
A dream among the stars — or a nightmare. 1,000 colonists in the dark between stars. Every pragmatic decision rewrites who they are. Discover what your choices mean for humanity, for better or worse.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About

A dream among the stars — or a nightmare.
1,000 colonists. One ship. A destination that may be fifty years away — or centuries. Some will land. Some will be born, age, and die in the dark between stars without ever knowing if the mission succeeded.

Inspired by John Ayliff's Seedship, Dead Reckoning is a game about the slow, invisible erosion of civilization across generations. Every decision you make is defensible in the moment. The horror is retroactive.
Manage food, power, and hull integrity across centuries of deep space. Navigate crises, uprisings, and failures that compound silently into irreversible outcomes. The crew that arrives — if they arrive — may not remember where they came from, what they believed, or what it means to be human. A society of clones. A ship that has become a cathedral. An AI that no longer needs to ask permission.

Five forces reshape your colony across generations: genetic drift, ideological fracture, AI integration, technological regression, and class stratification. Every choice nudges the needle. None of them reset. The faction that rises in year 200 was built from decisions you made in year 40.

Settlement. Extinction. Digital transcendence. A ship that turns back. A crew that ascends without landing. Every run tells a different story. What reaches that planet is the sum of everything you did — and didn't do — across centuries in the dark.
You may not recognize it. You may not want to.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 149 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Really good for Early Access. Waiting for new stuff!
Really great colony sim. Would love to see it expand, the scale and detail surprised me. Would recomend if you like something a bit slower paced, but by no means limited to that pace if you want to expand humanity in this game. Its fun. I can see me spending a lot of time playing this.
Хороша и интересная игра. Для тех кто не понимает почему колония вымирает - ищите внизу вкладки статуса колонии две строчки: Первое - сектора для разведки, второе - строительство зданий.
Media

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Languages: English, French, German, Italian, Spanish - Spain, Russian, Simplified Chinese
Hours played at review time, across 149 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Contant is too poor atm. Played couple tryes and refunded
Перевод на русский для галочки конечно, на англ слишком технически сложно написано для меня :(
Игра афигенная, жду релиз и профессиональный перевод
Perseverance: Year 170 Name chosen for Ocean World after Landfall: Tidesend
If you like Text Based RNG Game, this might be a nice one in the future. Its a short game per run. In 4h Gameplay I made 4 succesfull landings, without a retry (Easy Mode). I hope there will be more Technology to research, some system seem barebone, adding different ships maybe? What I also don't like the high amount resourcess which are needed to research, too many need power for example. Looking forward how this game going to be.
Really good colony sim, very immersive, stellar detail, extremely diverse in gameplay, huge potential for doing a bajillion playthroughs if you got into it, but also something I could weirdly see being very good as a podcast game. Highly recommend!
Dead Reckoning: The Long Drift is so cool.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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