
Disassemble electronics, refine gold with chemicals, forge valuable ingots, and sell to the market in this immersive low-poly eWaste simulator.
Modeled estimate, not a reported figure. How we estimate →
About
A low-poly first-person simulator set in a stylised Australian take on the global e-waste crisis.
Step into the steel-capped boots of an Aussie E-Waste Scrapper.
Hunt down discarded electronics, dismantle them piece-by-piece, and extract valuable materials like Copper, Silver, and Gold, along with lower-value materials such as Iron, Aluminium, Brass, and Plastic.
Sell your scrap for cash, manage your expenses and fluctuating market prices, and expand your operation through smart investments and upgrades.
Every playthrough is shaped by your choices and deep dynamic systems: daily e-waste variety, weather-affected solar power, hundreds of component combinations inside E-Waste, and ever-changing market prices.
A New Game includes a short guided tutorial (10-15 minutes) on Day 1 where time is frozen and energy is capped. Use this time to explore and learn the systems at your own pace. In-game manuals are also available for deeper dives into mechanics.
Best suited for players who enjoy hands-on tasks, meaningful progression, and managing real-world inspired challenges.
This is a realism-inspired simulator, not a sandbox destruction game. While dismantling electronics is a core detailed part of the experience, the game also includes bills, financial management, consequences to actions, and many interconnected systems. These elements seem to catch some players off-guard. If you're looking for a carefree sandbox game with no responsibilities, consequences or progression, this may not be the game for you. An Endless Sandbox Mode is not currently planned.
Head out early each morning to secure the best finds before rival scrappers beat you to them. Not all junk is worth your time, learning what to take (and what to leave behind) is part of the strategy. Pull Items apart down to the last Screw and gather the Raw Materials hidden inside.
Track fluctuating prices on your in-game PC. Sell raw or refined metals at the Scrap Yard, offload low-tier electronics at the Pawn Shop to free up time and storage for higher-value targets. Timing and focus can directly impact your profits.
Visit the Hardware Store to purchase better tools to speed up disassembly, solar panels to reduce utility costs & provide idle income, improved item transport options, expanded external storage, and other efficiency-focused upgrades. Spend wisely, not every upgrade provides immediate returns, managing your responsibilities alongside Upgrade purchases is essential.
In the mid-to-late game, reinvest your profits into a Furnace Set, Crucible, and Ingot Moulds to turn low-value raw Base Metals into high-value ingots. Further into the late game, unlock the Chemical Set to refine pure Gold and Silver for premium returns.
The Furnace & Chemical Sets as glamorous as they sound, do not start producing Ingots out of thin air. These systems take Valuable Raw Metals you've hopefully been accumulating for this very moment, to smelt & refine them into more valuable Ingots.
Earn XP in Disassembling, Trading, and Scavenging to level-up and gain perk points across three distinct skill trees. Specialise your playstyle and refine your strategy to maximise productivity and long-term profit.
Disassembly too slow? Lean into the Disassembly Skill Tree to improve both Materials Gained and Base Disassembly Speed.
Not enough Items around to keep moving forward? Lean into the Scavenging Skill Tree which will produce more Items for you to Scrap and allow you to carry more Raw Materials.
Can't earn enough Money to sustain your lavish playstyle? Lean into the Trading Skill Tree which Improves Buying & Selling Prices to various Stores.
LCDs & CRT TVs
Desktop Computers & Laptops
Microwaves & DVD Players
Game Consoles
Servers, Routers & HDDs
GPUs, RAM (2–32GB DDR3/DDR4) & Power Supplies
…and many more to come!
CPUs, IC Chips, BGA Chips
Capacitors, Transformers, Crystal Oscillators
Power Boards, Motherboards, CD Drives
Screws, Heat Sinks, Network Cards
Each component yields unique materials inspired by its real-world counterpart.
Take on optional jobs from Scrapper Joe for some extra side cash.
Need to push through a long day or got too many Items but not enough time? Grab a coffee from Kaz at “Feen 4 Caffeine” to restore energy and keep working through the night.
Scrapping Simulator is a stylised exaggeration of today’s throwaway culture. It’s about uncovering value in the forgotten. Where some see trash on the curb, others see opportunity, raw materials waiting to be reclaimed.
This is a simulator built on freedom, consequence, and discovery. There is no single “correct” path, only the one you carve out for yourself.
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Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
So I purchased this as I am an ex electronics repair man and was interested in how the game gave entertainment. The Positives first, I liked the simplicity and ease of how to play was good, the access to a home and work area with lot of storage was just right. That's were it ends. The Cons, and there is a lot, and I do not mean Bugs just play ability valve. Issue 1: I was not keen on the cost of Utility Electric & Waste Collection, my first week in game play I made $564, I them got a Electric bill for $470 and a Waste collection Bill of $79. so I was not able to Pay the Electric bill so I carried on and made $300 and the electric bill was now $490... I sold all my scrap and after paying the Bill I was left with $33. So this is a Bad Cash Making Venture for starters. Issue 2: Collection scrap left out side houses, so for starters you can not stack items to collect you have to take 1 as a time, until you Buy the Collection Tub (YES) Tub, not a trolley or a Van. So anyways you get you NEW collection ''TUB'' you find placing stuff in the tub impossible because the rotate function does WTF it wants to instead of aligning straight to enable you to place scrap in tub. Secondly you can not collect Microwaves TV, Servers or Desktop Towers in the ''TUB'' they just fall off every time. Not the ''TUB'' does have Super Powers also as some occasions when you sprint walk you take off in the air and fly to your death or land with the ''TUB'' 20 meters away from where you are. Issue 3: There was a post in the forum were a player requested that we did not have to keep putting each tool back every time but instead que them up to make it less of a hassle the Developer replied this will be added in the next update, this was dated October 2023 so I can only assume the Developer has gave up on this game so pointless Buying it in that case so save your money and don't waste in on this piece of SCRAP.....
