there isn't really all that much to tell them apart. Most can be paired up either by function [i](the hammer and axe as melee, the nail gun and .45 as pistols, the pipe gun and AK as automatic rifles, and the shotgun and super pistol as close range, high damage solutions)[/i] or by damage [i](for instance, the .45 and AK have the same damage output)[/i]. You'll also figure out fairly quickly how many shots with each weapon is enough to take down the different types of enemies. During my playthrough, I was mostly going with whatever weapon I had the most ammo pickups for in a given level. I feel like this was a real missed opportunity: I would've much rather seen 3 or 4 unique and memorable weapons than 8 that feel like they're there just because that's what you put in a boomer shooter. However, both of these are really minor gripes for what is, ultimately, an extraordinarily well-balanced game. There's a good mix of melee and ranged enemies, and the game does a great job of using audio cues to let you know what you're up against. Sure, the game will often try to freak you out by having screaming enemies rush you from around corners, but it never becomes unfair or throws more at you than you can handle. In fact, quite the opposite - the hitboxes are pretty generous, and even gun-toting enemies take a second before they start shooting, giving you ample time to assess the situation and prioritize your targets. All of this is presented in a style that harkens back to the era of classic shooters, with low-poly 3D environments and photographic 2D sprites for enemies, weapon pickups, and other sundry objects, like trash bags and barrels. The art style is just as moody and grimy as you would expect from a game called "Dead Trash", and the whole thing has a charming east-European-jank vibe to it. The comic-book-style "cinematics" between levels look like a low-rent version of Max Payne, which works perfectly with the overall dingy aesthetic. That's Dead Trash in a nutshell: a really solid effort by an indie developer to make a dark and moody homage to classic shooters. And considering it'll cost you about as much as a large bag of chips (probably closer to a candy bar, since it's frequently on sale), if it looks like something you might enjoy, and you have some 90 minutes to kill, getting it should be a no-brainer.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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