
A dream among the stars — or a nightmare. 1,000 colonists in the dark between stars. Every pragmatic decision rewrites who they are. Discover what your choices mean for humanity, for better or worse.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About

A dream among the stars — or a nightmare.
1,000 colonists. One ship. A destination that may be fifty years away — or centuries. Some will land. Some will be born, age, and die in the dark between stars without ever knowing if the mission succeeded.

Inspired by John Ayliff's Seedship, Dead Reckoning is a game about the slow, invisible erosion of civilization across generations. Every decision you make is defensible in the moment. The horror is retroactive.
Manage food, power, and hull integrity across centuries of deep space. Navigate crises, uprisings, and failures that compound silently into irreversible outcomes. The crew that arrives — if they arrive — may not remember where they came from, what they believed, or what it means to be human. A society of clones. A ship that has become a cathedral. An AI that no longer needs to ask permission.

Five forces reshape your colony across generations: genetic drift, ideological fracture, AI integration, technological regression, and class stratification. Every choice nudges the needle. None of them reset. The faction that rises in year 200 was built from decisions you made in year 40.

Settlement. Extinction. Digital transcendence. A ship that turns back. A crew that ascends without landing. Every run tells a different story. What reaches that planet is the sum of everything you did — and didn't do — across centuries in the dark.
You may not recognize it. You may not want to.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 146 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ottimo gioco ti rendi conto che hai in mano 1000 persone da portare in un nuovo pianeta! Eccezionale! Ogni tua decisione ha un impatto! Spero che gli sviluppatori lo migliorino. E grazie mille per averlo tradotto in italiano!!!
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Incredibly interesting seedship-inspired colony/generation ship simulator that explores the expected themes. If you wanted more from seedship you can try this out. Vastly improved from demo. Looking forward to what development brings in the future. A lot more stuff than seedship since this also goes into what happens after you land.
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Languages: English, French, German, Italian, Spanish - Spain, Russian, Simplified Chinese
Hours played at review time, across 146 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Проблемы перевода на русский - правда, но все не так уж и критично. По большей части довольно легко догадаться о чем речь если имеется опыт в чтении технической литературы. Очень редко может встречаться вовсе не переведенный текст на этапе колонизации планеты. Это однозначно отличная игра для любителей выбирать, думать над исходами и конечно же читать. Много читать. Да, конечно, тут много текста который вообще ничего не решает, и все таки если читать и его, то глубже погружаешься в жизнь немногочисленного экипажа. Это вторая игра после Бранте, которая мне очень понравилась, даже с такими огрехами в производстве (ключевое слово - производстве). Потенциал большой. Однозначно рекомендую, а чтобы прочувствовать тяжесть своего выбора - повышайте сложность. Играть на средней не имеет большого смысла.
Симулятор принятия неправильных решений. 10 каменистых миров из 10
Неплохая гомза с хорошей вариативностью. Правда, из-за малого количества рандомных событий и кривоватого управления колонией, довольно быстро надоедает. Игра в раннем доступе, разраб активно её пилит, так что гляну ещё разок через пару лет. В целом, как по мне, за свои деньги норм.
Love the game, Will be waiting for the full release. fingers crossed that the dev dont rush the game and take his time polishing and expanding it.
This is one of the best games of the year. Huge thanks to the developer. When you visualize these events and the incredible distances between stars, it gives you goosebumps. The game captures the experience of long-range interstellar travel in great detail, requiring you to plan every move years in advance. A single wrong decision can have a dramatic impact on the fate of your ship.
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I like this game a lot. The dry, technical writing is on-point and still manages to keep me interested. I am hoping for more interactivity over time. There's cameras to watch your ships interiors for example, I'd like there to be something to do. Another thing that could be cool is somekind of terminal you could use to fix things manually (or break them completely). I would also like the ship model to change when you prepare for the flight, just for the added immersion. There's a lot of potential here and it's already really good. Curious to see how it will develop.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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