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Languages: English**languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Nice to play. Actually it's impressive that this piece of software is somehow almost bug free. Of course it has limited content, because the developer works alone. The content that is there however feels thought out and well done for the most part. The one bug I found was prop surfing, which to be honest doesn't surprise me at all. It's hard to build a physics simulation without running into this problem. After all it just happened once and it didn't break anything for me. I am honestly looking forward to any future additions the dev decides to implement. There's certainly room for more but there's also a dev that doesn't want to break the game. So it might take a while but I am sure everything that eventually comes will at least work properly.
Very addictive game, can absolutely recommend it! I remember watching some videos about people melting down different items to extract metals from it, and wanted to try the same thing. But this game scratches that itch perfectly... just gotta fight the urge to start taking apart every electronic item I have xD The dev is very active on the game's Discord and is very attentive to the few bugs that do appear; hell, the few I've reported, I've gotten a response from the dev within a day :D All in all, I see great potential in this game, and if you're like me who loves hoarding these kinds of items or picking stuff apart, this game is definitely up your alley :) And to the dev (if you're reading this): Keep up the good work! I'm absolutely looking forward to where you're taking this game in the future :D Keep in mind that the game is still in Early Access (Alpha), so there might be some bugs here and there
Really nice for when I just want to take apart the toaster without my wife yelling at me again
Pretty enjoyable game - you walk around small town, collect electronics people dump daily (you can go through trash too if you want more), then disassemble it for raw materials (total of 7 categories), which you then sell. There are a few types of electronics - from common household objects like TV or mircowave to servers. Some of them are composed of subcomponents - eg.: disassembling a PC gives you some materials, but also PSU or hard drives for further disassembly. Overall, there are enough items to provide some variety, but few enough that they start repeating fairly quickly (though I don't think there are many more types that can be added). As for progression, you earn experience by collecting and disassembling items, which you can spend on skills - increasing material yields, more backpack space, more items spawning etc. Money can be spent on gear and equipment - wheelbarrow that will allow you to pick up more items per trip, smelting equipment to make bars, chemical equipment to get gold and silver from scrap and so on. So progression is there, but i got all the stuff within few hours of gameplay. Limitations? There is stamina which limits how much you can do per day (but you can buy coffee for more energy), there is time cycle which dictates which shops are open (though once you reach end of the day, time freezes so you can keep scrapping), and bills for waste disposal and electricity - each dissasembled item generates some waste in addition to useful materials. Waste can be sold (for negative amounts, so you pay for disposal) at the scrapyard, or dumped into trash bin at player house, which has capacity of 30 Liters (with weekly collection). This is still an early access game, with not-so-frequent updates - I heard the creator had some issues. EA means bugs, and I did ran into some, but they happened early on and I was able to start a new save without losing that much progress (~1 in game day or so). Plus, there is a debug console that lets you fix some stuff yourself, and there is a big red banner that tells you game detected something wrong so you should save and restart the game. Really good thinking on developer side, wish this mechanic was present in more EA games. My biggest gripe is throughput of smelting and purification. There are 4 common metals - Aluminium, Brass, Iron and Copper - which I was scrapping in such quantity I had no chance of smelting it all into bars, even if I were to take advantage of end-of-the-day time freeze, due to 50L gas cannister that needs to be refilled at hardware store that closes around 3pm. I decided to stick to just smelting copper as it was the most valuable. As for chemical purification - its even more severe there, I think I was able to smelt maybe 1.5 100g bar of gold or silver per day due to length of the process. From what I know there is no way to buy more smelter and chemical kits for parallel processing, so you are stuck with one set per type. In the end, I had fun scrapping stuff, content wise i got bored after 15 hours or so, but hey - 15 hours of fun still. Due to update frequency I wouldn't buy it for what it may become, but as a WYSIWYG kind of deal, I do not regret my purchase, probably would buy it again if I were to make that choice again - so i can recommend it with clear conscience.
10/10, really cool game, needs more content but its something that will get with time, you can play for a while no problem in the current state (10ish hours) totally worth buying
It is a great game if you like taking stuff apart . It could be a little more detailed but it is fun.
Amazing indie game that's both simplistic and complex at the same time. very repetitive breaking down waste but that's the point. Love the way you don't only have to collect tech laying around but waste in the trash. Can't wait to see the final outcome of this game. Enjoying every new thing I learn while playing it as it progresses. If, you love scrap simulator style games you will love this as well.
Fun game, simple art, scratches an itch
For the most part, this game is pretty good. You go around your small little town (so far it's just a single residential block) and yoink the electronics from the neighbor's trash (and sometimes even the trash itself) and take it back to your garage for disassembly. Once you finish disassembling all the parts you go to the other side of the block to the junkyard and sell the materials, then go back to the shop near your house to purchase new equipment and better tools....The only downside I have is that this is pretty much all there is to it at this point in time. No new devices to scrap, no extra mechanics apart from smelting down the materials you get, no new places to explore...And for a long while it's just rinse and repeat. There are bugs here and there, and the only reason they haven't been fixed is because the developer (1 man team from what I gather) has put this game on hiatus for an indefinite amount of time due to mental health issues. So if you DO get this game, keep in mind that there won't be updates for a long time, and don't hate on the dev for it.
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